Blood, sweat, and pixels The triumphant, turbulent stories behind how video games are made

Jason Schreier

Book - 2017

In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams.

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Subjects
Published
New York : Harper [2017]
Language
English
Main Author
Jason Schreier (author)
Edition
First edition
Physical Description
xxi, 278 pages ; 21 cm
Bibliography
Includes bibliographical references.
ISBN
9780062651235
Contents unavailable.
Review by Booklist Review

Here's a lively, informative look at how a video game gets made, from the idea in someone's head this is the dream, anyway to creating an explosively popular, best-selling adventure played by millions around the world. The author looks at the origin and design of several games: Project Eternity, Uncharted 4, Diablo III, Halo Wars, and others. Each game has its own special story: Halo Wars, for example, started out as something else and was changed to accommodate the wishes of its backer, Microsoft; Project Eternity brought a dying company back to life through the then-unusual idea of crowd funding. The author, who writes for the video-game website Kotaku, is clearly a huge fan of video games, and his enthusiasm is contagious; even if you've never played one of these games, you'll be riveted by the account of how they came to be. Fans of books about business, too, should enjoy it very much.--Pitt, David Copyright 2017 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.