Video game of the year A year-by-year guide to the best, boldest, and most bizarre games from every year since 1977

Jordan Minor

Book - 2023

"For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be"--

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Subjects
Genres
History
Essays
Informational works
Published
New York : Abrams Image 2023.
Language
English
Main Author
Jordan Minor (author, -)
Physical Description
295 pages : illustrations (chiefly color) ; 23 cm
ISBN
9781419762055
9781647006808
  • Foreword
  • Introduction
  • 1977. Pong the First Game of the Year
  • 1978. Space Invaders the Aliens of the Year
  • 1979. Speed Freak the Hot Rod of the Year
  • 1980. Pac-Man the Mascot of the Year
  • 1981. Donkey Kong the Irreplaceable Game of the Year
  • 1982. Pitfall! the Third-Party Game of the Year
  • 1983. Dragon's Lair the Cartoon of the Year
  • 1984. Tetris the Communist Game of the Year
  • 1985. Super Mario Bros. the Citizen Kane of the Year
  • 1986. Dragon Quest the Japanese Role-Playing Game of the Year
  • 1987. The Legend of Zelda the Adventure of the Year
  • 1988. Mega Man 2 the Sequel of the Year
  • 1989. SimCity the Utopia of the Year
  • 1990. The Secret of Monkey Island the George Lucas Game of the Year
  • 1991. Sonic the Hedgehog the Rival of the Year
  • 1992. Wolfenstein 3D the Shooter of the Year
  • 1993. NBA Jam the Slam Dunk of the Year
  • 1994. Super Street Fighter II Turbo the Next Round of the Year
  • 1995. Donkey Kong Country 2 the Illusion of the Year
  • 1996. Super Mario 64 the Third Dimension of the Year
  • 1997. Final Fantasy VII the Change of the Year
  • 1998. Metal Gear Solid the Hideo Kojima Game of the Year
  • 1999. System Shock 2 the Premonition of the Year
  • 2000. Half-Life: Counter-Strike the Mod of the Year
  • 2001. Halo: Combat Evolved the Xbox Savior of the Year
  • 2002. Grand Theft Auto: Vice City the Crime of the Century
  • 2003. The Legend of Zelda: The Wind Waker the Nintendo Left Swerve of the Year
  • 2004. World of Warcraft the Matrix of the Year
  • 2005. Resident Evil 4 the New Nightmare of the Year
  • 2006. Wii Sports the Locomotion of the Year
  • 2007. Rock Band the Jam of the Year
  • 2008. Spore the Pipe Dream of the Year
  • 2009. Uncharted 2: Among Thieves the Sony Blockbuster of the Year
  • 2010. Super Meat Boy the Flesh Game of the Year
  • 2011. Minecraft the Building Blocks of the Year
  • 2012. The Walking Dead the Zombie of the Year
  • 2013. Depression Quest the Firestorm Game of the Year
  • 2014. Destiny the (Eventual) Game of the Year
  • 2015. The Witcher 3: Wild Hunt the Tome of the Year
  • 2016. Pokémon Go the Phenomenon of the Year
  • 2017. Fortnite the Blob of the Year
  • 2018. Super Smash Bros. Ultimate the Museum of the Year
  • 2019. Sekiro: Shadows Die Twice the Punishment of the Year
  • 2020. Animal Crossing: New Horizons the Escape of the Year
  • 2021. Co-op: Bonus Round
  • 2022. The Stanley Parable Ultra Deluxe the Choice of the Year
  • Epilogue: New Game?
  • Acknowledgments
Review by Booklist Review

From Atari consoles to cell phones, from single-color, moving dots to 3D, movie-like experiences, video games have grown to an enormous industry over the past almost 50 years. Entertainment and technology journalist Minor traces their history in terms of each year's most significant big-name game, one that presents a new direction in the field. The main content is a chronological, year-by-year discussion of the chosen game, from 1977's Pong to 2022's Stanley Parable Ultra Deluxe. Each year's coverage has the same structure: a front page with one-line play synthesis, a full-page, cartoon-style art rendition of the game by Wren McDonald, a one-page summary in large print, a few pages that analyze the game and its industry context, and a one-page "extra life" feature about other strong contenders of the year or industry information. Minor's writing has a consistently engaging, insider quality. In addition, the book's visual aspects reflect the colorful world of gaming, from the font style to the inclusion of rainbow-colored text on black within each year's coverage. It should garner interest from both gamers and popular-culture followers.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

This entertaining debut from PCMag editor Minor examines pivotal video games from 1977 to 2022, spotlighting one title per year that demonstrates "how uniquely and delightfully bizarre even the most famous games tend to be." He begins with Pong, which he credits with paving the way "for nearly every single video game that followed," and expounds on such early innovators as 1979's Speed Freak, a racing title that was among the first to harness "the open freedom of 3D visuals," and 1985's Super Mario Bros., whose imaginative worldbuilding and gameplay "revolutionized" the medium. Other milestones include Sega's creation of Sonic the Hedgehog to compete with Nintendo, Halo ushering in the rise of console multiplayer gaming, Grand Theft Auto: Vice City raising open-world level design to new heights, and Animal Crossing: New Horizons offering a tranquil respite during Covid-19 lockdowns in 2020. Though largely admiring, Minor makes some criticisms, suggesting that 2008's evolution simulator Spore failed to meet sky-high expectations and that 2017 juggernaut Fortnite cribbed its conceit and gameplay from PlayerUnknown's Battlegrounds. The author's passion and strong grasp of video game history make this an excellent ode to the medium. Illus. (July)

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