The status game
Book - 2022
Across the world, from Papua New Guinea to Tokyo to Manhattan, humans compete for status. Through its games of dominance, virtue and success, status is an obsession that has driven the best and worst of us: the Renaissance and the Industrial Revolution as well as spree killers and tyrants at the gates of Europe. But what makes status an all-consuming prize? And how can we wield our desire for it to improve our relationships, win social media battles and be the best in the workplace?
- Subjects
- Published
-
London :
William Collins
2022.
- Language
- English
- Main Author
- Edition
- William Collins paperback edition
- Item Description
- First published in Great Britain in 2021 by William Collins.
- Physical Description
- 405 pages ; 20 cm
- Bibliography
- Includes bibliographical references (pages 315-388) and index.
- ISBN
- 9780008354671
- Prologue
- 1. The Life and Afterlife of Ben Gunn
- 2. Getting Along, Getting Ahead
- 3. An Imagined World of Symbols
- 4. An Imagined World of Rules
- 5. The Three Games
- 6. Prestige Games
- 7. Dominance Games
- 8. Male, Grandiose, Humiliated: The Game's Most Lethal
- 9. Change the Rules, Change the Player
- 10. The Slot Machine for Status
- 11. The Flaw
- 12. The Universal Prejudice
- 13. Living the Dream
- 14. Subjugation, Revolution, Civilisation
- 15. Making a Player
- 16. Believing the Dream
- 17. Goldrush!
- 18. War Games
- 19. The Tyranny of the Cousins
- 20. Victims, Warriors, Witches
- 21. Lost in a Dream
- 22. Status Generating Machines
- 23. Annihilation Part Two
- 24. The Road Out of Hell
- 25. The Neoliberal Self
- 26. Fairness, Unfairness
- 27. When Dreams Collide
- 28. The Parable of the Communists
- 29. Seven Rules of the Status Game
- A Note On My Method
- Acknowledgements
- Notes and Sources
- Index