Sid Meier's memoir! A life in computer games

Sid Meier

Book - 2020

"The life and career of the legendary developer celebrated as the "godfather of computer gaming," and creator of Civilization. Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics li...ke Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be "a series of interesting decisions," Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design"--

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Subjects
Genres
Autobiographies
Published
New York, NY : W. W. Norton & Company, Inc [2020]
Language
English
Main Author
Sid Meier (author)
Other Authors
Jennifer Lee Noonan (author)
Edition
First edition
Item Description
"By the creator of Civilization!" -- title page.
Physical Description
viii, 286 pages : illustrations ; 24 cm
Bibliography
Includes index.
ISBN
9781324005872
  • One Billion Hours: An Introduction
  • 1. What Happens in Vegas
  • 2. Adaptation
  • 3. Cruising Altitude
  • 4. D-Day
  • 5. Collective Effort
  • 6. Ahoy!
  • 7. And Then Bill Bought an Airplane
  • 8. Overt Protraction
  • 9. Hang on a Second
  • 10. All Aboard
  • 11. History of Civilization, Part I
  • 12. Turning Points
  • 13. If It Ain't Baroque
  • 14. Sequel-Ish
  • 15. The Dispersing
  • 16. Interesting Decisions
  • 17. Back to the Future
  • 18. Extinction
  • 19. Artificial Turf
  • 20. Into the Wind
  • 21. Higher Education
  • 22. Fuzzy Math
  • 23. Social Mobility
  • 24. Funny Business
  • 25. Beyond
  • Special Thanks!
  • Sid Meier's Complete Gameography!
  • Index!
Review by Library Journal Review

Meier is one of the most recognizable names in the computer gaming industry today. He is best known for his 1991 creation and production of Sid Meier's Civilization, a strategic game that has since become a major game franchise, selling millions of copies worldwide. This well-written memoir can not only serve as a detailed autobiography, but can also be viewed as a scholarly, thorough description of the modern gaming industry and its associated culture. Beginning with short reflections of the author's early life and college experiences, the chapters evolve into wonderfully detailed descriptions of his gaming philosophies and the creative processes that went into the development of each of his games up to the present time. He also depicts learning more about his family's Dutch and Swiss heritage; his childhood as a first-generation immigrant in Canada; and being technically Canadian but culturally American. Each chapter concludes with humorous, warm, and thoughtful reflections of learned life lessons. Most notable, however, is the constantly recurring theme that, to be meaningful to someone, a game must contain a "series of interesting decisions." VERDICT This overdue biography will thrill gaming fans, and belongs in all major public and academic library collections.--Steve Dixon, State Univ. of New York, Delhi

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

A nostalgic trip down gamer Memory Lane with one of the forefathers of computer game design. Canadian American programmer Meier, founder of MicroProse and designer of such games as "Spitfire Ace" and the Civilization series, takes readers on a journey to the fledgling gaming industry in the 1980s and early '90s, when video games were transitioning from simple "Donkey Kong"--like amusements to more intellectually immersive pixelated worlds. Nongamers may not remember many of Meier's battle-focused titles--e.g., "NATO Commander," "Conflict in Vietnam," "F-15 Strike Eagle"--but they were undoubtedly popular before the gaming industry began to embrace Hollywood-style hyperviolence. The author tells the story of how he helped build an international game design business from scratch with parentally friendly concepts for his games. Readers looking for behind-the-scenes dirt on the gaming industry should look elsewhere, as Meier doesn't dig into anything particularly controversial or salacious. The author does offer some interesting technical insight into an age when video game design was in its infancy and there were few standards or restrictions holding designers back; much of it was seat-of-the pants innovation, of which the author was a major part. Meier is sometimes long-winded--especially in a tangential meditation on his love for classical music, Bach in particular (his music seemed "simultaneously surprising and inevitable"), but he is a genial narrator of the highs and lows of his decadeslong career. The primary issue with the memoir is that unless a reader has firsthand experience with the games that Meier created, they may have a difficult time understanding what these electronic artifacts were actually like and the impact his creations had on the gaming world in general. For readers who miss the video games of the 1980s, though, the narrative is heartfelt and informative enough to maintain interest. Not for general readers but will appeal to old-school gamers with an appreciation for the history of video games. Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.