794.8/Salen
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2nd Floor
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794.8/Salen |
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Checked In
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- Subjects
- Published
-
Cambridge, Mass. :
MIT Press
©2004.
- Language
- English
- Main Author
-
Katie Salen
(-)
- Other Authors
-
Eric Zimmerman
(-)
- Physical Description
- xv, 672 pages : illustrations ; 24 cm
- Bibliography
- Includes bibliographical references (pages 608-619) and index.
- ISBN
- 9780262240451
- Foreword
- Preface
- 1. About This Book
- 2. The Design Process
- Commissioned Essay
- Reiner Knizia
- Unit 1. Core Concepts
- 3. Meaningful Play
- 4. Design
- 5. Systems
- 6. Interactivity
- 7. Defining Games
- 8. Defining Digital Games
- 9. The Magic Circle
- 10. The Primary Schemas: RULES, PLAY, CULTURE
- Commissioned Game
- Richard Garfield
- Unit 2. Rules
- 11. Defining Rules
- 12. Rules on Three Levels
- 13. The Rules of Digital Games
- 14. Games as Emergent Systems
- 15. Games as Systems of Uncertainty
- 16. Games as Information Theory Systems
- 17. Games as Systems of Information
- 18. Games as Cybernetic Systems
- 19. Games as Game Theory Systems
- 20. Games as Systems of Conflict
- 21. Breaking the Rules
- Commissioned Game
- Frank Lantz
- Unit 3. Play
- 22. Defining Play
- 23. Games as the Play of Experience
- 24. Games as the Play of Pleasure
- 25. Games as the Play of Meaning
- 26. Games as Narrative Play
- 27. Games as the Play of Simulation
- 28. Games as Social Play
- Commissioned Game
- Kira Snyder
- Unit 4. Culture
- 29. Defining Culture
- 30. Games as Cultural Rhetoric
- 31. Games as Open Culture
- 32. Games as Cultural Resistance
- 33. Games as Cultural Environment
- Commissioned Game
- James Ernest
- Additional Reading and Resources
- Conclusion
- Bibliography
- List of Games Cited
- Index