Rules of play Game design fundamentals

Katie Salen

Book - 2004

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Subjects
Published
Cambridge, Mass. : MIT Press ©2004.
Language
English
Main Author
Katie Salen (-)
Other Authors
Eric Zimmerman (-)
Physical Description
xv, 672 pages : illustrations ; 24 cm
Bibliography
Includes bibliographical references (pages 608-619) and index.
ISBN
9780262240451
  • Foreword
  • Preface
  • 1. About This Book
  • 2. The Design Process
  • Commissioned Essay
  • Reiner Knizia
  • Unit 1. Core Concepts
  • 3. Meaningful Play
  • 4. Design
  • 5. Systems
  • 6. Interactivity
  • 7. Defining Games
  • 8. Defining Digital Games
  • 9. The Magic Circle
  • 10. The Primary Schemas: RULES, PLAY, CULTURE
  • Commissioned Game
  • Richard Garfield
  • Unit 2. Rules
  • 11. Defining Rules
  • 12. Rules on Three Levels
  • 13. The Rules of Digital Games
  • 14. Games as Emergent Systems
  • 15. Games as Systems of Uncertainty
  • 16. Games as Information Theory Systems
  • 17. Games as Systems of Information
  • 18. Games as Cybernetic Systems
  • 19. Games as Game Theory Systems
  • 20. Games as Systems of Conflict
  • 21. Breaking the Rules
  • Commissioned Game
  • Frank Lantz
  • Unit 3. Play
  • 22. Defining Play
  • 23. Games as the Play of Experience
  • 24. Games as the Play of Pleasure
  • 25. Games as the Play of Meaning
  • 26. Games as Narrative Play
  • 27. Games as the Play of Simulation
  • 28. Games as Social Play
  • Commissioned Game
  • Kira Snyder
  • Unit 4. Culture
  • 29. Defining Culture
  • 30. Games as Cultural Rhetoric
  • 31. Games as Open Culture
  • 32. Games as Cultural Resistance
  • 33. Games as Cultural Environment
  • Commissioned Game
  • James Ernest
  • Additional Reading and Resources
  • Conclusion
  • Bibliography
  • List of Games Cited
  • Index