Age of war

Michael J. Sullivan, 1961-

Book - 2018

"The epic battle between humankind and their godlike rulers finally ignites in the masterful follow-up to Age of Myth and Age of Swords. The alliance of humans and renegade Fhrey is fragile--and about to be tested as never before. Persephone keeps the human clans from turning on one another through her iron will and a compassionate heart. The arrogant Fhrey are barely held in check by their leader, Nyphron, who seeks to advance his own nefarious agenda through a loveless marriage that will result in the betrayal of the person Persephone loves most: Raithe, the God Killer. As the Fhrey overlords marshal their army and sorcerers to crush the rebellion, old loyalties will be challenged while fresh conspiracies will threaten to undo all th...at Persephone has accomplished. In the darkest hour, when hope is all but lost, new heroes will rise. but at what terrible cost? Praise for Michael J. Sullivan "If you enjoy epic fantasy, and are perhaps hungering for something with timeless appeal, then I highly recommend picking up Age of Myth."--The BiblioSanctum "Heroes will be born in the most unlikely way when women show perseverance, tenacity, resilience and truest of intentions."--Zirev, on Age of Swords "The characters feel alive and I deeply cared for them, the threat is terrible, the enemy is merciless and the fate of the human race is in the balance."--The Audiobook Blog, on Age of Swords "A fast-paced, compelling read. There's betrayal and love, and some electric dialogue. There's battles, and costs, triumphs and consequences."--Sci-Fi and Fantasy Reviews, on Age of Swords "Fans of David Eddings and Robert Jordan will feel right at home with this series."--sfRevu, on Age of Swords"--

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Subjects
Genres
Fantasy fiction
Published
New York : Del Rey [2018]
Language
English
Main Author
Michael J. Sullivan, 1961- (author)
Edition
First edition
Physical Description
xiii, 420 pages : illustrations ; 24 cm
ISBN
9781101965399
  • Author's Note
  • Map
  • Chapter 1. The Road to War
  • Chapter 2. Before the Bronze Gates
  • Chapter 3. The Rhist
  • Chapter 4. Council of the Keenig
  • Chapter 5. The Giant and the Hobgoblin
  • Chapter 6. Second Best
  • Chapter 7. Dreams and Nightmares
  • Chapter 8. The Tetlin Witch
  • Chapter 9. The Pottery Man
  • Chapter 10. Lord of the Rhist
  • Chapter 11. Monsters in the Dark
  • Chapter 12. The Witness
  • Chapter 13. Avemparthai
  • Chapter 14. House of Bones
  • Chapter 15. Through a Narrow Window
  • Chapter 16. Lighting the Fire
  • Chapter 17. The Signal
  • Chapter 18. The Race Begins
  • Chapter 19. Drawing Swords
  • Chapter 20. The Battle of Grandford
  • Chapter 21. Casualties
  • Chapter 22. The Pile at Perdif
  • Chapter 23. Inside the Kype
  • Chapter 24. Dawn's Early Light
  • Chapter 25. The Art of War
  • Chapter 26. The Butterfly and the Promise
  • Chapter 27. Malcolm
  • Chapter 28. Wolves at the Door
  • Chapter 29. The Light on Shining Armor
  • Chapter 30. The Dragon
  • Chapter 31. Saying Goodbye
  • Chapter 32. The Message
  • Afterword
  • Glossary of Terms and Names
  • Acknowledgments
Review by Publisher's Weekly Review

In this powerful third book (after Age of Swords) of a projected six-book series, Sullivan continues providing excellent worldbuilding and character development while introducing the first true battle in the war between the human Rhune and the elven Fhrey. After Nyphron, a Fhrey allied with humans, secures the surrender of the great fortress of his people, Rhune ruler Persephone must lead her people in their preparations for the inevitable assault from Fhrey leader Fane Lothian. Meanwhile, a young historian and a warrior in training discover evidence that one of the ghoulish raow is hiding in the city and harboring some evil purpose. The world is technologically equivalent to our early Middle Ages: during the course of this tale, steel is invented, the initial use of archers in combat occurs, and a human first rides a horse. Sullivan also gifts readers with complex lives for his characters, filled with tests, triumphs, and tragedies. This isn't an entry point for the series, but Sullivan's fans will be delighted. (July) © Copyright PWxyz, LLC. All rights reserved.


Chapter One The Road to War Life had been the same for hundreds of years. Then the war came, and nothing was ever the same again. --­The Book of Brin Suri the mystic talked to trees, danced to the sound of wind chimes, hated bathing, howled at the moon, and had recently leveled a mountain, wiping out centuries of dwarven culture in an instant. She had done so mostly out of grief, but partly out of anger. A dwarf had been insensitive after the death of Suri's best friend. He should have been more sympathetic, but during the days since it happened, Suri had come to realize she could have shown more restraint. Perhaps merely setting Gronbach on fire or having the earth swallow the vile wretch would have been a better choice. Neither option had occurred to her at the time, and an entire civilization had suffered. It had been a bad day for everyone. Nearly a week later, Suri woke in a field amidst salifan, ragwort, and meadow thistle, the sun peeking over distant hills. Golden shafts made diamonds of dewdrops and revealed the labor of a thousand spiders who had cast nets between blades of grass. Having spent the night outside, Suri, too, was soaked and a bit chilled, but the sun's kiss promised to make everything better. She sat in the dew, the sun on her face, and stared at the fields surrounding the seaside dahl, listening to the faint hum of bumblebees as they began their morning's work. Then a butterfly flew across her sight and ruined everything. Suri began to cry. She didn't bow her head. Keeping her face to the sunlight, she let the tears roll down her cheeks, spilling onto the grass, adding to the dew. Her little body hitched and shuddered. Suri cried until she was out of tears, but the pain still tore at her heart. Eventually, she merely sat in the field, shoulders stooped, arms limp, fingers reaching out for the warm fur that wasn't there. Since returning from across the sea, most days started this way. Mornings offered a tiny respite from the pain, but before long she remembered, and reality crashed in. Then the sky became less blue, the sun not nearly as bright, and not even the flowers could make her smile. And there was one more loss left to face. Arion was dying. "Suri!" She was slow to react, slow to realize it was her name being called. Somewhere behind her, the grass rustled and feet thumped. The rapid tempo of those footfalls indicated it could only be one person, and that meant just one thing. "Suri!" Brin called again. The mystic didn't bother to turn. Didn't want to see--­didn't want to face--­ "She's awake!" Brin shouted this time. Suri spun. "Her eyes are open." Brin was running, plunging through the tall grass, soaking her skirt. Every muscle in Suri's body came alive. She sprang up like a startled deer and sprinted past Brin, racing toward the road. In no time she reached the tent Roan had built specifically for the Mi­ra­lyith. When Suri burst in, Arion was still on the pallet, but her eyelids fluttered. Padera was helping her sit up to drink. "Tiny sips," the old woman barked. "I know you want to guzzle like a drunk, but trust me, it'll come right back up on you--­and me. Even if you don't care, I do." Suri stood under the flap, staring. Part of her refused to believe what she was seeing. She was afraid it was merely a dream and worried that the moment she embraced the sight, the illusion would dissolve and the pain would rush back with twice the force. She didn't know how many more blows she could survive. "Come in--­go out--­pick one!" Padera snapped. The old woman, her lips sunken over toothless gums, squinted with her one good eye against the blinding sunlight. Suri took a step forward and let the flap fall. The lamp was out, but sunlight burned brightly through the cloth walls. Arion was resting against Padera's shoulder. The old woman helped the Fhrey hold a ceramic cup to her lips. Over its top, Arion peered back with weary eyes as she slurped loudly. "Okay, okay, that's enough for now," Padera said. "We'll let that settle a minute. If it stays down, if you don't erupt like a geyser, I'll give you more." The cup came away and Suri waited. Arion's voice--­Suri needed to hear it to be sure, to make it real. The Fhrey tried to say something but couldn't. She pointed apologetically at her throat. Suri panicked. "What's wrong with her?" "Nothing," Padera grumbled. "Well, nothing beyond sleeping for almost a week without food or water, which made her dry as the dust she nearly became." Padera looked at the Fhrey with a small shake of her head and a confounded expression. "With as little water as she's had, she ought to be dead. Any man, woman, child, rabbit, or sheep would have passed three days ago. 'Course, she's none of those, is she?" Once more, sunlight pierced the room, blinding everyone. Brin stood in the entryway, holding the flap. She didn't say anything, just watched from the gap. "Come in--­go out--­pick one!" Suri and Padera barked in unison. "Sorry." Brin stepped in, letting the flap fall. All of them watched Arion. The Fhrey lifted her head slowly, focused on Suri, and smiled. Arion reached out a shaky hand. That was enough. Suri fell to her knees and discovered she still had tears left. She buried her face in the side of Arion's neck. "I tried, I tried, I tried . . ." Suri managed in between sobs. "I didn't know what I was doing. I opened a door and found a dark river. I followed it toward a light, a wonderful and yet terrible light. I . . . I . . . I tried to pull you back, to fix you, but . . . but . . ." She felt Arion's hand patting her head. Suri looked up. "Not . . . tried," Arion managed to croak with a voice as coarse as gravel. She then mouthed the word succeeded. Suri wiped her eyes and squinted. "What?" With more effort, the Fhrey said, "You . . . saved . . . me." Suri continued to stare. "You sure?" Arion smiled. "Pretty . . . sure." Raithe refused to sit. Something about being seated in the face of such lunacy felt too much like acceptance. The rest of the clan chieftains, who referred to themselves collectively as the Keenig's Council, sat in the familiar circle inside Dahl Tirre's courtyard. Four chairs had been added: three to accommodate the chieftains of the Gula clans and an elaborate seat with carved arms for Per­seph­o­ne. Gavin Killian, the prolific father of numerous sons and the new chieftan of Clan Rhen, sat in Per­seph­one's old chair. Nyphron wasn't seated, either; he was up and speaking. Per­seph­o­ne nodded when the Galantian paused. She's not actually considering this, is she? Besides the ten chieftains, most of the other usuals were there, except for Brin, the keenig's personal Keeper of Ways. Raithe had last seen her heading toward Padera's tent, the one they had Arion in. The Death House some called it, since the Mi­ra­lyith hadn't shown any sign of life in nearly a week. The other non-­chieftains in attendance included Moya, Per­seph­one's ever-­present Shield with her famous bow; the dwarf named Frost, who always stood in for Roan and reported on weaponry progress; Malcolm, who simply had a habit of showing up; and Nyphron, who represented the Fhrey. That's how Raithe saw Nyphron's role, as the voice of a small band of warriors. Given that Raithe represented only himself and Tesh, he couldn't begrudge the Galantian leader a place at the council. At least I shouldn't, but I'm not making insane recommendations that will get everyone killed. "We must take Alon Rhist, and we must do so immediately," Nyphron repeated. He wasn't asking or suggesting; this wasn't a bit of advice or an option being presented. The Fhrey leader was demanding agreement. Raithe usually refrained from talking in the meetings, and he felt Nyphron should keep quiet, too, for the very same reason: They represented virtually no one. But Raithe didn't like the look on Per­seph­o­ne's face. Her expression indicated she was weighing Nyphron's words carefully. None of the other chieftains possessed the courage to challenge the Fhrey leader, so Raithe had to say something. Lack of proper weapons had been the reason he'd refused to be the keenig in the first place, and ­Nyphron wanted to take the Rhist before they had time to prepare. Per­seph­o­ne had returned from Belgreig with the secret of iron, but forging enough weapons for an army would take time. "Your recklessness demonstrates why Per­seph­o­ne is the keenig and you are not," Raithe said loudly to Nyphron, drawing attention. "You're Fhrey. You don't care about the lives of us Rhunes. The only thing you care about is winning. The amount of blood spilled while reaching your goal is inconsequential--­because it won't be yours. Attacking Alon Rhist before we're properly trained and have adequate weapons will be suicide. Hundreds, maybe thousands, could die on those walls. And then--­" "No one is going to die," Nyphron replied in a superior tone that suggested he was speaking to an imbecile. Raithe took a step toward him. "If we attack one of the most fortified strongholds in the world with farmers armed merely with mattocks, men will die. Many men." Raithe turned to the other chieftains. "You've been to Alon Rhist, right?" He pointed at Nyphron. "Isn't it filled with an army of Fhrey warriors like him? Charging those walls will be like slapping a beehive with a stick. Except these bees don't just sting. They cut off your head with very sharp bronze swords while hiding behind massive shields." Per­seph­o­ne was paying attention to him, listening. That's something, at least. "I'm not asking for anyone from here to fight." Nyphron spoke to Per­seph­o­ne rather than to Raithe. "Your people won't even have to get near the Rhist. They will merely be decorative, a garnish if you will." Nyphron began to pace back and forth. "That fortress is my home. I own it. My father was the head of the Instarya tribe, the people who have lived in that fortress for centuries. He was the supreme commander of all the western outposts. That position typically falls to the son upon the father's death, which makes me the lord of the Rhist." "But the fane--­the leader of your people--­put someone else in charge after your father challenged him, correct?" Tegan of Clan Warric asked. Thank you, Tegan. At least one person is paying attention. "True," Nyphron replied. "But that Fhrey isn't well-­liked by my tribe, and the Instarya have been ill-treated for centuries, alienated and exiled through no fault of their own. They need a leader who understands their plight and can right their wrongs." Nyphron sighed. "Do you think this is some impetuous idea that popped into my head this morning? I've worked on this plan for quite some time. I know how to take Alon Rhist. And I can do so without the loss of a single life." "That's not possible," Raithe said. "We need to--­" Nyphron rolled his eyes. "Allow me to explain why we must act immediately. I'll do so in short sentences with small words. Right now, the fane is preparing his own forces. He'll need to marshal his troops on the frontier to attack us. His best soldiers are the Instarya tribe--­my brethren--­and they're headquartered at Alon Rhist. The Instarya are the greatest warriors in the world; without them, the fane has no troops. I intend to steal his strength, but we have to move quickly. We can't allow Lothian to reach Alon Rhist first." Nyphron moved closer to Per­seph­o­ne. "I can nullify the whole Instarya tribe from Ervanon to Merredydd. Doing so will cut off the fane's arms. He'll have no army to fight for him." "Will they fight for us?" Siegel asked. Nyphron looked at the Gula-­Rhune chieftain as if he were a child. "Of course not. Fhrey don't kill Fhrey, but if you do as I say, I can ensure that they won't kill Rhunes, either. And without his warrior tribe, the fane will need to train others. That"--­he pointed at Raithe, still without looking at him--­"will give us time to forge weapons. Something we can do more effectively behind the Rhist's walls." Nyphron began counting off with his fingers. "Alon Rhist has tools, facilities, shelter, and food, everything required to build the sort of fighting force needed to face the fane's inevitable assault." "But how do we take it?" Tegan asked. "Just leave that to me." "See, that's where I have a problem," Raithe said. "You expect us to trust you?" Nyphron dragged a hand over his face in frustration. "It doesn't matter if you have doubts. The Rhunes will be perfectly safe. I don't want any of them within a quarter mile of the Rhist. I and my Galantians will secure the fort. I only want you to be there." "You're certain the Rhunes won't have to fight?" Per­seph­o­ne asked. "That's correct. I want you and your people to stand across the Bern River Gorge in the high plains of Dureya. Is that too much to ask?" Per­seph­o­ne looked at Raithe. "You can't listen to him," Raithe said. "This is foolishness. He can't take an entire fortress with a party of seven. Either he's delusional or this is some kind of trap. At least wait until we have a thousand swords and shields." He turned to Frost. "How long will that take?" The dwarf puffed air through his beard and mustache, clearing the hair out of the way in order to speak. "We've selected a dozen good men who are eager and capable of learning, but we're still struggling with the method and system. Excerpted from Age of War: Book Three of the Legends of the First Empire by Michael J. Sullivan All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.