Maxwell Dark

Brady Smith, 1971-

Book - 2025

I'm Maxwell. Please don't call me Max. I have a gift that I was born with, although most of the time it feels like a curse. Because I can enter your nightmares. And I can help you fight them." -- Back cover of Volume 1.

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Children's Room New Shelf Show me where

GRAPHIC NOVEL/Smith/Maxwell
vol. 1: 0 / 2 copies available

Bookmobile Children's Show me where

GRAPHIC NOVEL/Smith/Maxwell
vol. 1: 0 / 1 copies available
Location Call Number   Status
Children's Room New Shelf GRAPHIC NOVEL/Smith/Maxwell v. 1 (NEW SHELF) Coming Soon
Children's Room New Shelf GRAPHIC NOVEL/Smith/Maxwell v. 1 (NEW SHELF) Coming Soon
Bookmobile Children's GRAPHIC NOVEL/Smith/Maxwell v. 1 Coming Soon
Subjects
Genres
horror comics
Horror comics
Graphic novels
Comics (Graphic works)
Published
New York : Penguin Workshop 2025-
Language
English
Main Author
Brady Smith, 1971- (author)
Other Authors
Fred Stresing (colorist)
Physical Description
volumes : chiefly color illustrations ; 22 cm
Audience
Ages 8-12.
ISBN
9780593751183
9780593751138
  • Vol. 1. Nightmare hunter
Review by Publisher's Weekly Review

Orphaned middle schooler Maxwell Dark has a special gift: he can enter other kids' nightmares to help them find and confront their cause, thus eradicating the terrifying visions for good. But his powers haven't always been easy to control. During his first foray into a nightmare--his older sister Gwen's--Maxwell fled the frightening dream and Gwen disappeared from the waking world. Each time he aids someone during a nightmare, however, he finds traces of Gwen, which he hopes will one day lead him to her whereabouts. As he assists classmate Sid in expelling her demons, he discovers that he has become increasingly entangled in the dream universe, a realm in which "all nightmares are connected" that exists parallel to his own. Smith (Bug Sandwich) deploys stylized cartooning rendered in psychedelic color to depict human characters (portrayed with varying skin tones) dwarfed by multi-eyed monsters, tentacled terrors, and snotty, toothy, creepy cryptids, while thick line art reinforces the frenetic feeling of entrapment in a strange and horrific place. Each chapter of this promising graphic novel series launch boasts thrills and humor that's sure to impel readers into the next volume. Ages 8--12. (Apr.)

(c) Copyright PWxyz, LLC. All rights reserved
Review by School Library Journal Review

Gr 3--6--Every day is a nightmare for Maxwell Dark, who has the paranormal ability to visit and defeat people's nightmare monsters. As an expert-level nightmare hunter with 73 successful cases, he is confident that he has seen it all and can certainly send middle schooler Sid's bedtime tormentors packing. Sid is wary of mysterious stranger Maxwell's offers to help and refuses his assistance until her nightmares become too intense to endure. Max and Sid team up to take on the worst creatures her mind can conjure in order to locate the source of her terror, but when Max realizes his past and Sid's nightmares are connected, his easy case turns into a much bigger and scarier challenge than he could have ever imagined. For readers eager to level up from the tamer scares of the "Desmond Cole" and "Goosebumps," this graphic novel builds its scare-factor slowly, but the visuals may be too intense for some readers by the end. Smith's aesthetic and characterization has a 1990s cartoon feel, and his full-page renderings of nightmare monsters are delightfully detailed. Readers will root for Maxwell and Sid as they team up to defeat the ultimate ghoul--blood-chilling Splithead--and escape the confines of her mind in one piece. VERDICT A dark and fun foray into the horror comedy genre for young graphic novel readers.--Sarah Simpson

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