Getting away with murder

Kathryn Foxfield

Book - 2024

When Saffron is forced to do work experience at a tech company, she gets into an argument with her supervisor over which high school stereotype would survive the longest in a horror film: the sports star? The queen bee? The swot? The drama girl? The class clown? The rebel? Unbeknown to them, the AI robot she is working on at the time decides to determine the answer by testing it out for real. It designs an algorithm to search social media and school records to find the best examples of each stereotype from the neighboring towns and the invitations go out - six people, including Saffron's perfectionist sister Georgia, will be trapped in a series of deadly escape rooms and only one will survive the night ...

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Subjects
Genres
Young adult fiction
Thrillers (Fiction)
Horror fiction
School fiction
Published
Naperville, IL : Sourcebooks, Incorporated [2024]
Language
English
Main Author
Kathryn Foxfield (author)
Physical Description
306 pages ; 20 cm
Audience
14+ years old.
HL640L
ISBN
9781728278919
Contents unavailable.
Review by Kirkus Book Review

Nine teens are trapped in a deadly game that's overtaken by rogue AI. Saffron and twin sister Georgia both have internships coming up: Saffron at Play a Game, a new high-tech escape room, and Georgia at the local newspaper. Even though the sisters have had a falling out, they still play the online game Sole Survivor together with a group of seven others. Saffron overhears a conversation at Play a Game in which a software engineer warns the owner that Lightman, the AI running the game, has grown too powerful. Meanwhile, Lightman, posing as a work friend of Saffron's, uses a group chat to invite the other members of the sisters' gaming group to Play a Game. It's scheming for them to compete in a real-life version of Sole Survivor; the goal is "to be the last player standing when the 10-minute timer runs out." As they begin to compete, compelling details slowly emerge, revealing that several group members have past relationships that have led to simmering tensions among them. The breakneck series of events is engrossing, and the explicit on-page gore thrillingly escalates the stakes as the players begin to die. Disappointingly, the abrupt ending fails to live up to the story's earlier strengths. Most characters are white; unfortunately, one of the gamers--a boy who's "brown-skinned with chaotic black hair"--is described as an "unrepentant criminal" who's been arrested multiple times. A page-turning locked-room mystery that doesn't stick the landing.(Mystery. 14-18) Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.