Review by Publisher's Weekly Review
Dhaliwal (Cyclopedia Exotica) conjures a sly and cutesy fantasy world in this tale of finding the strength to face the past. In Chamomile Valley, an amnesiac young service witch named Singe is rescued after being burned at the stake and left for dead when her magic dried up. With Yew-Veda, a witch doctor, and Bufo Wonder, a witch who's accidentally turned himself into a toad, Singe sets out to recover her magic and her memory. The trio is pursued by the demons Disgust, Doubt, and Despair, and aided by the Smoke Witch, the collective spirit of burned witches past. The format blends blocks of text with comics and illustration, and in a gimmicky design quirk, certain repeated words appear to burn, glow, wiggle, and drift away. Recipe spells are scattered throughout, ranging from chamomile tea to a self-love potion (actually chocolate-covered strawberries). Touches of whimsy lend to the middle grade fantasy vibe, though the pacing is uneven. It adds up to a charming albeit jumbled potion. (May)
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Review by Kirkus Book Review
A young witch whose magic has been burned away undertakes healing journeys both physical and metaphorical in this graphic novel that was first serialized on Instagram. Mingling riveting illustrations that incorporate fades, flashbacks, and other cinematic effects with a typographically venturesome narrative, Dhaliwal tells a tale of heroic exploits in which allegorical elements are never far beneath the surface. Burned at the stake but rescued by a pair of helpful (if often annoying) witches on a quest of their own, dark-skinned young "Singe" goes in search of her real name and the rest of her burned-away memories, as well as her lost magic, while her body slowly recovers. Along the way to a climax on the shores of Perish Lake, she meets other witches--notably Smoke Witch, a collective gathering of burnt but still aware ashes that rides the night wind--and engages in desperate struggles with three powerful, vividly portrayed demons: Disgust, Doubt, and Despair. The author's imagination and graphic skills outpace her literary chops, but there's plenty of entertaining friction and bonding in the colorfully wrought cast, and more than enough action in the plot to make it easy to overlook awkward phrasings and inappropriate word choices. Said plot does take some arbitrary turns, perhaps so that the ending can be left conveniently open. Still, it's a grand adventure in a richly articulated setting, featuring a racially diverse cast and clever twists aplenty. A few rough bits but inventive and visually stunning. (Graphic fantasy. 12-16) Copyright (c) Kirkus Reviews, used with permission.
Copyright (c) Kirkus Reviews, used with permission.