Danger and other unknown risks

Ryan North, 1980-

Book - 2023

Follows Marguerite de Pruitt and her canine pal, Daisy, as they embark on a journey to save the world.

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Subjects
Genres
Young adult fiction
Action and adventure comics
Comics (Graphic works)
Fantasy comics
Fiction
Graphic novels
Humorous comics
Young adult works
Apocalyptic comics
Published
New York : Penguin Workshop, an imprint of Penguin Random House LLC 2023.
Language
English
Main Author
Ryan North, 1980- (author)
Other Authors
Erica Henderson (author)
Physical Description
206 pages : chiefly color illustrations ; 24 cm
Audience
Ages 12 and up.
ISBN
9780593224823
9780593224847
Contents unavailable.
Review by Booklist Review

A kid and their dog going on an adventure may be one of the most classic setups for stories aimed at young people, yet, in the hands of author North and artist Henderson, this frequently seen premise is the invitation to explore an exciting new world; one Marguerite is determined to save. She and talking dog Daisy have trained their whole lives to find and bring back the items Uncle Bernard needs to cast a world-stabilizing spell. Because in this world, 1999 did see a world end with catastrophe, but it wasn't Y2K; it was the return of magic that rendered electricity and everything that depended on it dead. Now Marguerite and Daisy have to cope with magic changing by region, muggers who can teleport wolves as backup, and the nagging sense that their mission isn't as straightforward as assumed. North and Henderson are a delightful team with this work, which shares many qualities with their run on The Unbeatable Squirrel Girl. Marguerite and Daisy are both determined, spunky heroes who want to help others in big and small ways. Fans of Adventure Time will love the alternate-universe backstory as well as the various uses of Marguerite's one spell.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

North and Henderson (The Unbeatable Squirrel Girl) reteam to deliver a circuitous caper starring a magic-wielding teenage girl and her talking dog as they endeavor to save the world. Marguerite de Pruitt and her fluffy pooch Daisy live on an alternate Earth in which Y2K did, in fact, engender the collapse of civilization. Rather than being caused by computer glitches or political upheaval, however, it was instead brought about by magic. Now, an unknown number of years later, Marguerite is being trained in spell work by her uncle Bernard, who lived through the collapse and believes she's destined to stop dark magic from further destroying the universe. But while Marguerite shows promise in the mystical arts, she is filled with self-doubt. To save the world, Marguerite and Daisy must traverse mysterious, physics-bending realms; navigate collapsing timelines; and decipher references to 20th-century pop ephemera. Irreverent fight scenes interlocked with flashbacks to Marguerite's idyllic childhood balance laugh-out-loud humor with moments of pathos. Henderson's dynamic paneling, rendered using psychedelic hues and stark shadows, ground North's wry narrative asides to present a mind-bending and tenderhearted adventure. Ages 12--up. (Apr.)

(c) Copyright PWxyz, LLC. All rights reserved
Review by School Library Journal Review

Gr 9 Up--Marguerite is the Chosen One on a quest to eliminate a dark magic that could destroy an already fractured world. Raised by her uncle Bernard, who survived the cataclysmic arrival of magic in 2000 AD, Marguerite utilizes a singular spell and a talking dog companion, Daisy, in pursuit of three magic totems across magically separated realms. The titular "other unknown risks" come from changes between realms: Marguerite's spell has a different effect and cost everywhere she goes. Each realm's inhabitants wield their own unique spells to help and hinder. Daisy and Marguerite have a close bond, reinforced in dire and lighthearted scenes. This is as much a road trip buddy comedy as it is an epic quest. Detail and lighting are applied according to mood, with Henderson expertly sliding between casual travel vibes and high-stakes encounters. Flashbacks to Marguerite's upbringing with Uncle Bernard flesh out both their characters, while subtle clues hint at game-changing twists to come. Bernard is white; Marguerite has brown skin. The cast has a diverse range of skin tones. VERDICT Past and present collide in a magical showdown for the fate of the world. Make sure Squirrel Girl fans get a front row seat.--Thomas Maluck

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

The premise of this page-turning graphic novel is that on the eve of the twenty-first century, the world plummeted into an electronic meltdown, causing plane crashes, hospital blackouts, and depleted food and supply chains. Years later, with the world now a dystopia consumed by decaying technology, magic surfaces in the hands of a few who power spells by sheer emotion, with good or sinister intentions. The story hits the ground running with Marguerite de Pruitt, the "Chosen One," and her talking dog sidekick, Daisy, in pursuit of rare magical totems. Armed with a single unlocking spell, she maneuvers through a fragmented world divided into magical realms to retrieve three enchanted items for her uncle Bernard, who plans to use them to cast the ultimate spell and save the world from apocalyptic destruction. Along the way, she and Daisy encounter strangers, allies, and enemies while navigating friendship, love, duty, and betrayal. The rapidly paced plot unfolds as Marguerite embarks on a quest punctuated by periodic flashbacks, with some narrative sequences unfolding through wordless panels. Occasional scenes in striking limited palettes create a cinematic spectacle for readers in the mood for a mix of science fiction and fantasy wrapped in mystery. (c) Copyright 2024. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

The creators of the original Squirrel Girl comic series pitch an intrepid young adventurer and her talking dog into a fragmented multiverse. Trusting readers to go with the flow, North and Henderson leave much of their scenario unexplained or hanging in this setup episode. Raised on tales of how electricity stopped at the turn of the millennium and magic started to work--but with different, reality-shattering results in different places--Marguerite de Pruitt has spent years being trained by her Uncle Bernard to fetch three totems that will, he claims, allow him to cast a spell that will vanquish the "bad magic" that is gradually destroying the Earth. The authors drop a hint at the outset that all this is not as it seems and add climactic revelations that prove it, but they kick-start the action on the first page and don't let up until a close that leaves Marguerite; her shaggy and voluble chow chow sidekick, Daisy; and Jacin, a new friend from this era, kicked up in a time loop, ready for further thrilling adventures. The human cast is small and racially diverse and effortlessly includes queer characters. Brown-skinned Marguerite, who wears her long black hair in a single braid, develops a crush on a boy from a multiracial family with two moms; pale, blond Jacin presents as a butch girl. A fine romp setting up for further worldbuilding in future entries. (Graphic fantasy. 12-14) Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.