Elf dog & owl head

M. T. Anderson

Book - 2023

Quarantined with his family as a global plague ravages the world, Clay retreats to the woods where he meets a special little dog who leads him on surreal adventures where choosing the wrong path could cause them both to lose their way forever.

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Review by Booklist Review

Anderson positions his breezy new fantasy in the present primarily through the pervasive presence of "the sickness," which has citizens living in boredom-generating quarantine. Online school is a joke and a summer without friends isn't looking much better--and family time lost its luster ages ago. But when Clay stumbles upon a lost dog--sleek and white, except for the bright red interior of her ears--everything begins to change. Clay instinctively knows that she is a royal elf-hound. What he doesn't know is that she belongs to the unpleasant People Under the Mountain and is trained to hunt all manner of monsters. With Elphinore the elf-hound by his side, Clay's summer becomes one of wonder, as she is able to follow paths invisible to the human eye. This is how he becomes friends with an owl-headed boy named Amos and very nearly gets his family cursed. This playful romp pulls magic into the mundane and gives regular kids the chance to be heroes while Wu's cross-hatched pencil illustrations dust the proceedings with further enchantment.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

Wandering the mystical forest behind his house on Mount Norumbega offers Clay O'Brian an escape from being stuck at home with his family due to a global virus. As Clay attempts to play Frisbee solo in the woods, he encounters an elegant white elf hound with a bejeweled collar who's been separated from a Royal Hunt. Elphinore, as she is called, is part of an "ancient and dangerous crowd" known as the People Under the Mountain--and when she leads him on a path he's never seen, Clay beholds extraordinary alternate realms "in different folds of space." Alongside genteel Amos, an owl-headed boy, he spends the summer exploring such places and anticipating the festivities of Midsummer's Eve. Meanwhile, older sister DiRossi seethes in her room at the unfairness of spending her 14-year-old summer alone, and, deciding to find out what her brother is up to, has adventures of her own, including an encounter with a similarly misanthropic giant. Revisiting the setting of his Norumbegan Quartet and layering the everyday with intriguing lands and creatures, Anderson expertly balances the anguish of pandemic-era isolation with the transporting joys of new friendships. Stylized b&w pencil art from Wu punctuate this wryly told fantasy. Human characters default to white. Ages 8--12. Author's agent: David McCormick Literary. Illustrator's agent: Anne Moore Armstrong, Bright Agency. (Apr.)

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Review by Horn Book Review

Clay and his family are suffering the accumulated ­tensions of a âeoeglobal sicknessâe shutdown. Online school, isolation from friends, financial worries, too much togetherness -- Clay needs escape, and he gets it via a charming elf-hound who has wandered up from the fairy Kingdom Under the Mountain. The dog also gives Clay access to a new friend, Amos, an owl-headed boy who inhabits a different parallel world that resembles a Puritan village. Once these worlds start to leak into one another, chaos is loosed upon Clay and his family. The tone is largely cartoonish, as set pieces of hilarious slapstick involve, for example, an out-of-control wool sweater that reverse-evolves into its original sheep. Itâe(tm)s a veritable plum pudding of energetic action and witty delights, but a ­foundation of traditional folklore elements -- standing stones, half-buried sleeping giants, fairy mischief, portals to the underworld, the Wild Hunt, and predatory wyrms -- creates an underlying hint of genuine menace. One of the guests at the big Midsummerâe(tm)s Eve supernatural shindig is Death (âeoeWhen he calls, we must go. But knowing that the night may be cut short is what makes it so sweetâe). Balancing this chill is the devoted relationship between Clay and his dog companion, a theme that stands sturdily in the middle of the mayhem. Black-and-white full-page pencil illustrations contribute to both coziness and eeriness. Sarah EllisMarch/April 2023 p.60 (c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Some 10-plus years after concluding his Norumbegan Quartet, Anderson again explores the weird and wonderful magic of rural New England in this stand-alone work for middle graders. In fact, it is on Mount Norumbega that Clay O'Brian meets Elphinore, a young elf-hound whose curiosity separates her from the Hunt. Elphinore becomes a bright spot in an otherwise gloomy time for Clay and his family, as a "worldwide sickness" has shut down school and looms dismally over the summer. But during forest rambles, Elphinore takes Clay and, ultimately, his sisters along "the paths that led through crooked, elfin ways." This is how Clay befriends Amos, a boy with an owl's head whose people speak in Hawthorne-esque dialogue, and how older sister DiRossi meets Vud, an ancient giant whose determination to be miserable matches her own 14-year-old angst. Writing with his characteristic precision, Anderson melds the fantastic with the everyday to often riotous effect while also gently schooling Clay and readers in cross-cultural communication. It all comes to a thrilling climax on Midsummer's Eve before a bittersweet, perfectly pitched denouement. Wu's lovely, textured pencil drawings add eldritch warmth. The full-page illustrations, including some double-page spreads, are interspersed throughout the book, contributing to the sense of wonder. Characters read White. A hilarious, heartfelt triumph. (Fantasy. 8-12) Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

Chapter One It was Monday, so they were hunting wyrms in the petrified forest. That's what the Queen Under the Mountain always scheduled for Monday. The pack of elf-hounds bounded past stone trees, barking and howling. They poured through the wood like a tide. Behind them rode dukes and duchesses, lords and ladies, servants and sorcerers. Huntsmen blew huge, curling horns. They chased a wyrm that was old and clever. She slithered over boulders and under fallen trees of metal, glancing back to see if she had lost the elf-hounds yet. Several times, they paused to catch the scent of her again. They sniffed the cavern air. Then one of the dogs spotted the flick of the wyrm's tail, barked warning, and plunged after the monster. The whole pack followed. The whole pack except for one. She was a young elf-hound, slim and elegant, with bright, sharp eyes. She held back. She watched the other dogs surge forward. Her eye was caught by movement far off to the side, up a hill of marble oak trees with spreading branches. She had seen the wyrm's children, squiggly baby wyrms: the mother was leading the dog pack away from them on purpose so her children could escape. The elf-hound watched the infant wyrms flee unnoticed. The lords and ladies rode up behind the elf-hound. They would reward her if she led the whole Royal Hunt to the fleeing young. "What's wrong with this one?" asked one of the knights. "She's just standing there." "She'd be one of our best dogs," said the Master of the Hunt, "if she wasn't always dreaming of something else." "Well," said a duke, "force her to get moving! She should join the rest of the pack!" "Go, girl!" yelled the Master of the Hunt, and he kicked out at her with his boot to let her know who was boss. The elegant elf-hound stared at him coldly. He didn't deserve to know what she'd seen. Almost smiling, she started after the pack again, barking as loudly as she could, as if she'd never noticed the young wyrm efts scrambling to safety up the hill. As if she'd never figured out the old wyrm's plan, leading the Hunt away from the precious young. She reached the pack, hopping over huge mushrooms and shelves of fungus. Easily, she soared past stragglers. The People Under the Mountain kept the petrified forest stocked with wyrms and basilisks and other hungry beasts, just so they could hunt them without having to risk going aboveground. Outside the caves, above the mountain, the woods were deeper and wider, but sometimes haunted by humans. Usually, the elf-hounds only got to hunt in these two square miles of cavern, seeking out monsters that had been bred by their masters for sport. But the old blue wyrm was leading the pack out of the familiar tunnels and caves. The dogs could tell. She was leading them upward. "Smart old cow," said one of the dukes. "Should we let her get out of the caves? Shall we follow her? Or shall I order the gates slammed shut? What do we think?" "Good day for a hunt," said a count, squinting after the wyrm through his rune-covered monocle. "Let's go above-ground. Hunt her up there. It'll be good for the elf-hounds to have a change of scene. We have the wizards with us. They can hide us from the humans." And so, with great horns blaring behind them, the pack tumbled up the passage that led out of the petrified forest, out of the caverns, and into the bright sunlight of the forest aboveground. The old wyrm flung herself along, delighted. She had saved her children. And she herself might escape into this new, bright world. She just had to lead the dogs a little farther. Then she'd give them the slip. Outside, it was spring, and the woods were just starting to turn green. The sky was a brilliant blue, and the sun picked out the red riding jackets of the knights and lords and ladies and the gems on their swords and tridents. Their wizards rode to either side of the Hunt, cranking magical machines that sputtered out smoke. The People Under the Mountain only lived half in the world of humans, as if they had stepped with one leg into another time or an unseen place. This smoke would make them completely invisible if they stumbled across any humans lost in the woods. The dog pack was wild with excitement. They rarely got to visit the world outside the palaces and parks in the caverns under the mountain. Some of them were afraid of the light. Some of them were worried that there were no walls of rock to protect them. They just bounded forward and tried to focus on the retreating wyrm. But the young dog with the sharp eyes was fascinated by everything she saw and wanted to see more. She was trained to explore forests and learn their secret ways. She wanted to investigate this sparkling woodland that lay on the top side of the mountain, where she saw colors she had never seen before. Greykin, the young dog's uncle, was close on the wyrm's tail. He was a prize elf-hound, a leader of the pack. The wyrm reared up and slashed at him. He ducked back. The dogs were all around the wyrm then. They did not know that she was trying to protect her young. They only knew that they had been trained to kill beasts like her for the amusement of their masters. They barked furiously. Except the young and elegant elf-hound, who had spotted something she had never seen before. It was the back of a gas station. It was made of cement blocks. The woods went right up to it. Her uncle Greykin caught her eye. What was she doing? She should start barking, screaming--she should prepare to leap and tear at the scaly monster. The wyrm was cornered. Behind her was a road. A highway. Humans drove past in cars, unaware that a few inches from their windows, a great and bloody battle was about to begin. The dogs closed in. It looked like several of them were about to die in the fight. The People Under the Mountain did not care. They had plenty of dogs. Growling, the pack closed in, step by step. The wyrm swung her front claws. She snapped at them. The dogs' muscles twitched. They were ready to leap. The huntsman blew the horn--the signal for the kill. And the wyrm threw herself backward and hurtled across the road, swaying her long blue body to eel between speeding cars. The dogs just stood there, astonished, their mouths open. A few still remembered to bark. They saw the wyrm jump up on top of a van with a loud thump. Then they saw her leap off the other side, into the safety of the woods there. The van swerved: the driver must have heard the thump and maybe even caught a glimpse, out of the corner of their eye, of flashing blue scales. There was a lot of honking. The dukes and duchesses and knights and ladies all were angry. They had wanted to see a spectacular fight. Now the wyrm had escaped, and the dogs couldn't reach her over the tide of humans in their vehicles. The hunt was over. The duke made a sign to the huntsman, who blew a retreat on his horn. The People Under the Mountain turned their horses around slowly and headed back toward the entrance to the cave, muttering angrily. The dogs still barked at the wyrm across the busy highway. A Chihuahua in a truck barked back, furious. But no one else could hear them. The hunting horns blew again. From the highway, the car horns honked. The dogs knew it was time to go home. One by one, they turned tail and trotted toward their masters. The mystical fog drifted through the trees, growing fainter. Soon, the spring breeze blew it away completely. It was as if the hunt had never happened. Excerpted from Elf Dog and Owl Head by M. T. Anderson All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.