The fantasy of the Middle Ages An epic journey through imaginary medieval worlds

Larisa Grollemond

Book - 2022

"This illustrated book explores the impact of medieval imagery on three hundred years of visual culture up until the present day"--

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Location Call Number   Status
2nd Floor 940.1/Grollemond Due Dec 7, 2024
Subjects
Published
Los Angeles : J. Paul Getty Museum [2022]
Language
English
Main Author
Larisa Grollemond (author)
Other Authors
Bryan C. Keene (author)
Item Description
Issued on the occasion of the exhibition Fantasy of the Middle Ages, on view at the J. Paul Getty Museum at the Getty Center, Los Angeles, from June 21 to September 11, 2022.
Physical Description
ix, 133 pages : illustrations (some color) ; 27 cm
Bibliography
Includes bibliographical references and index.
ISBN
9781606067581
  • Foreword / Timothy Potts
  • Preface / Michele Clapton
  • Introduction: An Arthur tale for every generation ; Mapping mythical Medieval worlds ; Postmedieval fantasy ; Defining Medieval, Medievalism, and fantasy
  • Once upon a time in the Middle Ages: The Medieval imagination ; The boundary between history and fantasy ; Whose Middle Ages? ; Modern Medievalisms
  • Knights and princesses: The cast of characters of the Middle Ages ; Medieval gender roles expanded and their afterlives examined ; "Who run the world?" ; Beyond binaries
  • And they lived happily ever after: A magical Middle Ages ; Nature, the cosmos, and occult practices ; Reynard and Robin Hood: The case of talking animals ; From fairy tales to fantasy
  • Medieval times: Staging the Middle Ages ; Tournaments and pageantry ; Reenacting the past ; Reconstructing the Middle Ages: Castles and cathedrals
  • Screen time: A cinematic fantasy Middle Ages ; The reel Middle Ages; Lutes and flutes ; Costume and set design
  • Epilogue: A Medieval future of the past.
Review by Choice Review

This book provides a sumptuous record of a 2022 exhibition at the J. Paul Getty Museum featuring illuminated manuscripts and art from the museum, along with objects from other museum collections and from popular culture that reference the Middle Ages and engage in fanciful thinking about the period. In discussing medievalism as the transmission of ideas about the Middle Ages as value-laden or ideological, Grollemond (curator at the Getty) and Keene (Riverside City College) acknowledge the scholarship of medievalist Michael Camille as being extremely influential. Drawing from popular culture, they assess references from manga, video games, and other media, and are especially enamored of the series Game of Thrones. To survey the assimilation of medieval sources, Grollemond and Keene dedicate chapters to tropes employed over the centuries, such as the illuminated manuscript as material object; knight and princess; fairy tales; tournaments and other pageantry; and the sets, locations, and costumes of screen and film. The critical commentary expresses hope that new work will facilitate a more inclusive future. The upbeat and insightful treatment of medievalism differs from conventional approaches and should appeal to undergraduates, a prime audience for engaging in critical thinking about visual art and popular culture. Summing Up: Highly recommended. Lower- and upper-division undergraduates; general readers. --Deborah H. Cibelli, Nicholls State University

Copyright American Library Association, used with permission.
Review by Publisher's Weekly Review

Since the mid--19th-century Gothic revival promulgated by Englishman Augustus Welby Northmore Pugin, the rich history and art of the medieval period (ca. 500--1500) has been endlessly "interpreted... exploited, and revitalized" by generations of creators, according to this fascinating survey from medievalists Grollemond and Keene. As Game of Thrones costume designer Michele Clapton writes in the preface, iconography from the Middle Ages--knights and princesses, swords and armor--has long been imbued with magical elements to tell human stories with "boundless possibilities." In addition to dissecting the era's cinematic reimaginings in GoT (whose fictional worlds are inspired by such real-life happenings as the 15th century Wars of the Roses), Grollemond and Keene illuminate medieval echoes in pop cultural creations as disparate as Cinderella's castle at Disney World, role-playing games like Dungeons & Dragons, and the epic Middle-earth of Tolkien's Lord of the Rings franchise, which draws inspiration from, among many other things, motifs from the late 1400s version of Arthurian Sir Gawain and the Green Knight. Giving each analysis the devotion of rigorous detectives, Grollemond and Keene reveal how, in modern retellings, these symbols and stories of the past represent timeless concerns. By turns informative and captivating, this will enchant historians as much as it will reenactors of the Renaissance Faire stripe. (July)

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