Daphne A novel

Josh Malerman

Book - 2022

"Horror has a new name: Daphne. A brutal, enigmatic woman stalks a girls high school basketball team in a reimagining of the slasher genre by the New York Times bestselling author of Bird Box. It's the last summer for Kit Lamb: the last summer before college. The last summer with her high school basketball team, and with Dana, her best friend. The last summer before her life begins. But the night before the big game, one of Kit's players tells a ghost story about Daphne, a girl who went to their school many years ago and died under mysterious circumstances. Some say she was murdered, others that she died by her own hand. And some say that Daphne is a murderer herself. They also say that Daphne is still out there, obsessed wit...h revenge, and will appear anytime someone thinks about her to kill again. After Kit hears the story, her teammates vanish, one by one, and Kit begins to suspect that the stories about Daphne are real...and to fear that her own mind is conjuring the killer. Now it's a race against time as Kit searches for the truth behind the legend and learns to face her own fears. Or else the summer of her lifetime will become the last summer of her life. Mixing a nostalgic coming-of-age story and an instantly iconic female villain with an innovative new vision of classic horror, this is an unforgettable thriller as only Josh Malerman could imagine it"--

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Subjects
Genres
Thrillers (Fiction)
Horror fiction
Novels
Published
New York : Del Rey [2022]
Language
English
Main Author
Josh Malerman (author)
Edition
First edition
Physical Description
260 pages ; 22 cm
ISBN
9780593157015
Contents unavailable.
Review by Booklist Review

Years ago, or so the story goes, there was a seven-foot-tall woman named Daphne who lived in Samhattan, Michigan. She died, or so the locals hope. She might have been a serial killer who was murdered herself, or possibly she committed suicide. Or, perhaps, she didn't really die at all. Maybe she's out there, and she wants to kill. Teenage basketball player Kit Lamb should be enjoying her last summer before going to college, but then her friends and teammates begin dying in macabre ways, prompting Kit to wonder whether the legend of Daphne could be true, and whether Kit could be the next name on the otherworldly killer's list. Others think what's happening now in Samhattan isn't supernatural: it's just the work of a very sick but quite mortal psychopath. Malerman, whose first published novel, 2014's Bird Box, immediately established him as a horror voice to be reckoned with, outdoes himself here. A palpable feeling of evil permeates the book; like Kit, we are in a constant state of unease, wondering what is about to happen and whether Daphne really has returned, all these years later, to wreak havoc on the community. Genius at work.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

The inventive plotting, plausible characterizations, and atmospheric prose that marked bestseller Malerman's Bird Box are wholly absent in this dull horror yarn centered on an urban legend from the unlikely named town of Samhattan. Supposedly, Daphne was a seven-foot-tall local teen decked out daily in "KISS makeup" who was continually taunted about her height during high school in the '90s; those torments ended when jocks, angered that Daphne never joined the school basketball team, knocked her out with a baseball bat and left her to die in the toxic fumes of her garage. According to local lore, Daphne periodically returns from beyond the grave to kill dozens of teen athletes. This story gets new life when Kit Lamb, a member of the girls' hoop squad, follows a tradition of asking a question while shooting a free throw, with a successful shot signaling an affirmative answer. She asks, "Will Daphne kill me?" just before sinking a game-winning shot--and the team victory is quickly followed by the gory murders of several teammates, forcing all to wonder how much of the legend is true. Few, if any readers, will feel remotely scared by the setup, and Malerman offers little reason to invest in Kit or the other characters. This time, the gifted author shoots an air ball. (Aug.)

(c) Copyright PWxyz, LLC. All rights reserved
Review by Library Journal Review

Malerman's (A House at the Bottom of a Lake) latest is a heartfelt coming-of-age tale wrapped in the red viscera of a slasher story. Everyone in Samhattan, MI, including its high school girls' basketball team, knows about local legend, Daphne, even if they never talk about her. Daphne is a literal rock-and-roll nightmare--a tall woman dressed in denim and patches from her favorite bands, and a force of nature that even death cannot stop. And to summon her, all you have to do is think about her. It takes just one errant ghost story to put the basketball team and protagonist Kit Lamb into Daphne's destructive path. Enhanced by the skillful work of narrator Patricia Santomasso, every aspect of this story maximizes tension and terror. When Santomasso speaks as Kit, her breathy whisper might be because Kit is either being strangled by her own anxiety or, perhaps, it's Daphne's bare hands. VERDICT Adding Malerman's flair for creating sympathetic characters and his brutal descriptions of violence creates a fun and fright-filled ghost story, along with a villain that could easily live and thrive in horror fans' nightmares. Fans of Thomas Olde Heuvelt, Grady Hendrix, and Riley Sager will be delighted.--James Gardner

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

After a member of the girls' high school basketball team in fictional Samhattan, Michigan, is gruesomely murdered, her surviving teammates fear an avenging ghost of local legend--a 7-foot woman named Daphne--is responsible--and is coming for the rest of them. When Natasha Manksa relates the myth of Daphne to the rest of the team at a sleepover the night before a big game, no one is more freaked out than star player Kit Lamb, who is immediately overwhelmed with fear. Even as she wins the contest with a clutch free throw, Kit is consumed by the threat of Daphne, a one-time Samhattan baller who died a mysterious death many years ago. Then freshman-to-be Tammy Jones is found dead in her bedroom with "trauma to her face. To her head." Could it have been Daphne? Kit suffers from intense anxiety, which she closely documents in her diary, and believes she is somehow responsible for Daphne's return because she's been thinking about her. As Daphne--who can be seen only by her victims but leaves behind the smells of smoke and whiskey--continues her murder spree, secrets from the town's past begin to emerge. Daphne has inspired a cult following, perhaps because she's covered in KISS makeup. Malerman, whose thrillers--including Bird Box (2014)--are uncommonly varied, now ventures into the teen sports territory owned by novelist Megan Abbott and the Showtime series Yellowjackets. Though he effectively captures the team's group chemistry, this is one of his spottier efforts. Too much is invested in the theme of making a thing true "just by thinking about it"--and, ultimately, reversing that process--and the climax is convoluted. The book may well have fared better as the novella Malerman says he initially wrote. Hoop dreams with too much explaining to do. Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

A tie game with summer-­league rivals, friends and family in the bleachers, the ball in your hand at the free-­throw line, is no time to ask the rim a question. Yet that's what Kit Lamb does. Even as she lifts the ball, elbow in, left hand supporting, even as it seems like nothing could chop her focus, and nothing has yet, not in this game, not even when she made the and-­one that led to this moment. A question for the rim: Will Daphne kill me? Kit almost laughs as she releases the ball. There's a hitch in the shot to be sure. She's embarrassed of her own question, even if nobody else could've heard. The ball leaves her fingertips, the gym is haunted-­house quiet. But the question remains suspended in her head. And with it, the image of the woman Daphne, Kit's own idea of her, the horrid centerpiece of Natasha Manksa's Samhattan myth; Daphne in denim, Daphne with patches, Daphne the madwoman who smells of smoke and whiskey. The ball goes through the net. So, that's a yes. An answer Kit doesn't have time to think about right now. Chaps inbounds quick from the baseline, but one second is not enough for their star forward to get off a full-­court shot. Samhattan wins. By one. Kit is mobbed by her teammates. So many howling voices, so much love. None louder than Dana, who is as sweaty as Kit; Dana, who shot a meager one for eleven but got the steal that led to Kit's game-­winning three-­point play. "Legend!" Dana yells. "Legend!" Kit can't stop smiling. As they lift her up, as friends and schoolmates rush the floor. As music explodes through the gymnasium PA. Even as she worries too. Not about the answer the rim gave her. Not about that yes. Not yet. For Kit Lamb, success never feels entirely true. In moments when she's supposed to be the winner, it's more like she's in a theatrical reproduction of someone else's victory. "LE-­GEND!" the other ballers shout. She can see the players from Chaps on their knees, yes, heads hanging, yes. But did this really happen? Did she hit the game-­winning free throw with one second to play? "Holy shit," she says, rising up now on the shoulders of her teammates, her best friends. "Holy shit!" It's all becoming real now. The inviolability of this moment. It's replaying behind her eyes. Or, rather, before them, as if she's home, watching the triumphant sequence on SportsCenter. Who cares if there's less than forty people in the gym? Who cares about absolutely anything else in the entire world? "Legend!" Dana shouts again. Her visage: ardent mirth. Other girls pick up the shout. Even the parents holler. Kit's own looked happily stunned. They even look a little younger. Coach Wanda steps before them and nods Kit's way just as she's interrupted: she's gotta shake the hand of Chaps's head coach. Wanda stresses this all the time: sportsmanship. No matter how much it hurts. But Kit is impressed her coach acknowledged decorum when it feels this good. Who can think of anything else? The lights look particularly bright in the rafters. The gym feels like a mecca. A heaven. Nirvana. Kit has arrived somewhere. No, she doesn't think this means she'll be playing in the WNBA (though the vision does cross her mind; Betnijah Laney seeing this shot, Sue Bird winking); rather, she's fantasized about this exact scenario a hundred thousand times, as Coach Wanda made the girls shoot free throws after every practice, at their most tired, at their worst, like they would be in a game. The place Kit has arrived is not a location but a goal: she is living a fantasy, and the fantasy is no longer that. This is true. Every bit of it. But . . . . . . is the answer the rim gave her also true? Will Daphne kill me? Yes. And so maybe it's not so improbable, after all, thinking of something else. "LEGEND!" Everybody is saying it, in rhythm, a chant. Le-­gend. As if Kit Lamb at the free-­throw line will one day be immortalized in stained glass high up the brick walls of the Samhattan High School gymnasium. The communal word echoes off the ceiling, curls out those open windows, circles Kit's head like cartoon birds in a dream. LE-­GEND LE-­GEND Like the legend of Daphne, told to the ballers last night, in the dark of Dana's living room. Almost the entire team slept there to ensure nobody would stay up too late before the big game, yet wasn't it Natasha's story of the Woman Who Could Not Be Killed, the lumbering seven-­foot colossus in denim, wasn't it that very story that kept Kit up all night, eyeing the darkness, thinking the very question she would eventually ask the rim at the free-­throw line tonight? Will Daphne kill me? Like she killed so many others . . . "F*** this," she says, still held aloft. Because this is not the time to feel bad. Now is not the time to punish herself for feeling good. Smiling (tempered now, though, and do her best friends notice?), she tries to remember a phrase she saw online, wrote down in her journal. Strong words that, she's long hoped, might deter the next all-­out panic attack. "Why are you thinking about that?" she asks herself. No, this is not the time to be thinking about panic. Anxiety. Fear. But she's asked it. And, despite the cacophony in here, she heard herself ask it. And the tremble she heard in her voice reminds her of the first she ever heard there: The night she called 911 on herself. Hello? I think I'm dying . . . She looks to the gym doors. Sees they're closed. Okay. She breathes a little better. Why? She doesn't know. A feeling. Security. Nobody can get in without opening a door first. She looks to her friends below. Glad for the people she sees. Checks for another. One she might not know. She wears makeup, Natasha said last night. To hide her blue face. "Aren't you so happy right now?" Natasha now asks. She's holding up Kit's right leg. Natasha hasn't made a basket all year. Natasha is one of the funniest people Kit knows. That's why hearing her tell that story last night was so unsettling. Nothing funny about that one. "Kit," Natasha says, "they're gonna hang your f***in' jersey from the rafters." "Easy," Coach Wanda says, stepping into the crush of players (and friends now, right? Yes, Kit recognizes their faces, all of them; good). Coach extends a hand up to Kit. "Heck of a shot, Lamb." Kit shakes the hand. Doesn't want to think of the question she asked the rim but thinks of the question she asked the rim. The rim has never lied to Kit. Not once. And here the rim said yes. Stop it now, she tells herself. You f***ing won. Then, to all: "We f***ing won!" Coach Wanda is trying to get the girls to stop swearing, but it's no use. Kit Lamb just hit the f***ing game-­winning free throw with a second to go on the holy-­shit clock. Let the ballers howl. Let them shout legend till they're blue in the face. Kit thinks of that, blue in the face, as the world continues to blur with excitement. She thinks of Natasha's story, the seven-­footer named Daphne dying in her car, parked in her own garage, her bare hands gripping the wheel long after she died. They say Samhattan's paramedics pried those fingers loose with wrenches. They say Samhattan's bogeywoman was blue in the face. "Kit!" someone shouts. Should sound like unbridled joy. Sounds more like warning. Kit looks to the doors. One is open. Is she going to have a panic attack . . . right now? "Kit Lamb for the win!" She might. She knows this amplification well. It comes unannounced, of course. Nobody hears a panic attack coming. Not until it's too close to dodge. "Kit!" Dana shouts. "We love you!" Kit smiles. Tempered, though. "You stole the ball!" she calls back. And Dana makes a muscle with one arm. It's funny. Kit should remember it forever. Will she? Or will her memory of this night always be centered on the anxiety she feels, held high in the sky on the shoulders of soulmates? She wants to cry. So much triumph. So much love. "KI-­IT! KI-­IT!" It's the nature of panic that it is believed by the sufferer. Kit's never read about somebody avoiding an attack by telling themselves they'd gotten through the last one. "Okay, let me down," Kit says. Not loud enough for her friends to hear. There's heat at the base of her neck. Always the place it begins. She looks to Dana. To Natasha. To Coach Wanda. To the doors. To those windows high up the brick walls. Will Daphne kill me? No. She refuses to let this question continue. "Daphne is a f***ing myth," she says. Excerpted from Daphne: A Novel by Josh Malerman All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.