Way of the Argosi

Sebastien De Castell

Book - 2021

Ten year old Ferius Parfax has a simple plan: kill every last inhabitant of the spell-gifted nation that destroyed her people, starting with the man who murdered her parents. Killing mages is a difficult business, of course, so Ferius undertakes to study the ways of the Argosi: the loosely-knit tribe of tricksters known for getting the better of even the most powerful of spellcasters. But the Argosi have a price for their teachings, and by the time Ferius learns what it is, it may be too late.

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Subjects
Genres
Young adult fiction
Fantasy fiction
Published
London, England : Hot Key Books [2021]
Language
English
Main Author
Sebastien De Castell (author)
Item Description
Originally published: 2019.
Physical Description
366 pages : illustrations, map ; 24 cm
ISBN
9781471410314
9781471405525
Contents unavailable.
Review by Booklist Review

Ferius' people, the Mahdeks, have been hunted by the Jan'Tep mages for as long as she can remember. The Mahdeks traveled, moved often, and hid, but they were always found. After the latest genocide, Ferius is taken in by rich knights Rosarite and Gervais, and she studies to become a proper young lady. When Rosarite and Gervais are killed by those same Jan'Tep mages, Ferius goes on the run, intending to kill as many mages as she can--quite an undertaking for a girl of only 12. Making her life even harder are magical sigils that an enemy mage placed on her, which cause her to be threatened and belittled by any who see her. Seemingly immune to the mystical brands is Durrall, an Argosi--a wandering trickster--who will teach Ferius how to beat her enemies but may ask more of her than she's willing to give. The larger Spellslinger series is already 10 books deep, and this prequel assumes a familiarity with the rest of the series. Buy for those readers.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Kirkus Book Review

This first entry in a prequel duology to the Spellslinger series follows the early life of Ferius Parfax. A nameless 11-year-old girl survives the massacre of her clan only to be later captured by the mages who believe her people, the Mahdek, are demon worshippers who deserve nothing good. She is tortured and imprinted with metallic marks on her skin--a terrible curse that denies her any semblance of love and belonging and turns her into an outcast. But the nameless girl is nothing if not resilient, and years of vagrancy, thievery, and utter loneliness fuel her need for revenge against those who cursed her. When she comes across a nonmagical gambler who can seemingly get away with anything, she learns of the baffling and mysterious ways of the Argosi and a path to reclaiming her name and her identity. This introduction to the Spellslinger series is a twisting, gripping tale of prejudice, revenge, identity, and survival against all odds in a heady mix of magic, philosophy, and adventure, marred only by references to spirit animals in a non-Indigenous context. The story manages to maintain a lightness through Ferius' snarky, funny narrative voice--a tremendous literary accomplishment considering the no-punches-pulled griminess of her tale, which includes suicidal ideation and sees its young protagonist endure graphic physical and mental torture. Lesbian Ferius reads as White. Dramatic, gripping, and fantastically fun. (map) (Fantasy. 15-18) Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

Be a good girl now.  People are always saying that to me. Every time the shabby remnants of our tribe come to a new village or town begging for shelter, some stranger pats me on the head and says, 'Be a good girl now.' Different voices. Different languages. But always that same phrase, like a ghost that follows me wherever I go.  A master contraptioneer in one of Gitabria's gleaming cities said it with a smile in her lilting, musical accent: 'Suvé onta bella jaïda.'   Be a good girl now.  What she'd really meant was: smile, look pretty, and be quiet.  In the Zhuban territories far to the north, a warrior poet (everybody in Zhuban claims to be a warrior poet) took it much more seriously. His brow furrowed with deep lines as he frowned at me. 'Nanging isang bubutay bamba.'  Being now a good girl.  But he was really telling me to be wise, to be vigilant and, most of all, to be quiet.  Quiet is the part they all agree on. Even now, as this kind old woman, thin strands of sooty-grey hair burned to the skin of her forehead where the edge of an ember spell caught her a few minutes ago, arm hanging from her shattered left shoulder where that same mage's iron binding slammed her into the corpses of her neighbours, whispers to me through broken teeth, 'Shh . . . be a good girl now.'  It's hard to be anything else in this dank, dark cave she shoved me into. Outside, in what's left of this dusty, dried-out husk of a town on the edge of the Seven Sands . . . Outside the cave, a septet - that's seven, in case you don't know - of Jan'Tep war mages are busy slaughtering the screaming, pleading vestiges of my own clan one by one. They could probably incinerate all of us with one big spell, but from what I saw, the mages were mostly teenagers. I guess they're showing off for each other. Soon they're going to figure out that I'm in here and come up with an especially nasty spell just for me, but I guess I shouldn't worry because the kindly old woman trying to nudge me further and further into the cave has a plan.  Shh... be a good girl now.  Great plan, lady.  I feel like telling her that no Mahdek would ever tell an eleven-year-old to be quiet. They wouldn't call me a girl either, because it's not until we turn thirteen that we stand before our tribe and tell everyone who and what we are inside. At my age, I'm supposed to be searching for my spirit animal - the beast or bird who will be my companion as I make my way in the world, whispering its counsel to me, guiding me through life.  How is a spirit animal supposed to hear you calling if you're quiet all the time?  Mahdek children are encouraged to make noise, to speak with our minds and our hearts (even if adults don't exactly listen to us, I've noticed), so that spirit herds passing by will be drawn to our words and songs and one of them will sense a kindred soul whose life they want to share.  But I'm never going to have a spirit animal. I'm never getting out of this cave. No matter how many times the nice old woman mutters, 'Be a good girl,' it's not going to make a difference. Being good never saved a Mahdek exile from being murdered by a Jan'Tep mage.  Although . . .  It occurs to me now, as I'm lying here curled up in a ball, trying to make myself as small as possible among the smoul- dering corpses of the townsfolk who crawled in here as iron and ember spells were still tearing them apart, while this dying old woman . . . No, I'm pretty sure she's dead now. The index finger of her good hand is still pressed to her lips as if, even in death, she's reminding me to stay quiet. Anyway, I can't help but wonder if maybe there's a connection between the fact that my people are the only ones on the continent who don't expect their young to be quiet and the fact that there are so few of us left. Maybe our problem is that we just never learned to shut up.  I hear the battle cry of one of our warriors outside. She's attacking the mages, shouting at them in the old way, in our own tongue. We don't even speak it among ourselves any more because it makes the people who give us shelter uncom- fortable. The Jan'Tep mages who hunt us tell people that our language is a 'demon-tongue'. They say we use it to awaken infernal beings to slaughter our enemies.  How I wish that were true.  I know our warrior has died when I hear the thunder crack of an ember spell lighting up the air outside the cave. I can picture the shower of gold and blue sparks, followed by the scene of early morning after a storm. Part of me wants to run outside just to behold the wonders of Jan'Tep magic. I know I should hate it, but the colours, the lights, the way they move . . . it's beautiful. And if you're going to die anyway, shouldn't it be while looking at something beautiful?  Too late now. The screams have stopped and everything's gone quiet. I wonder if the warrior who just died was the last of my clan. And was my clan the last of all that remained of the once-great Mahdek tribes?  Am I alone now?  'Burn the bodies, bury the ashes,' I hear one of the mages saying. He's the older one, the one in charge. But he's not the one I hate the most.  The one I hate the most is younger, maybe sixteen. He's as tall as any of them though. His shoulders are broad and unlike the others he looks strong beneath his robes. He doesn't smile when he raises his hands, forms those strange shapes with his fingers and sends lightning and fire to kill us. He doesn't laugh or make jokes when we die.  The others I can hate the way you hate a cold winter or a sharp stone that cuts your foot. They're cruel and ugly on the inside. They're monsters. But this one, he knows - some- where inside he knows- that this is wrong. He's a human being. Like me.  But he does it anyway.  I don't know his name because when the Jan'Tep mages are on a mission they call each other things like 'Iron Asp' or 'Ember Fox'. This young one is 'Shadow Falcon'.  I'm going to kill Shadow Falcon one day. Well, probably not since I'm about to die. More spells are starting to ignite the air outside the cave.  Different ones this time. Not the crack of thunder that passes in an instant but the steady crackle of flames that pour out from the mages' palms as if their hands were volcanoes filled with lava.  Why is it so important to them that no trace of us be left behind?  I can hear some of the mages complaining about the stink of flesh burning from the bones of the dead. A couple of them are vomiting, their spells collapsing from the break in their concentration. Then the older one, their leader, shouts at them and they begin the process all over again. Soon he'll send someone into the caves to search for any stragglers. To find me.  'Please spare us!' a voice cries out. Not one of my people, of course. I'm pretty sure they're all dead now. Also, we know better than to ask a Jan'Tep war coven for mercy. One of the villagers who took us in must be pleading for his life.  'We didn't know what they were!'  Not true. We never lied about who we were. Maybe we should've though.  'They summoned demons to force us to shelter them.'  Complete fabrication. No matter how much the Jan'Tep claim we use demon magic - their excuse when they started killing us off three hundred years ago - you can't 'summon' a demon. I know this because I've tried many, many times.  'We only pretended to hide them so we could come find yo--'  Funny how they kill him right as he's finally saying something true. My clan stayed in this little town in the Seven Sands too long and one of the townsfolk must've gone in search of a Jan'Tep hextracker, who then led the war coven right to us.  Never stay in one place too long. That's what the Mahdek tell their children.  It's what my mother and father told me right before they died in the raid that wiped out half our clan three years ago. I still remember the looks on their faces, how scared they were.  Why aren't I scared?  I'm going to die here in this dark cave, seeing nothing but the face of a dead woman with her finger pressed to her lifeless lips, smelling nothing but the stench of the corpses all around me. I should be terrified. I should be angry. Instead I feel almost . . . drunk? Is that the right word? We Mahdek don't drink spirits (stupid name for alcohol since spirits are meant to guide you, not make you act silly). Maybe it's just that once you've watched your parents floating in the air, wrists and ankles wrapped in beautiful bands of yellow and silver light, right before they're torn apart, you know without a shred of doubt that one day some other Jan'Tep mage will do the same to you.  Today's that day, I think. 'There!' I hear a low voice growl. 'Get her!' I stick out my arms to make it easier for them to drag me  from the bodies. I don't pull away or scream. Maybe I really am a good girl?  'Quickly now, while they're still destroying the evidence!'  A pair of big hands wrap around my wrists and yank me backwards, away from the entrance. My bum slides over the dead and then scrapes the cold rocks and dirt. We seem to be going deeper into the cave. I hadn't even realised there wasa deeper part; it just looked like a shallow grotto before the old woman pulled me in here with her.  Whoever's got me lets go of my wrists and scoops me up in their arms. I look up in the darkness and I can just barely make out two figures. They're crouched over me, and the shadows hang over them, making them look menacing. Like demons.  Maybe my people really are demon worshippers.  Something heavy scratches the cave floor, shifting as the bigger demon shoves it with his shoulder. The two of them bend down even lower as they haul me into a narrow tunnel. Must've been camouflaged by the villagers so they could use it to hide themselves and their valuables whenever they got raided. Probably doesn't work so well when the mages coming for you have sand spells that can track you anywhere. The one they call Shadow Falcon, I heard one of the others say he's the best at it. Maybe he's already coming for us.  'Don't be afraid,' one of my rescuers says. He's speaking Daroman, from a country about two hundred miles from here. The Seven Sands doesn't have its own language, so most folk in these parts learn a simplified form of Daroman. This man speaks it awkwardly though, like he learned it only recently. His voice is deep, his tone gruff in a way that warns me not to argue with him.  'What about the others?' I ask anyway, but all I hear is the shuffling of his boots on the rocky ground. I guess he doesn't want to say that there aren't any.  'Where are you taking me?' I ask then.  The voice that answers belongs to a woman. It's unusual sounding. Smooth. Elegant. I like it, but I feel strange hearing it, like I've snuck into a rich person's home and someone's about to find me. 'To a place far from here,' she says. 'A place where you'll be safe.'  The man speaks up, grunting from the effort of carrying me while having to bend so low. 'No more living on scraps for you, my girl. No more trudging through deserts under the hot sun or icy forests in the frozen winter. You'll live in a big house and eat fine foods and have all the toys you could ever want.' His voice catches on those last words - like he's trying to stop himself from crying.  'The Jan'Tep--' I begin, but the woman cuts me off.  'They will never hurt you again,' she says, louder now because I guess we're pretty far from the cave entrance. 'Ours is a wealthy family, child. An important one. And we are . . .' She struggles as if she doesn't know the right word, which tells me for sure she isn't a native Daroman speaker. After a second the man mumbles something to her and she nods. 'Warriors-of-honour. Yes, we are warriors-of-honour. Do you understand me? Not even the lords magi of the Jan'Tep would dare try to take you from us.'  I'd explain to her that I have no idea what warriors-of- honour are supposed to be and that she's wrong because once a mage has seen a Mahdek they neverstop coming for us, but I find I'm just so very tired now. I'm not sure how long they've been carrying me when beautiful golden light explodes all around us. Must be a Jan'Tep lightning spell. I feel bad for the man and the woman who came here thinking they could save me. Nobody likes to discover that their world isn't as safe as they believed.  'Quick now,' the man says. 'Get her into the carriage!'  The sun. The light I saw was the sun in the sky above, not magic.  They hide me under a blanket inside a carriage which, from the brief glance I get, is just about the most magnificent thing I've ever seen. Soon I find myself being gently rocked to sleep as four fine horses pull us along, first down a dirt path and then onto a road. My head is on the woman's lap. It's as warm and comfortable a pillow as I've ever known.  'Rest now,' she says, stroking the red tangles of my hair under the blanket. 'The worst has passed - this I swear. Be a good girl now, and stay as quiet as a mouse until we're clear of the territories.'  Be a good girl now.   She was nice. So was her husband. They took me to a lovely home just as big and beautiful as they promised.  I buried their bodies in the garden six months later. Excerpted from Way of the Argosi by Sebastien de Castell All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.