Imaginable How to see the future coming and feel ready for anything--even things that seem impossible today

Jane McGonigal

Book - 2022

"War in Ukraine, the COVID-19 pandemic, increasingly frequent climate disasters--events we might have called "unimaginable" or "unthinkable" in the past are now reality. Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face the future with optimism. How do we map out our lives when it seems impossible to predict what the world will be like next week, let alone next year or next decade? What we need now are strategies to help us recover our confidence and creativity in facing uncertain futures. In Imaginable, Jane McGonigal draws on the latest scientific research in psychology and neuroscience to show us how to train our minds to think the unthinkable and imagine the unimaginable. ...She invites us to play with the provocative thought experiments and future simulations she's designed exclusively for this book..." -- Inside front book jacket.

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Subjects
Genres
Self-help publications
Published
New York : Spiegel and Grau [2022]
Language
English
Main Author
Jane McGonigal (author)
Edition
First edition
Physical Description
xxxiii, 393 pages ; 24 cm
Bibliography
Includes bibliographical references (pages [361]-393).
ISBN
9781954118096
  • Introduction
  • Unstick your mind. Take a ten-year trip ; Learn to time travel ; Play with future scenarios ; Be ridiculous, at first ; Turn the world upside down
  • Think the unthinkable. Look for clues ; Choose your future forces ; Practice hard empathy ; Heal the deeper disease
  • Imagine the unimaginable. Answer the call to adventure ; Simulate any future you want ; Spend ten days in the future (the game)
  • Conclusion.
Review by Publisher's Weekly Review

Futurist and game designer McGonigal (SuperBetter) delivers an illuminating look at how imagining the future can help to change one's own life while making a difference in the world. Her tips for how to predict what the world will be like 10 years from now include looking for "signals of change," such as the posting of "No Drone Zone" signs and the emergence of "dark rooms" where people on the autism spectrum can manage sensory overload in airports and other public places. Focusing on signals that are of personal interest helps to make the practice "even more meaningful," according to McGonigal, and allows one to help society move forward on such issues as racial injustice, global warming, and economic inequality. Throughout, McGonigal draws from her experiences running simulations designed to predict how people might react to "unimaginable" events, including the 2008 simulation she led for the Institute for the Future that accurately predicted many aspects of the Covid-19 pandemic, including resistance to mask wearing and the "superspreading risks" posed by religious services, weddings, and funerals. Expertly blending practical advice and big-picture thinking, this is a stimulating guide to preparing for the future. Readers will be inspired to put their imaginations to use. (Mar.)

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Review by Kirkus Book Review

A fascinating book about how the future does not have to be an undiscovered country. McGonigal, a future forecaster, game designer, and bestselling author of Reality Is Broken and Superbetter, firmly believes that it is possible to consider the possibilities of the future in a systematic, disciplined way, and her narrative draws on a large body of personal experience, research studies, and knowledge gleaned from her work as a game designer. A good place to start is to imagine the world at a specific future date; McGonigal suggests that 10 years from now is often appropriate. Some things might be the same, and others might be different; the issue is how the pieces will fit together. There are several levels to think about, ranging from the impact on one's life to the broader social picture. This process can be the basis for more serious modeling to determine the challenges and opportunities of the imagined future and what might happen on the way there. Some changes can begin small and grow into revolutions: Think about how the internet started, for example, and then how it grew to dominate our lives. McGonigal sets out a number of ways to detect emerging trends and then extrapolate them. Her case study on the impact of facial recognition software is particularly interesting--and a little scary. But she emphasizes that you should allow yourself, when constructing an imagined future, to be a bit ridiculous. In fact, the more detail you add, the less crazy the scenarios will seem. Some of the games she describes are for individuals, and some are for groups; the latter can be useful for team bonding, generating ideas, and, of course, having fun. The author includes a number of scenarios as the basis of gaming and discussion, but many readers will find that making up their own is more enjoyable and productive. A wealth of interesting ideas combined with practical guidance for new thinking. Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.