The passive programming playbook 101 ways to get library customers off the sidelines

Paula Willey

Book - 2021

"Offers new and field-tested ideas for reaching diverse library customers with fun programming even on a limited budget"--

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Subjects
Published
Santa Barbara, California : Libraries Unlimited, an imprint of ABC-CLIO, LLC [2021]
Language
English
Main Author
Paula Willey (author)
Other Authors
Andria L. Amaral (author)
Physical Description
x, 227 pages : illustrations ; 24 cm
Bibliography
Includes bibliographical references (pages 219-220) and index.
ISBN
9781440870569
  • Acknowledgments
  • Introduction
  • Part I. Rules, Equipment, and Keeping Score
  • Chapter 1. Step Up Your Game: Why You Need Passive Programming in Your Library
  • Chapter 2. The Gear You Need = The Gear You Have
  • Chapter 3. Bring Your A Game: Best Practices
  • Chapter 4. Covering All the Bases: Passive Program Templates
  • Chapter 5. Run Up the Score and Win Fans: Stats and Sharing
  • Part II. Let the Games Begin: 101+ Passive Programming Ideas
  • Chapter 6. Game Plans: A Week of Wonder
  • Chapter 7. You Make the Call: Themes and Ideas to Try Any Time of Year
  • Chapter 8. If You Build It, They Will Come: Special Spaces for Passive Programs
  • Chapter 9. The Whole Nine Yards: A Year of Inspiration
  • Chapter 10. Outside the Lines: The World Beyond Your Library
  • Chapter 11. Passive Programming for Panicky Times
  • Appendix: Resources
  • Bibliography
  • Index
Review by Booklist Review

This engaging and practical guide has literally hundreds of ideas that Willey and Amaral have found or created. The authors start by stating several benefits of passive programming: building relations with library users (called "customers" in the book) and community at large, increasing cost- and time-effectiveness, promoting literacy, garnering teen interest, increasing adult engagement, facilitating inclusive service, providing concurrent programs, and extending existing programming. Passive programming does not consist of displays or even makerspaces per se. The key is guidance or prompts that spark user creativity to engage in learning and expression. To that end, the authors list several easily available low-cost resources, with doable suggestions on how to optimize their use. They stress the importance of clear rules, informed staff, incentives, and participant contact information. One chapter provides templates for different kinds of passive programs, each noting the activity and associated resources. Another chapter focuses on gathering and analyzing programming data in order to maximize results and garner more administrative and community support. Part II provides 101-plus specific ideas to consider, grouped thematically--including ideas for panicky times. Most of the programs assume physical in-library use; one chapter explicitly deals with special spaces for passive programs. Occasional booklists and tables as well as black-and-white photos help to concretize ideas. The book concludes with a one-stop list of resources, a bibliography, and an index. The authors write with clarity and enthusiasm. Both public and school librarians can get inspired by these fun ideas; teen library councils could also have a great time designing and implementing these passive programs.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Library Journal Review

For those who work in libraries, "programming" tends to mean gathering people in a group to listen to a speaker or learn a new skill. In this guide, Willey (Enoch Pratt Free Lib., Baltimore) and YA librarian Amaral expand that definition to include passive programming, which describes activities that library patrons can engage in on their own. In Part 1, they explain why passive programs are good for both patrons and libraries: they're inclusive, adaptable, and budget-friendly; they improve outreach; and many libraries will already have the necessary supplies. The section also lays out best practices, outlines types of passive programming, and recommends ways to keep track of and share important statistics to raise the library's profile. In Part 2, Willey and Amaral group the activities into chapters around various themes and suggest strategies for offering these activities remotely. The appendix lists recommendations for supplies and where to source them. VERDICT Packed with great ideas that require little money or staff time, this volume will appeal broadly to library program planners, particularly those on tight budgets and those who want to expand patron participation.--Sara Holder, Univ. of Illinois Libs., Champaign

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by School Library Journal Review

This compendium of ideas focuses on ways to engage patrons through self-directed activities, otherwise known as passive programming. Starting with the why and the how, librarians Willey (an SLJ reviewer) and Amaral (a Library Journal 2016 Mover & Shaker) smartly give library staff the tools to both offer passive programming and convince administration of its importance. They provide templates of program archetypes, such as name generators, polls, and scavenger hunts, as well as ideas for weekly themes (e.g. "Media Monday"), pop culture and holiday tie-ins, and special space uses. A brief section discusses adaptations for COVID-19 and preparing for other "panicky times." Whatever the topic, examples are infinitely customizable, and the authors suggest ways to tweak ideas to spark even more creativity. The optimistic, conversational tone keeps the subject approachable and the programs doable. Most activities are quickly described, including just enough information without doing all the work for readers. Programs requiring significant prep time, however, helpfully include diverse booklists and samples. "Instant Replay" sidebars and occasional photographs connect with real-library examples. Resources, bibliography, and index are appended. However, for all the consideration Willey and Amaral give to issues of sensitivity and inclusion, sections on Harry Potter Book Night and Dr. Seuss Day do not reflect recent controversies surrounding those authors' works. Similarly, disabilities and, aside from references to Pride, LGBTQIA+ identities aren't as widely included as other identities in examples throughout. VERDICT Chock-full of ideas and inspiration, this book is a (mostly) great resource for library staff looking to creatively increase all-ages patron engagement.--Alec Chunn, Eugene Public Library, OR

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.