Become an app inventor The official guide from MIT App Inventor : your guide to designing, building, and sharing apps

Karen Lang

Book - 2022

"Have you ever wanted to build your own mobile apps? App Inventor, a free and revolutionary online program from MIT, lets you do just that. With the help of this companion guide chock-full of colorful graphics and easy-to-follow instructions, readers can learn how to create six different apps, including a working piano, a maze game, and even their own chat app to communicate with friends--then use what they've learned to build apps of their own imagination. User-friendly code blocks that snap together allow even beginners to quickly create working apps. Readers will also learn about young inventors already using their own apps to make a difference in their communities, such as the girls from Moldova whose app helps alert residents... when local well water is contaminated. Or the boys from Malden, Massachusetts, whose app lets users geotag potholes to alert city hall when repairs are needed. With this inspiring guide, curious young dreamers can become real inventors with real-world impact."--Publisher's website.

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Subjects
Genres
Young adult nonfiction
Handbooks and manuals
Published
Somerville, Massachusetts : MITeen Press, an imprint of Candlewick Press 2022.
Language
English
Main Author
Karen Lang (author)
Other Authors
Selim Tezel (author), Gitanjali Rao, 2005- (writer of foreword)
Edition
First edition
Physical Description
224 pages : color illustrations ; 23 cm
Bibliography
Includes bibliographical references (pages 218-219) and index.
ISBN
9781536219142
9781536224085
9781529504835
  • Foreword
  • Introduction
  • Chapter 1. Let's Get Started
  • Two Sisters
  • Chapter 2. Hello, It's Me!
  • Apa Pura
  • Chapter 3. Translation App
  • Vanessa's Story
  • Chapter 4. My Piano
  • Potholes of Malden
  • Chapter 5. Find the Gold
  • Arjun's Story
  • Chapter 6. Tour Guide
  • Hello Navi
  • Chapter 7. Chat App
  • Chinmayi's Story
  • Conclusion
  • Acknowledgments
  • Bibliography
  • Index
  • Photo Credits
Review by Booklist Review

This step-by-step guide is a valuable aid to MIT App Inventor for readers with or without experience using the platform. Aspiring programmers can use this guide to create six fun apps, such as a translating app, a chatting app, and a game. The introduction is rudimentary as it familiarizes the reader with basic programming language and the designing software. As readers delve further into the book, they will build on skills gained in previous chapters to create more challenging apps. Each chapter has detailed instructions that make the app--building process painless and manageable, suitable for students in middle and high school. The accompanying images also lend themselves well to the visual aspect of navigating the software. Additionally, this title allows for opportunities to build upon the apps created, and the concluding chapter provides ambitious readers with the tools and resources to further create and inspire. A go-to resource for passionate creators who are ready to actively invent and design.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Kirkus Book Review

A guide to begin programming in MIT App Inventor. This guide breaks down the app programming process into steps involving assembling and organizing the components you need (images, buttons, etc.) and then coding the functions using an interface that will already be familiar for readers who have used MIT's visual programming language, Scratch. To help readers become confident with the software, the book uses screenshots to introduce them to the drag-and-drop graphical user interface--the Designer, where the components are assembled, and Blocks, which allows for Scratch-like coding. After the first chapter familiarizes readers with the vocabulary and basics, subsequent projects are designed with a clear focus. One possible drawback of the simplified, streamlined process is that it assumes everything will go smoothly and doesn't have much troubleshooting built in short of proofreading code blocks to make sure they match those provided by the book. The chapter projects start off simply (a greeting app, a basic translator, and a digital piano) before working up to more complicated creations (a game played by tilting a mobile device, a tour guide app, and a cloud-supported chat app). Each project ends with ideas for how young programmers can further customize them. Between chapters, there are inspirational profiles of diverse young programmers from around the world who have used programming to improve their communities. Readers must have a computer, mobile device, and internet access to implement the instructions. A clear, empowering way to learn app-making. (bibliography, index, photo credits) (Nonfiction. 12-18) Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.