The Pathfinders Society

Francesco Sedita

Book - 2020

Summer camp just became a whole lot more interesting when five curious kids accept a mysterious project: work together as a team to uncover a series of strange clues, reveal a secret path -- and follow its twists and turns to a legendary treasure! Kyle is a new kid in town who likes to draw. Vic is a cool cheerleader who's secretly a math whiz. Quiet Beth is a history buff, while goofball Harry likes performing magic tricks, with the help of his patient wingman, Nate. Five kids unlikely to form a team, for sure. But then they're thrown together at summer camp, where they watch a grainy old movie about the history of their town, Windrose, and one of its illustrious citizens of a bygone era: the intrepid explorer-inventor Henry Merr...iweather. He's the one who established their camp. Merriweather's Camp Pathfinders' motto? Plus Ultra: more beyond! The five kids soon find there is indeed "more beyond" in their pokey town with its weird weather and sudden geysers of smelly air. Deciphering a route of historical markers leads them to Merriweather's old castle, which is lined with ornate, beautiful tiles in hallways that lead to secret rooms full of odd objects -- and where time itself is warped! Kyle, Vic, Beth, Harry, and Nate witness scenes from Merriweather's past and realize his experiments and eccentricities are pointing toward a path -- that could lead to the rumored lost treasure of Windrose. This is the path our heroes are meant to follow, on a journey that will take them back and forth through time, through woods, and across waterways revealed by moonlight, right up to the looming Moon Tower itself -- which holds Merriweather's secret... and the treasure!

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jGRAPHIC NOVEL/Sedita/Pathfinders v. 1
vol. 1: 1 / 1 copies available
vol. 2: 2 / 2 copies available
vol. 3: 1 / 2 copies available
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Children's Room jGRAPHIC NOVEL/Sedita/Pathfinders v. 1 v. 1 Checked In
Children's Room jGRAPHIC NOVEL/Sedita/Pathfinders v. 2 v. 2 Checked In
Children's Room jGRAPHIC NOVEL/Sedita/Pathfinders v. 2 v. 2 Checked In
Children's Room jGRAPHIC NOVEL/Sedita/Pathfinders v. 3 v. 3 Due Mar 10, 2024
Children's Room jGRAPHIC NOVEL/Sedita/Pathfinders v. 3 v. 3 Checked In
Subjects
Genres
Comics (Graphic works)
Action and adventure comics
Detective and mystery comics
Graphic novels
Published
[United States] : Viking 2020-
Language
English
Main Author
Francesco Sedita (author)
Other Authors
Prescott Seraydarian (author), Steve Hamaker (illustrator)
Item Description
Desciption based on volume 1.
Physical Description
volumes : chiefly color illustrations, color map ; 21 cm
ISBN
9780425291863
9780425291870
9780425291894
9780593206201
  • v. 1. Mystery of the moon tower
  • v. 2. The curse of the crystal cavern
  • v. 3. The legend of the lost boy
Review by Booklist Review

In the town of Windrose, the weather is subject to sudden bizarre shifts and the ground produces abrupt expulsions of foul-smelling natural gas. At the local camp, a group of self-described social Cs, Ds, and Fs come together to engage in the town's local industry: pursuit of the legendary Windrose treasure. This diverse group--each member has a distinct skill set--follows the clues, puzzles, and hidden paths to the soon-to-be-abandoned concrete castle of the town's benefactor, Henry Merriweather, pathfinder extraordinaire. Wits and perseverance do indeed carry them through a time-traveling twist and even beyond the treasure chest itself, straight toward volume 2 of the Pathfinders Society series. The structure renders the puzzle-solving more of a vicarious thrill than a race with the characters to figure things out, but many of the tricks are Indiana Jones--style clever, and the thematic joy of searching is hard to resist. Characters' personalities are easily accessible and each is visualized in clean, elegant strokes, while the backgrounds are lavishly detailed, most appropriate for a story about discovering secrets in strange places.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

En route to Camp Pathfinder, located in his mother's small hometown of Windrose, artist Kyle envisions himself engaged in a forest pathway pursuit with four other kids. Upon arrival at the summer camp and beset by supernatural weather, Kyle takes shelter with four new buddies--the opening group--as they learn about eccentric inventor-explorer Henry Merriweather, who built a concrete castle and mysterious Moon Tower nearby. Merriweather, who vanished in 1934, left a secret sought by generations of Pathfinders: the Windrose Treasure. Now his castle--and the camp--are at imminent risk of closure due to lack of funding, and the current Pathfinders must find the stash. Eisner Award--winning colorist Hamaker contributes antic scenes of the campers and richly depicts historic maps and Merriweather's castle, which allows the kids to see scenes from the past and illuminates clues in bioluminescent light. Though the novel suffers from disjointed pacing and plot holes--presumably to be resolved in future installments--Sedita and Seraydarian bring much enthusiasm to the project, and the historical basis of Merriweather's story, the real-life Henry Mercer and Mercer Museum of Doylestown, Pa., is certain to intrigue. Ages 8--12. (Apr.)

(c) Copyright PWxyz, LLC. All rights reserved
Review by Kirkus Book Review

Five intrepid, young pathfinders explore the environmentally volatile Windrose Valley in search of a fabled treasure. Deep in Windrose Valley awaits an adventurous summer at Camp Pathfinder, founded by a renowned, eccentric pioneer named Henry Merriweather. Merriweather's fixation on finding the legendary Windrose treasure serves as a grand catalyst for the campers' quest. The eclectic group of campers--newcomer Kyle, history buff Beth, zany magician-in-training Harry, cheerleader/math queen Vic, and tinkerer Nate--sets off, running all over town to find Merriweather's baroque tile markers. Eventually, their efforts lead them to the Merriweather Estate, where the campers slowly uncover the mystery behind the Moon Tower catastrophe. Shortly after the bizarre incident, Merriweather disappeared, and the town's fortunes failed. As the adolescent pathfinders near the trail toward the Moon Tower and inch ever closer to the treasure, they learn more about the mythical Merriweather and his infamous obsession. Sedita, Seraydarian, and Hamaker's series debut zips along nicely, mixing cryptic teases with affable characters. Though the quieter moments rarely make much of an impact, the authors' exposition-heavy worldbuilding incites enthusiasm for the campers' endeavor. The hints of magic in the snappy illustrations add another layer of allure. Featuring flashes of time slips and a racially diverse cast, this graphic novel hits all the right spots for the inevitable sequel. Like the pathfinders, readers will be crying, "Plus Ultra!" and hoping for the next adventure. (Fantasy. 8-12) Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.