The last druid

Terry Brooks

Book - 2020

"The riveting conclusion not only to the Fall of Shannara but to the entire Shannara series--a truly landmark event, twenty-nine books and forty-three years in the making. Bringing a conclusion to an epic that has spanned centuries is a vast undertaking, but Terry Brooks is entirely equal to the challenge. As the Four Lands reels under a brutal invasion from across the sea, spearheaded by a nation determined to make this land their own, our heroes must decide what they will risk to save the integrity of their home. For as one group remains to defend their homeland, another undertakes a perilous journey across the sea to the homeland of the invaders, carrying with them a new piece of technology that could change the face of the world fo...rever. For both groups, the stakes could not be higher. For those who remain, one of their key allies has been banished to the Forbidding: a demon-filled prison from which there is no escape. And the one who sent him there now stalks the land with a fearsome demon at her side, determined to seize what power she can. While across the sea, a small band of heroes has been shipwrecked far from the land they seek. Can a young girl free her mentor in time to stop an invasion? And can a strange new science reach a foreign shore in time to alter the fate of two nations...providing the device even works? Filled with twists and turns and epic feats of derring-do--not untouched by tragedy--this is vintage Terry Brooks, and a fitting end to a saga that has gathered generations of readers into its fold"--

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Subjects
Genres
Fantasy fiction
Science fiction
Published
New York : Del Rey [2020]
Language
English
Main Author
Terry Brooks (author)
Edition
First Edition
Item Description
"The map by Russ Charpentier was originally published in Wards of Faerie by Terry Brooks, published by Del Rey, in 2012."--Title page verso.
Sequel to: The Stiehl assassin.
"The triumphant conclusion to the Shannara saga" -- jacket.
Physical Description
429 pages : map ; 25 cm
ISBN
9780399178542
Contents unavailable.
Review by Booklist Review

The final novel in Brooks' long-running, multi-pronged Shannara series features signature elements: high stakes battles, dramatic magical duels, and the possibility of the end of the world as our heroes know it. Tarsha Kaynin, having miraculously survived Clizia Porze's latest attempt to kill her, knows that's not the end of their battling. Drisker Arc is trapped in a demonic realm, with no hope of escape, until he sees Tarsha in his dreams. The Skaar invasion force continues to press at the armies of the Four Lands, with betrayal and assassins at work behind the scenes. Ajin, Skaar princess, and the airship crew are on the way to test an invention which might turn the tide of climate destruction in the Skaar homeland. Of course, nobody's plans go smoothly. Both the successes and the flaws of the storytelling will be familiar to readers of Brooks' extensive oeuvre, and the way every thread plays out is a satisfying enough place to end the massive epic of Shannara, although of course the end isn't so final that there isn't room to carry on. HIGH-DEMAND BACKSTORY: Brooks' epic began with The Sword of Shannara in 1977, and generations of fantasy readers will want to read the series finale.

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

Brooks returns to the epic fantasy world he debuted in 1977's The Sword of Shannara for a final, by-the-numbers adventure that picks up the story from 2019's The Stiehl Assassin as the residents of the Four Lands continue to confront the invasion of the Skaar, who flee the permanent winter that has fallen across their lands. Meanwhile Tarsha Kaynin works to rescue her mentor, druid Drisker Arc, from the perilous realm he's been banished to by the evil witch Clizia Porse. The noble Tarsha and villainous Clizia are thinly developed genre clichés and similar laziness in world-building too often makes this a slog. The story's bare bones will strike many readers as too close to the framework of the Star Wars movies for comfort: a young woman with mystical powers, who has been mentored by an older wizard, must confront another magic user who has turned to the dark side and so betrayed her mystical order. Even longtime fans will likely be happy that Brooks is moving on to a completely new imagined world. Agent: Anne Sibbald, Janklow & Nesbit. (Oct.)

(c) Copyright PWxyz, LLC. All rights reserved
Review by Kirkus Book Review

The chronological conclusion to both the four-book Fall of Shannara miniseries and the entire Shannara oeuvre established in 1977. What began as a standard sword-and-sorcery universe has morphed into one where magic and technology coexist, where heroes zoom around in airships powered by something akin to dilithium crystals yet still fight with swords and blast each other with magic. Here, the Four Lands face destruction by the warlike Skaar, invaders driven from their home by climate change. Four groups with dominant female leads operate largely independently and often without reference to the plot's main thrust. Tarsha Kaynin, schooled in wishsong magic by the druid Drisker Arc, faces a showdown battle with the evil witch Clizia Porse. The witch has hurled Drisker into a demon-infested realm from which there's no escape, where he discovers Grianne Ohmsford, an old acquaintance, a long-term prisoner. Young Belladrin Rish, a clandestine Skaar agent working to subvert the Four Lands' defenses, begins to doubt her mission. And Skaar princess Ajin D'Amphere, now collaborating with warrior Dar Leah and friends, heads toward Skaarland with, just possibly, a technological solution to the climate problem. Familiar Brooks strengths--courage, perseverance, loyalty, and so forth--are prominent, yet it's hard to ignore the underlying exhaustion. Things happen randomly, so the narrative strands never quite cohere into a single satisfying package; events readers might have anticipated from the previous volumes fail to materialize. Brooks' style is easy and undemanding. His characters often resemble fantasy archetypes yet possess just enough individuality to avoid skepticism; plots seldom stray far from boilerplate. His greatest appeal has been to youth, and recent attempts to inject mature themes such as sexual violence have not been a success. As he has pretty much throughout the entire Shannara cosmos, Brooks takes his departure with the contention that science and magic are flip sides of the same coin. They're not. Science works for anybody. Magic works only if you have the gift. Like a weary yet exultant marathon runner: wraps itself in a flag, totters across the finish line, and crumples in a heap. Copyright (c) Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

FOUR At first, after Clizia's trap was sprung, Drisker Arc fell into blackness for an endless stretch of time. There was nothing to see--and no sound, no tastes or smells, no feeling, no anything. Drisker folded into a ball and hung on, waiting for something more to reveal itself. He was not at all sure what sort of trap he had stumbled into. He was certain it had been designed to ensnare him, but other than that he couldn't be sure of its purpose. He managed to summon sufficient magic to enclose himself in a protective shield so that he would not be helpless when the falling ended, but other than this single act he could manage nothing. The end came when his descent slowed and then stopped altogether. He was still cocooned away, still unaware of where he was, still a prisoner with no means available to free himself. He waited patiently, keeping control over himself with steady and purposeful determination. Eventually, he realized the blackness was giving way to a semblance of daylight. As his surroundings began to take shape, he saw that he was in a thick patch of woods, its trees old and shaggy and witch-bent, with limbs stretching so far skyward he could not tell where they ended. The ground around him was a mix of brush and grasses, thickly grown but not lush. Rather, everything had a haggard and badly worn air that suggested a place where life had been forced to fight hard for survival. As his senses heightened, he could smell rot and decay. He could see blackened patches on the trees and brush; he could smell and taste the parts that were slowly being eaten away by the corrosion. He searched for movement in the twilight darkness, but found none. If anything lived here, it was either in hiding or out of view. He was infuriated he had allowed this to happen. It had been a foolish choice to go after Clizia alone, but he had thought it was best to catch up to the rogue Druid at once. Tarsha and Tavo were both down, but while both were stunned, neither seemed seriously injured and he didn't think it necessary to wait for them to recover. So, impulsively, he had determined he would do what was needed on his own. Had he not made this choice--which, in retrospect, was likely the most foolish of his entire life--he might have lost Clizia but would not be wherever it was he found himself now. He should have helped his companions and gone after her later. Now everything and everyone was at risk. He found himself worrying about the fate of his sibling companions. Having disposed of him, Clizia would have gone back either to take them prisoner or to kill them. If she succeeded in doing either, he would have to place the blame squarely on his own shoulders, and he would spend the rest of his life--whatever life he had left--blaming himself for what had happened. Yet both Kaynins possessed the considerable magic of the wishsong to aid them, and both were resourceful. He had to hope this was sufficient to see them through any confrontation that took place. Tarsha, in particular, was smart enough to find a way to protect them, and would not tend toward rash behavior of the sort he had just exhibited. With Tavo beside her, she should be more than a match for Clizia Porse. At least, that was what he told himself. The light had brightened further, and his surroundings were coming into sharper focus. He could see mountains and hills through breaks in the trees. He could just spy the thread of a distant river, flowing sluggishly across a barren plain. What was troubling was that everything was pretty much the same color, wherever he looked--a dismal, flat, ashen gray. Sky, horizon, landmarks, the air itself, all were marked by gloom that . . . No! It wasn't possible. Even Clizia couldn't do that! He stared into the distance some more, then dropped the magic that shielded him and climbed to his feet to look more closely. He felt his throat tighten. Maybe she couldn't, but somehow she had. With the aid of magic that should have been beyond her command, she had dispatched him to the one place from which he couldn't escape. The Forbidding. He felt everything drop away--any chance of finding a way out, all possibility of rescue, even the hope of extending his life beyond the short, brutal span that now seemed to be his destiny. Created in the time of Faerie by the creatures of light to imprison those they believed to be servants of the dark, the Forbidding was a place of no return. Once locked away, you were there until you died. Grianne Ohmsford alone had managed to escape, and then only with the help of her nephew, Penderrin. The Druid Histories had recorded it all. Drisker had never thought he would need to know more about it in his lifetime. Now to find himself imprisoned like this--to find himself trapped in a cage with no door and no lock or key--left him devastated. He sat down slowly, trying to compose his scattered thoughts and rioting emotions. Trying just to think straight. He could not expect help from Tarsha Kaynin. She wouldn't know--couldn't know--where he was. Even if she were to somehow discover what had happened, she wouldn't have the faintest idea how to free him. None of those who had gone to Skaarsland could be of any help, either. Then he remembered something else. When Grianne had first been sent into this prison by means of a powerful magic called a triagenel--and while the power of the Forbidding was still strong and undeniable--something already imprisoned within had to be sent into the Four Lands to take her place. A switch had to be made for the magic to work. So what sort of demon had Clizia released from the Forbidding to make room for him? Whatever had been released, he was in no position to do anything about it. It was all he could do to come to terms with his own situation. He was not yet reconciled to what had been done to him, but he knew enough about the danger he was in to want to settle his mind and focus on determining what he was going to do to stay alive. If nothing had begun hunting him already, it was only a matter of time. And likely there would be more than one. If only he knew where everything was and could orient himself. If only he knew which way to go now that he was trapped here. He knew the landscape of the Forbidding closely mirrored his own world--and aside from an absence of any real color, the terrain would approximate what he knew of the Four Lands. Grianne, according to her entries in the Druid Histories describing her imprisonment, had been taken to a fortress that was situated somewhere in this world close to where Tyrsis would have been in his. She had been taken there to service the whims of the Straken Lord and live out her life as his slave. In the end, that hadn't worked out so well for the demon, which she subsequently escaped and later killed. But going to that fortress might be a reasonable starting point for Drisker. Then another thought occurred to him, this one the most troubling yet. Hadn't Grianne Ohmsford been sent back to the Forbidding a second time, and wasn't she still imprisoned here as a result? The thought was sudden and unexpected, and Drisker found himself thinking back to his initial summoning of Allanon at the Hadeshorn, when Grianne--reverted now to the Ilse Witch--had come to him instead. She had told him she still lived and was still imprisoned and had come to him using the passageways of the dead. If he wanted her help in finding a way to save the Four Lands, she would give it to him, but only if he agreed to free her from the Forbidding. It had occurred to him then that keeping his end of the bargain might mean coming into the demon prison himself--perhaps even exchanging himself for her to keep his word. But now that he was here, he could find her and perhaps they could discover a way to escape together. He was abruptly energized by the idea. Then, just as quickly, a further thought occurred. What if Clizia had already freed the Ilse Witch? What if she had already accomplished what he had promised, and it was Grianne for whom he had been swapped? The thought was so chilling that, for a moment, he couldn't breathe. What if it was Clizia's intent that she and the Ilse Witch should be allies, rulers over the Four Lands from atop a new Druid order? But he immediately decided that this conclusion presumed a lot. In the first place, how was Clizia to know that Grianne Ohmsford was still alive? And even if she were capable of making such a determination, an alliance between them was unlikely. Two such powerful Druids would never accept each other as equals. Neither would ever trust the other. Drisker leaned against one of the ancient trees while trying to regain his composure. It was not an easy feat to accomplish. In truth, he was still shaken to his core by the raft of possibilities. He had gone from disbelief to belief back to disbelief in minutes, and he still wasn't sure of what to do. Nor was he sure what his betrayer might have already done while he was trapped here. He needed to find out, and he couldn't do it standing around bemoaning his fate. He had to start moving right away. Excerpted from The Last Druid by Terry Brooks All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.