Scratch programming in easy steps
Book - 2019
The Scratch programming language is widely used in schools and on the Raspberry Pi. Its drag-and-drop commands make it an ideal language for all ages to learn to program. And this popular book, Scratch Programming in easy steps, now fully updated for Scratch 3, is packed with ideas and games that illustrate what's possible with Scratch.
Saved in:
- Subjects
- Published
-
Leamington Spa, Warwickshire, United Kingdom :
In Easy Steps
[2019]
- Language
- English
- Main Author
- Edition
- Second edition
- Item Description
- "Updated for Scratch 3"--Cover.
Includes index. - Physical Description
- 216 pages : colour illustrations ; 23 cm
- ISBN
- 9781840788594
- 1. Introducing Scratch
- What is Scratch?
- Creating a Scratch account
- Meet Scratch 3
- Using the Scratch screen
- Using Scratch on tablets
- Exploring the blocks
- Changing the backdrop
- Creating your first program
- Saving your project
- Opening projects
- Opening shared projects
- 2. Drawing with Scratch
- Understanding coordinates
- Changing a sprite's position
- Using the pen
- Drawing a house in Scratch
- Using directions to move
- Keeping sprites upright
- Drawing using directions
- Making shapes using repeat
- Putting loops inside loops
- Creating Rainbow Painter
- 3. Spiral Rider
- Introducing Spiral Rider
- Using the green flag
- Creating variables
- Drawing a spiral
- Changing the backdrop
- Adding sprites
- Animating the crab
- Enabling keyboard control
- Enabling touch control
- Making the fish move
- Adding Game Over messages
- 4. Super Dodgeball
- Introducing Super Dodgeball
- Setting up the variables
- Preparing for the game start
- Using coordinates to move
- Adding more images
- Making random numbers
- Moving the bad
- Copying and cloning sprites
- Adding the energy meter
- Painting in Scratch
- Creating the ice cream
- Making the ice cream appear
- Enabling the player to score
- Tweaking the gameplay
- 5. Space Opera
- Introducing Space Opera
- Playing sounds
- Adding the electric guitar
- Using costumes
- Adding graphic effects
- Adding the drum
- Adding the singer
- Playing music in Scratch
- Adding the synthesizer
- Making your own tunes
- London Bridge
- 6. Quiz Break
- Introducing Quiz Break
- Preparing for Quiz Break
- Drawing the timer
- Using broadcasts
- Testing out broadcasts
- Moving the clock hand
- Adding a rising sound effect
- Asking questions
- Joining text to greet players
- Preparing the quiz
- Making the questions
- Checking the answers
- Reporting the scores
- Adding the victory dance
- 7. Evil Robot
- Introducing Evil Robot
- Importing the images
- Making a block for speech
- Making the alphabet sprite
- Writing on the Stage
- Designing the Evil Robot
- Creating the variables
- Animating the robot
- Adding the main game code
- Creating lists
- Using lists
- Setting up the variables
- Creating the game board
- Showing the game board
- Asking for the player's guess
- Checking the letter
- 8. Space Swarm
- Introducing Space Swarm
- Creating the images
- Adding sound effects
- Creating the variables
- Programming the hero
- Enabling the player to fire
- Moving and shooting aliens
- Finishing touches
- Adding the high score
- 9. Physical Computing with Scratch
- What is physical computing?
- Using a webcam
- Using video direction
- Going Batty
- Making a clap-o-meter
- Using a Sense HAT
- Introducing Feeding Time
- Creating the cat's script
- Adding the donut scripts
- Adding the dinosaur scripts
- Setting up a micro:bit
- Using a micro:bit
- Introducing Balloon Floater
- Drawing the cave
- Coding the balloon
- Coding the buttons
- Using the Raspberry Pi GPIO
- 10. Seven shorties
- Keepy-Uppy
- Shop Cat
- Penguin Patter
- Abstract Artist
- Maze Mania
- Photo Safari
- Gran Ama's Anagrams Quiz
- 11. Making and sharing projects
- Making your own programs
- Fixing common errors
- Sharing your projects
- Resources & Acknowledgements
- Index