Programming Arduino Getting started with Sketches

Simon Monk

Book - 2016

"This thoroughly updated guide shows, step-by-step, how to quickly program all Arduino models--including the Arduino Uno R3. Written by hobbyist and electronics guru Simon Monk, Programming Arduino: Getting Started with Sketches, Second Edition, features easy-to-follow explanations, fun examples, and downloadable sample programs. Discover how to write basic sketches, use Arduino's modified C language, store data, and interface with the Web. You will also get hands-on coverage of C++, library writing, and programming Arduino for the Internet of Things."--provided by Amazon.com.

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Subjects
Published
New York : McGraw-Hill [2016]
Language
English
Main Author
Simon Monk (author)
Edition
Second edition
Item Description
Includes index.
Physical Description
xvi, 176 pages : illustrations ; 23 cm
ISBN
9781259641633
  • Preface
  • Acknowledgments
  • Introduction
  • 1. This Is Arduino
  • Microcontrollers
  • Development Boards
  • A Tour of an Arduino Board
  • Power Supply
  • Power Connections
  • Analog Inputs
  • Digital Connections
  • Microcontroller
  • Other Components
  • The Origins of Arduino
  • The Arduino Family
  • Uno and Leonardo
  • Mega and Due
  • The Micro and Small Arduino Boards
  • Yun
  • Lilypad
  • Other "Official" Boards
  • Arduino Clones and Variants
  • Conclusion
  • 2. Getting Started
  • Powering Up
  • Installing the Software
  • Uploading Your First Sketch
  • The Arduino Application
  • Conclusion
  • 3. C Language Basics
  • Programming
  • What Is a Programming Language?
  • Blink-Again!
  • Variables
  • Experiments in C
  • Numeric Variables and Arithmetic
  • Commands
  • If
  • For
  • While
  • Constants
  • Conclusion
  • 4. Functions
  • What Is a Function?
  • Parameters
  • Global, Local, and Static Variables
  • Return Values
  • Other Variable Types
  • Floats
  • Boolean
  • Other Data Types
  • Coding Style
  • Indentation
  • Opening Braces
  • Whitespace
  • Comments
  • Conclusion
  • 5. Arrays and Strings
  • Arrays
  • Morse Code SOS Using Arrays
  • String Arrays
  • String Literals
  • String Variables
  • A Morse Code Translator
  • Data
  • Globals and Setup
  • The loop Function
  • The flashSequence Function
  • The flashDotOrDash Function
  • Putting It All Together
  • Conclusion
  • 6. Input and Output
  • Digital Outputs
  • Digital Inputs
  • Pull-Up Resistors
  • Internal Pull-Up Resistors
  • Debouncing
  • Analog Outputs
  • Analog Input
  • Conclusion
  • 7. The Standard Arduino Library
  • Random Numbers
  • Math Functions
  • Bit Manipulation
  • Advanced I/O
  • Generating Tones
  • Feeding Shift Registers
  • Interrupts
  • Conclusion
  • 8. Data Storage
  • Constants
  • Storing Data in Flash Memory
  • EEPROM
  • Storing an int in EEPROM
  • Using the AVR EEPROM Library
  • Storing a float in EEPROM
  • Storing a String in EEPROM
  • Clearing the Contents of EEPROM
  • Compression
  • Range Compression
  • Conclusion
  • 9. Displays
  • Alphanumeric LCD Displays
  • A USB Message Board
  • Using the Display
  • Other LCD Library Functions
  • OLED Graphic Displays
  • Connecting an OLED Display
  • Software
  • Conclusion
  • 10. Arduino Internet of Things Programming
  • Communicating with Web Servers
  • HTTP
  • HTML
  • Arduino Uno as a Web Server
  • Web-Controlled Arduino
  • Node MCU Web Server
  • Web-Controlled Node MCU
  • Calling Web Services
  • Arduino Uno and IFTTT
  • Node MCU ESP8266 Board and IFTTT
  • Other loT Options
  • Arduino Yun
  • Particle Photon
  • Conclusion
  • 11. C+ + and Libraries
  • Object Orientation
  • Classes and Methods
  • Built-in Library Example
  • Writing Libraries
  • The Header File
  • The Implementation File
  • Completing Your Library
  • Conclusion
  • Index