Agency

William Gibson, 1948-

Book - 2020

"Verity Jane, gifted app-whisperer, has been out of work since her exit from a brief but problematic relationship with a Silicon Valley billionaire. Then she signs the wordy NDA of a dodgy San Francisco start-up, becoming the beta tester for their latest product: a digital assistant, accessed through a pair of ordinary-looking glasses. "Eunice," the disarmingly human AI in the glasses, soon manifests a face, a fragmentary past, and an unnervingly canny grasp of combat strategy. Verity, realizing that her cryptic new employers don't yet know this, instinctively decides that it's best they don't. Meanwhile, a century ahead, in London, in a different timeline entirely, Wilf Netherton works amid plutocrats and plun...derers, survivors of the slow and steady apocalypse known as the jackpot. His employer, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice have become her current project. Wilf can see what Verity and Eunice can't: their own version of the jackpot, just around the corner. And something else too: the roles they both may play in it"--

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Subjects
Genres
Science fiction
Thrillers (Fiction)
Time-travel fiction
Published
New York : Berkley 2020.
Language
English
Main Author
William Gibson, 1948- (author, -)
Edition
First edition
Item Description
Sequel to: The Peripheral.
Imprint of Penguin Random House.
Physical Description
402 pages ; 24 cm
ISBN
9781101986936
9780451490988
Contents unavailable.
Review by Booklist Review

Hired to beta test a new AI called Eunice (think a cross between Alexa and Google Glass on steroids), app whisperer Verity realizes that she is working with some bleeding-edge tech. Eunice, instantly capable of face recognition, orders coffee at the local cafe and pays for it from Verity's PayPal account. But that is just the beginning of what she is capable of. Eunice is an autonomous, self-learning agent, a cross-platform, individually user-based, autonomous avatar . . . digital mini-self. She is sentient, self-aware, and from the future. Eunice has different plans for Verity, and the two go off the grid where they eventually are contacted by Wilf Netherton (last seen in The Peripheral, 2014) from an alternate-future London. Gibson delayed Agency's publication following the results of the U.S. presidential election, envisioning a recent past where, owing to meddlers from the future, the president is a woman, and the Brexit vote failed, but nuclear war is probable. Netherton, now sober and happily married, is hired to assist Verity to avert disaster. Gibson blurs the line between real and speculative technology in a fast-paced thriller that will affirm to readers that it was well worth the wait. HIGH-DEMAND BACKSTORY: Gibson wrote about the internet before there was an internet; plenty of readers will be anxious for his take on AI.--Ben Segedin Copyright 2019 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

Cyberpunk pioneer Gibson disappoints with this inventive but jumbled prequel to The Periphery. In 2017, gifted "app whisperer" Verity Jane is hired to beta test a pair of eye-glasses that double as an artificial intelligence assistant named Eunice. As Eunice's personality and capabilities grow, Verity decides to hide the AI's rapid development from her mysterious new employers. She can't keep the secret for long, however, as agents from a century into the future descend to make sure that Eunice­--a misplaced technology from their time--doesn't start a nuclear war. Though the writing is packed with intriguing concepts and characters, the scrambled timelines and shifting narrative perspective make an already complicated plot even harder to follow. The characters from the future fall flat, especially in comparison to the dynamic, fully-realized personalities of Verity and Eunice. Cyberpunk fans looking to dive into the "what-if's" of an alternate timeline will be as enraptured as ever by Gibson's imagination, but they'll be left with more questions than answers. (Jan.)

(c) Copyright PWxyz, LLC. All rights reserved
Review by Library Journal Review

In the present, talented techie Verity Jane joins a shadowy San Francisco startup to beta-test a digital assistant named Eunice and soon senses that Eunice has a face, a backstory, and keen combat skills. Meanwhile, a century hence in London, Wilf Netherton is just trying to survive the slow-moving apocalypse called the jackpot even as his boss investigates alternate pasts. And that's where Verity and Eunice come in. A sequel to the New York Times best-selling novel The Peripheral.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

A sequel to The Peripheral (2014), in which bored dilettantes from the future meddle virtually with potential pasts while more responsible people try to ameliorate the damage.The novel opens, as so many Gibson novels do, with an intelligent, creative young woman accepting a not terribly well-defined job from an enigmatic (possibly sinister) executive involving a piece of cutting-edge technology. In this case, that technology is an emerging AI with origins in top-secret military research who calls herself Eunice. The young woman, Verity Jane, spends only a couple of days with Eunice (via company-issued glasses, phone, and headset) before her new boss, Gavin, gets nervous about Eunice's potential and starts attempting to monitor every move of the human-AI pair. What Verity does not know is that her present day of 2017, in which a decreased Russian influence on social media led to an unnamed woman who is clearly Hillary Clinton winning the presidency, the U.K. voting to remain in the E.U., and a volatile situation in Turkey threatening to turn nuclear, was deliberately manipulated by someone in 2136 who enjoys creating doomsday scenarios among possible past timelines. It's up to future law enforcement (who can only contact the timeline via digital communication or virtually controlled mechanical peripherals) to get in touch with Verity and Eunice and recruit them to prevent looming global catastrophe. Given Gibson's Twitter-stated unhappiness with the timeline in which he currently finds himself, it's hard to know what he's implying here: That outside intervention would have been required to achieve a Hillary Clinton presidency and defeat Brexit? Or that our own vigilance on social media could/should have brought those outcomes about? And why would these two potentially positive occurrences in that timeline instigate an even darker scenario than the one readers are currently experiencingand also require that intervention to fix it? Have we reached the point of no return in all potential 21st-century timelines, doomed, at least in part, regardless of what political and social choices we make now? (Nor is it ever really explained why Gavin turns so quickly on Verity and Eunice, unless it's simply to inject the story with urgency and transform it into the author's favorite plot device, the chase.) This is vintage, or possibly tired, Gibson, filling his usual quest-driven template with updated contemporary or just-past-contemporary politics, technology, and culture.Someone else might've made this fresh and clever, but from this source, it's an often dull and pointless-seeming retread. Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

AGENCY by William Gibson 1 The Unboxing Very recent hiredness was its own liminal state, Verity reminded herself, on the crowded Montgomery BART platform, waiting for a train to Sixteenth and Mission. Twenty minutes earlier, having signed an employment contract with Tulpagenics, a start-up she knew little about, followed by a wordy nondisclosure agreement, she'd shaken hands with Gavin Eames, their CTO, said goodbye, and stepped into an elevator, feeling only relief as the doors closed and the twenty-six-floor descent began. New-job unease hadn't yet found her, there, nor out on Montgomery as she'd walked to the station, texting her order for pad thai to the Valencia branch of Osha. By the time she'd reached this platform, though, three flights down, it was entirely with her, as much as the black trade-show bag slung beneath her arm, silk-screened with the logo of Cursion, her new employer's parent firm, about which she knew very little, other than that they were in gaming. It was with her now as her train arrived. Almost two years since she'd felt this, she thought, as she boarded. She'd been unemployed for half of that, which she supposed might account for its intensity now. She reached for a hang-strap as the car filled. Surfacing at Sixteenth, she went straight to Osha, picked up her pad thai, and started for Joe-Eddy's. She'd eat, then start getting to know their product. This wasn't just a new job, but a possible end to sleeping on Joe-Eddy's curb-rescue porn couch. The early November sky looked almost normal, Napa-Sonoma particulates having mostly blown inland, though the light still held a hint of that scorched edge. She no longer started awake to the smell of burning, only to remember what it was. She'd kept the kitchen window closed, this past week, the only one Joe-Eddy ever opened. She'd give the place a good airing soon, maybe try cracking one of the windows overlooking Valencia. Once back at his apartment, she ate hungrily from the black plastic take-out tray, ignoring the lingering reek of the uncut Mr. Clean she'd used to scour the wooden tabletop, prior to Gavin's call. If Joe-Eddy's Frankfurt job lasted, she remembered having thought as she'd wielded a medium-grit 3M foam sanding block, she might scrub the kitchen floor as well, for the second time in a little under a year. Now, though, with Tulpagenics' contract signed, she might be giving notice to the couple renting her condo, middle managers at Twitter, who hadn't reported a paparazzi sighting for over three months. In the meantime, for however many more nights on white pleather, she had her silk mummy-bag liner, its thread-count proof against the porn-cooties of persistent imagination. Covering what remained of her order with its admirably compostable translucent lid, she stood, took her leftovers to the fridge, rinsed her couch-surfing chopsticks at the sink, and returned to the table. When Gavin had been packing the bag, the glasses were all she'd paid any real attention to. They'd involved a personal style decision: tortoiseshell plastic, with gold-tone trim, or an aspirationally Scandinavian gray. Now she took their generic black case from the bag, opened it, removed them, and spread the pale gray minimalist temples. The lenses were untinted. She looked for a trademark, country of origin, model number. Finding none, she placed them on the table. Next, a flat white cardboard box, in which a flimsy vacuum-formed tray, also white, hugged a nondescript black phone. Likewise no-name, she found, having freed it from the tray. She turned it on and placed it beside the glasses. A smaller white box revealed a generic-looking black headset with a single earbud. In another, three black chargers, one each for the glasses, phone, and headset, commonest of consumer fruit, their thin black cables still factory-coiled, secured with miniature black twist-ties. All of it, according to Gavin, plug and play. Picking up the headset and switching it on, she hung it from her right ear, settling the earbud. She put the glasses on, pressing their low-profile power-stud. The headset pinged, a cursor appearing. A white arrow, centered in her field of vision. Then moving down, of its own accord, to the empty boxes, the chargers, the black phone. "Here we go," said a woman's husky voice in Verity's ear. Glancing to her right, toward what would have been the voice's source had anyone been there, Verity inadvertently gave whoever was controlling the cursor a view of the living room. "Got a hoarding issue, Gavin?" the voice asked, the cursor having settled on the miniature junkyard of semi-disassembled vintage electronics on Joe-Eddy's workbench. "I'm not Gavin," Verity said. "No shit," said the voice, neutrally. "Verity Jane." "Ain't the office, is it, Verity Jane?" "Friend's place." The cursor traversed the living room, to the closed curtains. "What's outside?" "Valencia Street," Verity said. "What should I call you?" "Eunice." "Hi, Eunice." "Hi yourself." The cursor moved to Joe-Eddy's Japanese faux Fender Jazzmaster. "Play?" "Friend does. You?" "Good question." "You don't know?" "Thing-shaped hole." "Excuse me?" "I got one, in that department. Want to show me what you look like?" "How?" "Mirror. Or take the glasses off. Point 'em at your face." "Will I be able to see you?" "No." "Why not?" "No there there." "I need to use the bathroom," Verity said, standing. "I'll leave the glasses here." "You don't mind, maybe open the drapes." Verity crossed to the window, hauled both layers of dusty blackout curtain aside. "You put the glasses down," the voice said, "I can look out the window." She took them off, positioning them, temples open, lenses overlooking the street, on a white Ikea stool, its round seat branded with soldering-iron stigmata. Then added, for what she judged to be needed elevation, the German-language making-of volume of a Brazilian telenovela. Removing the headset, she put it down on the book, beside the glasses, went to the kitchen, retrieving her own phone from her purse, then down the narrow corridor to the bathroom. Closing the door behind her, she phoned Gavin Eames. "Verity," he answered instantly, "hello." "Is this for real?" "You haven't read the nondisclosure agreement?" "More clauses than I'm used to." "You agreed not to discuss anything of substance on a non-company device." "Just tell me there's not someone somewhere doing Eunice, for my benefit?" "Not in the sense I take you to mean, no." "You're saying it's real." "Determining that to your own satisfaction is part of what you're expected to be doing for us." "Should I call back on the company phone?" "No. We'll discuss this in person. This isn't the time." "You're saying she's-" "Goodbye." "Software," she finished, looking from the phone to her reflection in the mirror over the sink, its age-mottled silver backing suggesting a submarine grotto. She turned then, opened the door, and walked back into the living room, to the window. Picked up the glasses. Put them on. Late-afternoon traffic strobed behind transparent vertical planes of something resembling bar code. "Whoa . . ." Then she remembered the headset. Put it on. "Hey," the voice said. The bar code vanished, leaving the cursor riding level with the windows of passing cars. "What was that?" Verity asked. "DMV. I was reading plates." "Where are you, Eunice?" "With you," said the voice, "looking out the window." Whatever this was, she knew she didn't want her first substantial conversation with it to take place in Joe-Eddy's living room. Briefly considering the dive bar on Van Ness, not that she felt like a drink, she remembered having recently been recognized there. There was Wolven + Loaves, a few doors up the street, but it was usually busy, the acoustics harsh even when it wasn't. Then she remembered 3.7-sigma, Joe-Eddy's semi-ironic caffeination-point of choice, a few blocks away, on the opposite side of Valencia. Excerpted from Agency by William Gibson All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.