Play with me

Agnese Baruzzi

Book - 2019

Two fingers are the only missing ingredients in this clever interactive book for young children. Who could resist putting their fingers into the two die-cut holes to make the active scenes come alive? Make the skier ski! Make the basketball player shoot! Make the swimmer swim! Just stick your fingers through the holes, and the characters on each page will come to life.

Saved in:

Children's Room Show me where

jBOARD BOOK/Baruzzi
0 / 1 copies available
Location Call Number   Status
Children's Room jBOARD BOOK/Baruzzi Due Mar 30, 2024
Subjects
Genres
Toy and movable books
Board books
Published
Kowloon, Hong Kong : Minedition [2019]
Language
English
Main Author
Agnese Baruzzi (author)
Item Description
Includes die-cut sections.
Physical Description
24 unnumbered pages : colour illustrations ; 17 cm
Audience
Preschool.
ISBN
9789888341719
Contents unavailable.
Review by School Library Journal Review

Toddler--PreS--This ultra-simple board book featuring short, straightforward sentences ("Walk with me." "Swing with me.") is made interactive by the addition of two die-cut holes. Readers insert their fingers into the holes, their fingers working as stand-ins for characters' arms or legs. Characters include an astronaut, a juggler, a soccer player, a skateboarder, and more, all depicted in bright, flat colors. A playful addition; little ones are likely to giggle uproariously as they--or their grown-ups--wiggle and walk their fingers on each spread.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Two fingers can slide through the two holes cut through the book to act as stand-ins for arms or legs of the characters within.Each scene represents a different sport, activity, or artistic pursuit, with the text a simple three-word invitation with the appropriate verb swapped in. For example, in the spread captioned "Swim with me," a bikini-wearing swimmer floats in an inner tube as readers' fingers act as kicking legs, and in "Walk with me," the readers' digits become an astronaut's legs on a spacewalk. The gimmick works well when the fingers act as legs, with the ballet dancing, swinging at the playground, and skateboarding pages some of the most satisfying. However, it is unclear what the fingers-as-arms are supposed to do in the "Celebrate with me" party spread and the volleyball scene. Baruzzi's highly saturated images with smooth lines feature one solo figure in each tableau. Only three people with darker-than-pale skin tones are depicted out of the 13 figures presented, and some of these activities veer toward stereotype (two of the children who look to be of African descent drum and play basketball). While the pages are thick, they are thinner than typical board-book stock and may not hold up well to robust play. Unsuccessful; look for offerings by Herv Tullet and Betsy Snyder for better versions of this gimmick. (Board book. 1-3) Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.