The good thieves

Katherine Rundell

Book - 2019

In 1920s New York City, a young girl with a deformed foot recruits her new friends, a female pickpocket and two circus performers, to help recover an emerald from her grandfather's mansion in upstate New York after he loses his home to an unscrupulous tycoon.

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Published
New York : Simon & Schuster Books for Young Readers [2019]
Language
English
Main Author
Katherine Rundell (author)
Edition
First edition
Physical Description
pages ; cm
Audience
690L
ISBN
9781481419482
9781481419499
Contents unavailable.
Review by Booklist Review

Rundell (The Explorer, 2017) imparts her childlike sense of wonder to her latest novel, a caper set in 1920s Manhattan, populated by gangsters, circus performers, and pickpockets. It's to this intoxicating scene that Vita Marlowe arrives with her mother, in order to move her ailing grandfather to England with them. As Grandpa recounts how conniving Victor Sorrotore tricked him out of his home, Hudson Castle, Vita devises a plan to steal back an emerald necklace hidden there and use it to buy back Hudson Castle. Passionate, intelligent Vita sneaks around the city, undeterred by her painful leg a polio souvenir recruiting uniquely talented kids for the execution of her plan. The intrigue and excitement of the heist plot is supported by fantastic historical elements, such as the indoor circus once held in Carnegie Hall. Vita tests her own limits, and readers will thrill at her cleverness, tenacity, and close escapes. For all the high-flying exploits, the narrative is anchored in familial love and the bonds of friendship, rendering it a satisfying read at every level.--Julia Smith Copyright 2019 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

After a swindling Prohibition-era robber baron cheats Vita's grandfather out of his crumbling family castle on the Hudson River, she and her mother sail from England to assist him. Vita, who developed keen throwing skills during a bout of polio, greets New York City "as a boxer greets an opponent before a fight." Left to her own devices, she meets three talented children: Silk, a pickpocket, and two burgeoning circus performers who live in Carnegie Hall. Russian Arkady is deeply in tune with animals, and Samuel, a boy from Mashonaland, secretly trains as a trapeze artist. To help her grandfather, Vita persuades them to join her in a heist: break into the castle and find an emerald necklace ("large as a lion's eye") that belonged to her beloved late grandmother. Rundell hallmarks abound--clever animals and children, themes of autonomy and cruelty (here frequently conveyed via the era's attitudes about ability and skin color). While the narrative build and heist occasionally succumb to unlikely moments, Rundell's (The Explorer) subtle telling and her protagonists' grit culminate in a dazzling tale of wild hope, lingering grief, admirable self-sufficiency, and intergenerational adoration. Ages 8--12. (Aug.)

(c) Copyright PWxyz, LLC. All rights reserved
Review by Horn Book Review

Twelve-year-old Vita travels from England to New York City with her WWI-widowed mother to help her grandfather after he is swindled out of his home (a small and rundown castle) by Victor Sorrotore, a real estate developer with criminal ties. While the adults accept that Hudson Castle is lost to the family, Vita is determined to get it back. She teams up with street-smart pickpocket Silk and two young circus performers, animal trainer Arkady and aspiring acrobat Samuel, who both have dreams beyond their families' expectations. The three evade the adults around them and launch an elaborate plot to retrieve a jewel and reclaim the castle, a caper that turns into a fight for survival when Sorrotore realizes that Vita can connect him to a gangland murder and sends a thug (named Dillinger) after her. Rundell's gift for pithy description-Vita belongs to "the kind of family that believed in long names, long cars, and long dinners"-brings the personalities and the world of Jazz Age New York to life. The main characters face personal challenges-Vita's polio-related disability, the racism Samuel encounters as an African immigrant-that help shape the story without defining the characters' identities. Trained ravens and a pair of jewel-encrusted tortoises add to the book's sense of quirky adventure, and the scope of the danger remains firmly in middle-grade territory. A solid historical novel that balances moments of introspection with an action-packed plot in a well-developed setting. Sarah Rettger November/December 2019 p.99(c) Copyright 2019. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

A Prohibition-era child enlists a gifted pickpocket and a pair of budding circus performers in a clever ruse to save her ancestral home from being stolen by developers.Rundell sets her iron-jawed protagonist on a seemingly impossible quest: to break into the ramshackle Hudson River castle from which her grieving grandfather has been abruptly evicted by unscrupulous con man Victor Sorrotore and recover a fabulously valuable hidden emerald. Laying out an elaborate scheme in a notebook that itself turns out to be an integral part of the ensuing caper, Vita, only slowed by a bout with polio years before, enlists a team of helpers. Silk, a light-fingered orphan, aspiring aerialist Samuel Kawadza, and Arkady, a Russian lad with a remarkable affinity for and with animals, all join her in a series of expeditions, mostly nocturnal, through and under Manhattan. The city never comes to life the way the human characters do (Vita, for instance, "had six kinds of smile, and five of them were real") but often does have a tangible presence, and notwithstanding Vita's encounter with a (rather anachronistically styled) "Latina" librarian, period attitudes toward race and class are convincingly drawn. Vita, Silk, and Arkady all present white; Samuel, a Shona immigrant from Southern Rhodesia, is the only primary character of color. Santoso's vignettes of, mostly, animals and small items add occasional visual grace notes. Narrow squeaks aplenty combine with bursts of lyrical prose for a satisfying adventure. (Historical fiction. 11-13) Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

The Good Thieves CHAPTER ONE Vita set her jaw and nodded at the city in greeting, as a boxer greets an opponent before a fight. She stood alone on the deck of the ship. The sea was wild and stormy, casting salt spray thirty feet into the air. All the other passengers on the ocean liner, including her mother, had taken sensible refuge in their cabins. But it is not always sensible to be sensible. Vita had slipped away and stood out in the open, gripping the rail with both hands as the boat crested a wave the size of an opera house. So it was that she alone had the first sight of the city. "There she is!" called a deckhand. "In the distance, port side!" New York climbed out of the mist, sky-high and gray blue and beautiful; so beautiful that it pulled Vita forward to the bow of the boat to stare. She was leaning over the railing, as far out as she dared, when something came flying at her head. She gasped and ducked low. A seagull was chasing a young crow, pecking at its back, wheeling and shrieking in midair. Vita frowned. This wasn't, she thought, a fair fight. She felt in her pocket, and her fingers closed on an emerald-green marble. She took aim, a brief and angry calculation of distance and angle, drew back her arm, and threw. The marble caught the seagull on the exact center of the back of its skull. The gull gave the scandalized cry of an angry duchess, and the crow spun in the air and sped back toward the skyscrapers of New York. * * * They took a cab from the docks. Vita's mother carefully counted out a handful of coins, and handed the driver the address. "As close as we can get for that, please," she said, and he took in her carefully mended hems and nodded. Manhattan sped past outside the window, bright bursts of color amid the storm-beaten brick and stone. They passed a cinema, its walls adorned with pictures of Greta Garbo, and a man selling hot lobster claws out of a cart. A tram thundered past at an intersection, narrowly missing a van advertising the Colonial Pickle Works. Vita breathed in the city. She tried to memorize the layout of the streets, to build a map behind her eyes; she whispered the names: "Washington Street, Greenwich Avenue." When the money ran out, they walked. They went as fast as Vita could go in the ferocious wind, suitcases in hand, along Seventh Avenue, dodging men in pinstripes and sharp-heeled women. "There!" said Vita's mother. "That's Grandpa's flat." The apartment building on the corner of Seventh Avenue and West Fifty-Seventh Street rose up, tall and stately in brownstone, from the busy pavement. A newspaper boy stood outside, roaring the headlines into the wind. Across the road from the apartment block stood a light-red-brick building, its facade arched and ornamented. Flagpoles protruded from its wall, and two flags flapped wildly. Above them, picked out in colored glass, were the words CARNEGIE HALL. "It all looks very . . . smart," said Vita. The apartment block appeared to purse its lips at the world. "Are you sure this is the place?" "I'm sure," said her mother. "He's on the top floor, right under the roof. It used to be the maid's apartment. It'll be a squeeze, but it's not for long." Their return ticket was booked for three weeks' time. Enough time, said Vita's mother, to sort out Grandpa's papers, pack his few things, and persuade him to come home with them. "Come on!" Her mother's voice sounded unnaturally bright. "Let's go and find him." The elevator was broken, so Vita half ran up the stairs to Grandpa's apartment, jerkily, as fast as her legs would take her. Her suitcase banged against the walls as she raced up narrow flights of stairs, ignoring the growing pain in her left foot. She came to rest, breathless, outside the door. She knocked, but there was no response. Vita's mother came, panting, up the final flight of stairs. She bent to pick the apartment key from under the mat. She hesitated, looking down at her daughter. "I'm sure he won't be as bad as we feared," she said, "but--" "Mama! He's waiting!" Her mother opened the door, and Vita went tearing down the hall; and then, in the doorway, she froze. Grandpa had always been thin; handsome and lean, with long fine hands and shrewd blue-green eyes. Now he was gaunt, and his eyes had drawn back into his skull. His fingers had curled inward into fists, as if every part of him was pulling back from the world. A walking stick leaned against the wall next to his chair--he hadn't needed a walking stick before. He had not seen her, and, just for that second, his face looked sculpted from solid grief. "Grandpa!" said Vita. But then he turned, and his face was transfigured with light, and she could breathe again. "Rapscallion!" He stood and Vita hurled herself into his arms, and he laughed, winded by the impact. "Julia," he said, as Vita's mother came in, "I only got your telegram three days ago, or I would have stopped you--" Vita's mother shook her head. "Just try to hold us back, Dad." Grandpa turned to Vita. "Smile again for me, Rapscallion?" So she smiled, at first naturally, and then, when he didn't look away, wider, until it felt like every single one of her teeth was showing. "Thank you, Rapscallion," he said. "You have your grandmother's smile, still." Vita's stomach suddenly clenched as she saw tears rise up in her grandpa's eyes. "Grandpa?" He coughed, and smiled, and cleared his throat. "God, it's good to see you. But there was no need." Julia pushed Vita toward the door. "Go and find your room, darling," she said. "But--" "Please," said her mother. Her face was white, and exhausted. "Now." "It's the one at the end of the corridor," said Grandpa. "More of a cupboard than a room, I'm afraid," he said. "But the view is very fine." Vita went slowly down the corridor, her suitcase in hand. She noticed how the floorboards squeaked; how the paint peeled from the wall. She pushed at the door. It stuck; she held on to the wall and kicked it with her stronger foot. It flew open, scattering thin shards of plaster. The room was so small she could practically touch all four walls at once, but it had a wooden wardrobe, and a window looking out over the street. Vita sat on the bed, pulled off her left shoe, and took her foot in both hands. She dug her fingers into the sole, pointing and flexing her toes, and tried to think. They had arrived. She should be thrilled. They had made it across the ocean, halfway around the world, and New York waited outside the window, stretching up to the sky like the calligraphy of a particularly flamboyant god. But none of that mattered at all, because Grandpa wasn't as bad as she had feared. He was worse. Vita's skirt pockets were full of gravel from the garden back home; she picked out the largest stones and began to throw them at the wardrobe door. It helped her think. A person watching might have noted that each hit the precise mathematical center of the wardrobe handle--but nobody was watching, and Vita herself barely noticed. Her mind was not on the stones. She had to do something to make it right. She did not yet know what, nor how, but love has a way of leaving people no choice. Excerpted from The Good Thieves by Katherine Rundell All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.