You wouldn't want to live without gaming!

Jim Pipe, 1966-

Book - 2019

"Humans have always loved to play games, from dice games in ancient Iran to board games in the Victorian period. Today, video games are more popular than ever, with players arguing passionately why one console is better than another. Discover the many uses of games: how they can be a teaching aid, exercise our bodies and brains, stimulate our creativity, bring people together."--Back cover.

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Subjects
Genres
History
Juvenile works
Published
New York : Franklin Watts, an Imprint of Scholastic Inc 2019.
Language
English
Main Author
Jim Pipe, 1966- (author)
Other Authors
David Antram, 1958- (illustrator)
Physical Description
32 pages : color illustrations ; 25 cm
Audience
1000L
Bibliography
Includes bibliographical references and index.
ISBN
9780531128145
9780531193624
  • Introduction
  • What makes a game?
  • Just can't stop?
  • Players vs machines
  • Epic wins, bad losers
  • In the zone
  • Brain games!
  • Join the clan
  • How long have you got?
  • From idea to game
  • Is gaming bad for you?
  • Immersive gaming
  • What's the future of gaming?
Review by Booklist Review

With a brightly engaging layout that boasts not a square inch of wasted space, the You Wouldn't Want to Live Without . . . series (6 new titles) continues to explore the ways in which a variety of things have shaped human life and development. From major technological developments to seemingly innocuous objects, the items profiled here all have ties to human history and still play important roles in life today. Gaming! explains how games teach life skills; over the centuries, they've changed greatly, as dice and board games have given way to electronic and video games. Cartoon graphics, bursting with cheeky attitude, will keep kids interested and prevent the fact-packed pages from getting too crowded. Plentiful back matter, eye-catching design, and a friendly tone make this series a consistent winner.--Maggie Reagan Copyright 2010 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.