Four dead queens

Astrid Scholte

Book - 2019

Keralie is the best pickpocket in all of the kingdoms of Quadara, but when she steals a "comm disk" and realizes a royal murder plot is afoot, she must learn who to trust and fast.

Saved in:
This item has been withdrawn.

Young Adult Area Show me where

YOUNG ADULT FICTION/Scholte Astrid
All copies withdrawn
Location Call Number   Status
Young Adult Area YOUNG ADULT FICTION/Scholte Astrid Withdrawn
Subjects
Genres
Science fiction
Fantasy fiction
Published
New York, NY : G. P. Putnam's Sons [2019]
Language
English
Main Author
Astrid Scholte (author)
Physical Description
413 pages ; 22 cm
ISBN
9780525513926
Contents unavailable.
Review by Booklist Review

Debut author Scholte manipulates multiple points of view and flashbacks to create an action-packed romance set in an alternative future. Seventeen-year-old Keralie is a master thief, working for her childhood pal and mastermind Mackiel until she scores a particularly attractive piece of technology known as comm chips and he betrays her. Desperate to save herself, Keralie swallows the chips and learns that the kingdom's four queens have been brutally murdered, and that she and handsome young Varin (from whom she stole the chips) are in serious danger. The four quadrants of Quadara, each ruled by a queen through matrilineal succession, are each fascinating and wholly different worlds (one focusing on art, another on technology), and Scholte has constructed intriguing back stories for not only these worlds but also the queens that ruled them. Issues of class, race, privilege, and family fealty are prominent, along with a healthy dose of conventionally formulaic romance. Clearly labeled chapters help the reader navigate intricate plotting.--Debbie Carton Copyright 2019 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

In this fast-paced debut by Australian author Scholte, a thief and a messenger engage in a race against time to unravel a conspiracy aimed at murdering the four queens who rule their nation, Quadara. Seventeen-year-old Keralie is a master "dipper," able to effortlessly steal just about anything, but her latest assignment takes a deadly turn when she's left in possession of evidence linked to the gruesome assassinations of the queens. Now on the run from her employer, her only ally is Varin, her former target. When the two attempt to take their information to the palace, they discover that events are even more complicated than they originally believed, and the assassin may be closer than they realized. While dodging murder and manipulation at every turn, the law-breaking Keralie and the scrupulously honest Varin find an unexpected emotional connection. Despite science fiction trappings-advanced technology such as genetic engineering and chips that record memories-this novel feels just like an epic fantasy. Scholte has created an intrigue-heavy adventure in a world filled with characters whom readers will want to revisit. Ages 12-up. Agent: Hillary Jacobson, ICM. (Feb.) © Copyright PWxyz, LLC. All rights reserved.


Review by School Library Journal Review

Gr 8 Up-Quadara is a divided but united nation with each of its four quadrants ruled by a different queen. The four rule a matriarchal society with absolute dominion over their area but work together to unite Quadara for common survival. Keralie is a skilled thief in one of the quadrants who steals memory chips from Varin, a messenger. Their lives are entwined when Keralie consumes the memories, therefore experiencing them for herself. These memories are of the violent deaths of each of the queens, leaving Quadara without a single ruler. Yet no news of these brutal murders has left the palace and the people are unaware. Keralie and Varin race to solve the murders with the hope of helping their nation somehow and bring what little information they have to the advisors. When they arrive however, they have audience with a queen. One who was murdered, adding more questions than answers for Keralie and Varin. At first glance this book is reminiscent of the Veronica Roth's "Divergent" series mixed with "Red Queen" books by Victoria Aveyard. However, the story takes unexpected turns, has complicated characters who develop over time, and ends unpredictably. VERDICT A recommended addition to young adult fantasy/dystopian collections, particularly where regal sagas are popular.-Sarah Voels, Cedar Rapids Public Library, IA © Copyright 2019. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

A thief is endangered by accidentally acquired regicidal evidence. Keralie, a top thief working for her childhood friend Mackiel, steals a case of comm chipstechnology that holds embedded memories and implants them in another person's mindfrom a messenger. When Varin, the messenger, who has a degenerative eye condition, coerces Keralie into helping him recover them, they run afoul of Mackiel andas a power playKeralie ingests the comm chips, receiving memories of Quadara's queens being assassinated. In each of Quadara's four quadrants, a queen lives and rules, following strict laws. Other than Keralie's, the other viewpoints in the book are close third-person following the queens, revealing palace secrets and their grisly ends while they try to find the assassin, interspersed with Varin and Keralie's efforts to stay alive while figuring out what to do with the information they have. This structure relies on timeline manipulation, which is deftly handled and results in exponential payoffs the deeper into the book the reader gets. The inventive worldbuilding, though occasionally superficial, features vastly different quadrant cultures (e.g., one high tech, one without electricity). The distinctive charactersstrong queens and wonderfully flawed Keralieare as appealing as the murder-mystery plot. Most characters are white like Keralie; Varin has dark hair and tan skin, and two of the queens are dark-skinned.Scholte's stand-alone debut marks her as an author to watch. (Fantasy. 13-adult) Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

Iris Queen of Archia   Rule one: To protect the fertile lands of Archia, the queen must uphold the society's humble but hardworking way of life.   Iris shifted uncomfortably on her throne, rearranging her stiff skirts. The midday sun streamed down from the domed ceiling, hitting the elevated golden dial beneath it. The nation of Quadara was engraved upon the face, with thick ridges representing the walls that divided the land. An amber globe sat in the center of the dial and fractured the sunlight into rays, highlighting hundreds of cursive words etched into the throne room's marble walls. The words reminded each queen, and those who visited court, of the approved transactions between quadrants and the strict rules the queens must abide by. Queenly Law.   The four thrones, and their respective queens, sat in a circle around the dial. While the quadrants remained divided, the queens ruled from the same court.   Together, yet apart. Each looked out upon her section of the circular room, a painted crest to signify where her quadrant began.   Iris's next appointment stepped from around the partition that separated court visitors from the queens. She glanced at one of her sister queens, Marguerite, sitting beside her. Marguerite raised an eyebrow in amusement as the man bowed, his nose grazing the polished marble at his feet. He stood upon the Archian crest: a rural island bordered by branches, leaves and flowers with a stag atop a mountain, depicted in bold golden swirls.   Now thirty years old, Iris had not seen her homeland of Archia for twelve years. But for as long as she lived, she would never forget the crisp air, the lush forests and rolling hills.   When the man straightened, he still wouldn't meet her eyes. A shame, for she had lovely eyes.   "My queen," the man's voice trembled.   Good . Iris cultivated fear. A time-consuming but worthwhile pursuit.   She knew Archia could easily be perceived as the least formidable of all the quadrants, as Archians mostly kept to themselves, rarely crossing the channel to the mainland due to their general distrust for machinery. They focused on physical work and living good, if somewhat modest, lives.   "Speak." Iris waved a hand at the man before her. "I don't have all day."   A trickle of sweat ran down the man's brow and onto the tip of his nose. He didn't wipe it away. Iris twitched her nose in sympathy--the only sympathy he'd get.   "I have come here to ask you for power," the man said. She scowled, and he quickly clarified, " Electricity --we need electricity."   Iris had to remind herself he was the Archian governor, although the title held little authority in her eyes. The queens were the power. No one else.   Power was a game, and over the years, Iris had perfected it. " Need electricity?" Iris leaned forward. "No."   While the other quadrants had electricity, Archia continued to use only what could be wielded by hand and heart --a traditional Archian proverb.   Finally, the governor brought a shaking hand to wipe his brow.   "Electricity would allow for machines," the governor continued. "The workers are struggling to keep up with this year's delivery schedule set by Toria. Please consider, my queen."   She sat back and let out a breathy laugh. "You know better than to ask this of me." It was true that Quadara's population continued to grow, and no matter what they'd tried, all quadrants other than Archia remained barren.   Quadara's divided nation was an ecosystem, each quadrant playing its part. Archia provided crops and natural resources; Eonia developed medicine and technology; Ludia provided art, fashion and entertainment; and Toria arranged imports and exports between the quadrants. And Queenly Law upheld the system.   Archia was the nation's only hope. Which was why Iris needed to protect her homeland at all costs. She couldn't risk overharvesting the land with the use of machines. If they destroyed Archia, Quadara would starve.   While some might still consider Archia primitive, it was not weak. Not while Iris ruled.   The governor's bottom lip jerked outward. "I know we are not meant to take technology from other quadrants, but--"   "Then you bore me with this conversation because . . . ?"   "Perhaps you should allow this?" Marguerite asked. At forty, she was the eldest and longest-reigning queen, and often the voice of reason. Even though her last appointment for the day had been canceled, she continued to watch court with interest. Like all Torians, her curiosity for other cultures could not be satiated.   An utter waste of Marguerite's time , Iris thought. She snapped her gaze to her sister queen. "This doesn't concern you, Marguerite." Her tone was forgiving, though; meddling was in the Torian queen's nature.   Marguerite tucked a graying curl of auburn hair behind her ear. "You'll remember I asked Corra to have her doctors develop an inoculation to prevent the blood plague from spreading further. Sometimes we must bend the rules, but not break them."   Iris tilted her head to see Corra's braided black hair, tied up in the common Eonist way, her gold crown gleaming against her dark brown skin. But the twenty-five-year-old queen of Eonia did not glance back at the mention of her scientists. Stessa, however, the queen of Ludia, looked over and grimaced, as though Iris was annoying her. She probably was, for everything Iris said or did seemed to annoy the sixteen-year-old queen.   "An entirely different situation," Iris said to Marguerite, ignoring Stessa's glare. "The plague threatened to wipe out your people. The inoculation was a one-off intervention; it did not significantly alter your quadrant. Even if I allowed machinery for a short amount of time, how would we return to our old ways? I can't risk it."   Marguerite gave her an understanding, but amused, smile, as though she thought Iris was being stubborn for the sake of being stubborn.   "No," Iris said, turning her attention back to the Archian governor. "Electricity is not from our quadrant; therefore, we shall never have it. We will not be aided by machines and their automatic witchery."   Iris had seen what technology had done to Eonia, and she would not have the same happen to her quadrant. With their mostly frozen and inhospitable land in the far north of the nation, Eonia had no option but to focus solely on technological advancements, and even genetic alteration, to survive. In turn, they had lost a part of their humanity. Or so Iris thought. She couldn't help but look at Corra once more.   Iris did not miss the governor's glance to the string of electrical chandeliers hanging in the four passages that led to the central throne room. Iris knew it appeared as though she enjoyed the pleasures of all the quadrants, but the governor didn't know that Iris still read by candlelight and bathed in the natural warm springs in her private garden rather than use the palace's heated water system. She wasn't about to discuss her hygiene regimen with him.   When he failed to respond, Iris raised a brow and asked, "Anything further?"   The governor shook his head.   "Good," she replied. "And if anyone wishes to quarrel with my decision, then they know where to find me. The palace is always open to my people."   With that, she stood and stepped down from the dais, leaving court to her sister queens.   ____________   IRIS DECIDED TO SPEND the remainder of the day in her cultivated palace garden. Growing up, she had enjoyed countless hours in the immaculate grounds that surrounded her childhood home. It was there where she had imagined her reign and how she would rule an entire quadrant. Iris had been a solitary child, and while she had thought she'd prepared herself to be queen, she had not expected anyone could be capable of influencing her reign.   Or her heart.   The garden was located in the Archian section of the palace, split in four as the nation itself. The garden sat outside the golden dome, perched on the cliff overlooking the channel toward the neighboring isle of Archia. Long ago, one of her ancestors had demanded access to nature--to life. Queenly Law decreed the queens were never to leave the palace--for their safety and to ensure they weren't moved by external influences.   Iris would never set foot in her quadrant again, never soak in the beauty of Archia or see the stags and deer roam the mountains.   She sat back in her wooden settee; it sank into the grass while her black skirt swallowed the frame. She removed her heavy crown and placed it on the table beside her. She tilted her head, enjoying the sunlight on her pale skin. The warm springs bubbled nearby, reminiscent of the gentle brook that trickled not far from her childhood home.   This would have to do.   Also dictated by Queenly Law, Iris had been raised by adoptive parents outside the palace in the region she would one day rule. But while she'd been raised in a humble stone cottage, she'd never wanted for anything. She didn't know how to want for things she'd never seen, never experienced. She learned all she could about her land, the animals and her people. And Quadara's dark past.   Archia had been an untouched refuge from the nation's troubles for hundreds of years; in fact, it wasn't until Toria had built their boats and traveled to the west that the lush island was discovered. The rest of the nation had grown desperate, their natural resources nearly depleted. And there was Archia, ripe for the taking.   While the distinct regions had each developed strengths and resources, they shared the same weakness. Jealousy.   And so began the Quadrant Wars. They lasted nearly a decade, with thousands of lives lost. During this time, the other regions attempted to conquer Archia. But their plans were foolish. As rearing livestock was foreign to Eonists, Torians grew restless and wanted to discover new lands, and Ludists didn't want to dirty their elaborate outfits by tending to the crops.   Then the founding queens of Quadara built the walls to separate the regions, finally ending the Quadrant Wars. The walls provided space to breathe, allowing the quadrants to continue to evolve independently, and harmoniously.   Archia was once again safe.   Iris left her homeland for the first time on her eighteenth birthday, when she had been informed her mother had died. She sailed across the channel on a Torian vessel toward the palace. She took to her new world and throne without blinking, insisting she attend court minutes after her mother had been laid to rest beneath the palace. That evening she had stayed awake until the early morning, reading books on Archian history and diplomacy. Nothing could shake Iris. Not even the death of her mother.   Iris opened her green eyes to the vibrant blue sky--enjoying the break from the enduring golden palace. With the palace enclosed by a glass dome, every room, and everything within it, was cast in a golden hue. Even at night, the corridors blurred into a deep amber, as though darkness would not dare caress the queens with inky-black fingers.   When Iris looked to the clouds in the sky, she thought of her father. Not the father whose blood she shared--a man who'd never been identified by her mother--but the man who had raised her in Archia. When she was a child, he'd told her about the queens above, the deceased queens who lived in the quadrant without borders, watching the relatives they'd left behind. When she was alone, she would look to the clouds and share her gravest fears and most wondrous dreams, knowing her secrets were safe with them. Her most loyal confidants.   Then she came to the palace and met the queens. They spent every evening together--often staying up beyond a "respectable" hour to discuss their childhood, families and quadrants. Iris was no longer alone.   Still, she often looked to the sky, but now she spoke to her father, long dead.   "Father, I have not wavered," she said. "Queenly Law is, and will always be, paramount. However, there are certain rules that pertain to the queens, to me , that I have come to see as irrelevant over the years." Even speaking the words aloud felt wrong. Iris shook her head. She would need to be stronger, be a woman with an iron backbone. "We are the queens. We should be able to change the rules that do not affect the quadrants and the peace we uphold. We should have some control over our own lives." She shook her head. "I will continue to fight for Archia and protect all we have, but I want more." She shook her head again, thinking of the governor's request. "Not more for Archia, but for me." She hated how weak she sounded.   "I have a plan." She let out a weighted breath. "I've been too many years silent. But no longer. Tomorrow things will change. Queenly Law will change. Tomorrow I will--"   A bee pricked her throat. An intense bite, followed by a dull ache. Bees, and all other bugs and insects, were supposed to have been eradicated from the garden by a spray. Another wonderful Eonist creation , Iris thought wryly. Iris didn't object to sharing her garden with the creatures that should come with it. But the advisors had insisted it was best, for Iris's safety.   A smile appeared on Iris's face; perhaps nature had conquered technology in the end, beating out the spray. She couldn't wait to gloat about her findings to Corra at tonight's evening meal.   The bee's sting grew more painful, to the point where Iris was unable to swallow. Saliva pooled in her throat. Was she allergic?   She brought a hand up to the bite and found a gaping ridge of skin. When she pulled her hand back, it was darkened with blood. A wail gurgled from her lips.   A figure loomed over her, teeth gleaming with menace and delight. A thin knife reflected a slice of sunlight, dripping red.   Fury flashed through her as hot blood spilled down her neck. Her arms flung backward, knocking her crown to the floor.   An outrage! I am the Archian queen! How dare someone cut my thr-- Excerpted from Four Dead Queens by Astrid Scholte All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.