Game design

Jennifer Hackett

Book - 2017

"Learn how video games are designed and find out how you can create games of your own."--

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Subjects
Published
New York : Children's Press [2017]
Language
English
Main Author
Jennifer Hackett (author)
Physical Description
48 pages : color illustrations ; 22 cm
Audience
880L
Bibliography
Includes bibliographical references and index.
ISBN
9780531235034
9780531241462
  • Press start!
  • Choose your player
  • Types of games
  • Games of the future.
Review by School Library Journal Review

Gr 2-5-For kids who thrive on the excitement of fast cars, video games, movies, and robots, these titles look behind the scenes and test readers' knowledge with activities to see if they've got the right stuff. The focus is largely on the people who make things happen, such as engineers who study the forces that act on a race car and animators who strive to make the digital world as realistic as possible. Artists, writers, and programmers are related jobs that utilize game design. Glimpses from history, time lines, and short bios provide a big picture of development, and an archival photo of the first animation machine (the zoetrope, invented in 1834) is fascinating. "Build It!" activities include making a 3-D model or a flip-book. STEM connections, such as explaining how "frame rate" determines clarity of a movie or how biomimicry, copying animal movements and patterns found in nature, relates to animation, offer curricular tie-ins. At the start readers are asked to guess a true or false statement, then must read on to find out. VERDICT Beyond its high-interest appeal, this interactive series bears consideration for its challenging vocabulary and STEM ties. © Copyright 2017. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.