- Series
- True book.
- Subjects
- Genres
- Animated films
- Published
-
New York, NY :
Children's Press, an imprint of Scholastic Inc
[2018]
- Language
- English
- Physical Description
- 48 pages : color illustrations ; 22 cm
- Bibliography
- Includes bibliographical references and index.
- ISBN
- 9780531235041
0531235041
9780531241479
0531241475 - Main Author
- Lights, camera, action! : how did animation get its start?
- From storyboard to big screen : how are today's animated films made?
- Tools of the trade : how do different types of animation work?
- The big truth! : Animation is everywhere! : how is animation used in areas other than filmmaking?
- The future of animation : What will animation look like in the next 10 years?
- Build it! make a flipbook
- Build it! animate a character
- True statistics.
Gr 2–5—For kids who thrive on the excitement of fast cars, video games, movies, and robots, these titles look behind the scenes and test readers' knowledge with activities to see if they've got the right stuff. The focus is largely on the people who make things happen, such as engineers who study the forces that act on a race car and animators who strive to make the digital world as realistic as possible. Artists, writers, and programmers are related jobs that utilize game design. Glimpses from history, time lines, and short bios provide a big picture of development, and an archival photo of the first animation machine (the zoetrope, invented in 1834) is fascinating. "Build It!" activities include making a 3-D model or a flip-book. STEM connections, such as explaining how "frame rate" determines clarity of a movie or how biomimicry, copying animal movements and patterns found in nature, relates to animation, offer curricular tie-ins. At the start readers are asked to guess a true or false statement, then must read on to find out. VERDICT Beyond its high-interest appeal, this interactive series bears consideration for its challenging vocabulary and STEM ties. Copyright 2017 School Library Journal.
"Learn about the history of animation and find out how animated films are made today"--
Review by Publisher Summary 2Find out what it is like to work as an animator, what is in story for the future of animation, and more.From Steamboat Willie to Finding Dory, the world of animation has seen many changes over the years. But one thing that always stays the same is animators' commitment to creating amazing entertainment. Readers (Grades 3-5) will learn how animation was invented, how the technology behind it has changed over time, and how the latest animated films are made.