Girls who code Learn to code and change the world

Reshma Saujani

Book - 2017

Introduces the relevance of coding and shares down-to-earth explanations about coding principles and real-life stories of women programmers who work at such places as Pixar and NASA.

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Subjects
Published
New York, New York : Viking, an imprint of Penguin Random House LLC 2017.
Language
English
Main Author
Reshma Saujani (author)
Other Authors
Andrea Tsurumi (illustrator)
Item Description
"Reshma Saujani: founder of Girls Who Code and the creator of the national movement to closed the gender gap in tech."--Cover.
Includes index.
Physical Description
168 pages : illustrations ; 24 cm
ISBN
9780425287538
  • Hello, World
  • 1. Why Coding?
  • 2. How to Talk to Your Computer
  • 3. Putting It All Together
  • 4. Getting Started
  • 5. Cracking the "Code"
  • 6. Debugging
  • 7. Video Games
  • 8. Digital Art and Design
  • 9. Robots
  • 10. Websites, Mobile Apps, and Online Security
  • Conclusion
  • Glossary
  • Acknowledgments
  • Index
Review by Booklist Review

Saujani, founder of Girls Who Code (a national nonprofit organization that educates young women with computing skills), is on a mission to close the gender gap in technology. With the help of multicultural girls, represented in appealing tween- and teen-friendly cartoon images, the author introduces the concept of coding, some of its terminology, and its problem-solving process. Using a conversational tone and easy-to-understand examples (such as comparing coding to stringing different patterns of beads), she also explains numerous real-world applications of coding, including digital art, websites, mobile apps, animation, video games, and robots. The text does not teach specific coding skills or languages (although they are represented graphically), but readers who are studying these on their own will benefit from chapters on design, debugging, and other related topics. Particularly eye-opening are interviews with current female coders in high-tech fields and with the featured multicultural girls, all of whom describe projects on which they've worked. Above all, this book makes coding less intimidating and more inspiring to today's young women.--Leeper, Angela Copyright 2017 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

Saujani, a former public advocate and Congressional hopeful, founded the nonprofit Girls Who Code in response to gender imbalance in the tech industry. In this accessible guidebook, she introduces five diverse girl characters (rendered in Tsurumi's two-color cartoons, and also starring in a companion series of novels) who voice their questions and concerns in dialogue balloons ("Umm... I'm not sure I understand what a programming language is and why there are different ones"). As readers learn about designing, building, and testing coding projects, the girls' growing confidence is evident. Saujani also introduces past female tech pioneers and includes advice from women currently working in various industry roles. For readers new to coding and computer science, Saujani makes its importance and potential clear, showing girls that coding is, in essence, a problem-solving tool that they can use to invent, explore, and take charge. Ages 10-up. Author's agent: Richard Pine, Inkwell Management. Illustrator's agent: Stephen Barr, Writers House. (Aug.) © Copyright PWxyz, LLC. All rights reserved.

(c) Copyright PWxyz, LLC. All rights reserved
Review by School Library Journal Review

Gr 5-8- Saujani, the founder and CEO of Girls Who Code, a national nonprofit organization working to close the gender gap in technology, provides an introduction to coding and the careers that might use it. Besides information on debugging programs and uses for programming skills, there are interviews with people in different code-related careers and profiles of women in the field, such as Margaret Hamilton and Grace Hopper. The author's passion and commitment to the topic is transmitted in her reading of the title. VERDICT An engaging introduction to computer science and coding that any child interested in computer science and technology should explore.-Denise A. Garofalo, Mount Saint Mary College, Newburgh, NY © Copyright 2018. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

Saujani, founder and CEO of the organization Girls Who Code, expands her campaign to inspire girls to develop computing skills and overcome inequities in the tech field with this solid introduction to coding. The narrative incorporates historical background and highlights female success stories. Comic illustrations depicting a diverse cast of girls accompany clear instructions and diagrams and approachable discussions of coding basics. Glos., ind. (c) Copyright 2018. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

A guide to get girls into coding, written by Saujani, the founder of the Girls Who Code organization, with Hutt's assistance.Rather than serving as a manual for a specific coding language, this book has two focuses: encouraging girls that coding is something they can do and guiding them to entry points that will make programming relevant to their specific interests. Internalized societal messages about girls' STEM abilities and the pressure on girls to be perfect are addressed head-on through spotlights on women in programing history and interviews with impressive women working in programming (such as Danielle Feinberg of Pixar, who tells how a bug in her code created an amazing new effect). After obligatory computer history, the chapters are organized first with programming logic and theory that will serve regardless of the programming language used (including creative prompts to nurture new ideas and give young programmers confidence), and then into the fun to be had programming applicationsapps, games, digital art, robots, etc. These segments feature interviews with real Girls Who Code teams speaking of how they created successful projects, and a multicultural cartoon cast appears in comic strips working on specific projects. Having demonstrated what projects each programming language is for, the resources at the end direct girls to code tutorials so they can start their own projects. Final art not seen. An encouraging supplementary resource for young coders. (glossary, index) (Nonfiction. 9-16) Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.