C# programming in easy steps

Mike McGrath, 1956-

Book - 2016

"C# Programming in easy steps will teach you to code applications and demonstrates every aspect of the C# language that you will need to produce professional programming results. Its examples provide clear syntax-highlighted code showing C# language basics including variables, arrays, logic, looping, methods, and classes,"--Amazon.com.

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2nd Floor 005.133/C#/McGrath Due Apr 22, 2024
Subjects
Published
Leamington Spa, Warwickshire : In Easy Steps [2016]
Language
English
Main Author
Mike McGrath, 1956- (author)
Item Description
Includes index.
Physical Description
192 pages : color illustrations ; 23 cm
ISBN
9781840787191
  • 1. Getting started
  • Introducing C#
  • Installing Visual Studio
  • Exploring the IDE
  • Starting a Console project
  • Writing your first program
  • Following the rules
  • Summary
  • 2. Storing values
  • Creating variables
  • Reading input
  • Employing arrays
  • Casting data types
  • Fixing constants
  • Summary
  • 3. Performing operations
  • Doing arithmetic
  • Assigning values
  • Comparing values
  • Assessing logic
  • Examining conditions
  • Setting precedence
  • Summary
  • 4. Making statements
  • Branching with if
  • Switching branches
  • Looping for
  • Looping while
  • Iterating for each
  • Summary
  • 5. Devising methods
  • Creating function
  • Passing arguments
  • Overloading methods
  • Refactoring code
  • Summary
  • 6. Handling strings
  • Discovering string features
  • Manipulating strings
  • Joining and comparing strings
  • Copying and swapping strings
  • Finding substrings
  • Formatting strings
  • Formatting date strings
  • Summary
  • 7. Accessing files
  • Writing a file
  • Appending to a file
  • Reading text and lines
  • Streaming lines
  • Manipulating input and output
  • Summary
  • 8. Solving problems
  • Detecting real-time errors
  • Fixing compile-time errors
  • Debugging code
  • Setting breakpoints
  • Catching run-time errors
  • Getting help
  • Summary
  • 9. Creating objects
  • Encapsulating data
  • Creating multiple objects
  • Initializing class members
  • Inheriting class properties
  • Calling base constructors
  • Hiding base methods
  • Directing method calls
  • Providing capability classes
  • Employing partial classes
  • Summary
  • 10. Controlling events
  • Starting a Forms project
  • Adding visual controls
  • Writing functional code
  • Gathering text entries
  • Ticking option boxes
  • Showing user messages
  • Calling system dialogs
  • Creating application menus
  • Making menus work
  • Importing audio resources
  • Summary
  • 11. Building an application
  • Planning the program
  • Assigning fixed properties
  • Designing the layout
  • Setting dynamic properties
  • Adding runtime function
  • Testing the program
  • Publishing the application
  • Summary
  • 12. Targeting devices
  • Starting a Universal project
  • Inserting page components
  • Importing program assets
  • Designing the layout
  • Adding runtime function
  • Testing the program
  • Adjusting the interface
  • Deploying the application
  • Summary
  • Index