The magician's key

Matthew Cody

Book - 2016

Max, nearly thirteen, is determined to find her way back to Summer Isle to reunite with her brother and the children of Hamelin.

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Subjects
Published
New York : Alfred A. Knopf [2016]
Language
English
Main Author
Matthew Cody (author)
Edition
First edition
Physical Description
318 pages : illustrations ; 22 cm
ISBN
9780385755269
Contents unavailable.
Review by Booklist Review

For those who have not yet read the first book in the Secrets of the Pied Piper series, there are spoilers ahead! The end of The Peddler's Road (2015) saw the Piper break free of his prison on the magical Summer Isle, as Max was transported back to the regular world. Max's younger brother Carter, on the other hand, remains stranded in the Summer Isle, and she is determined to rescue him at any cost. Together with her elfin housekeeper, she seeks out the vile magician Vodnik, rumored to control the only entrance to the magical land. As Max begins her quest, Carter embarks on one of his own, which draws him into the path of the Piper himself. Meanwhile, the children of New Hamelin must fight to protect their city from an onslaught led by the new rat king. Very much a journey book, this primes the plot for more dramatic developments in the next installment. Max and Carter both undergo personal revelations, and the enticing mix of danger and magic will please series fans.--Smith, Julia Copyright 2016 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by School Library Journal Review

Gr 4-7-Book 1 of Cody's trilogy introduced modern siblings Max and Carter and a posse of centuries-old children lured by the Pied Piper from Hamelin, Germany, to a magical island. The second volume finds Carter trekking through the fairy tale-infused Summer Isle with several New Hameliners, plus a feisty elf and a dim-witted kobold, alternately fleeing from and seeking out Slavic witches, human-size rats, and the villainous Piper himself. Sister Max-abruptly returned to the real world at the end of the first installment-teams up with an elfling and a trollson to defeat a nefarious magician and make it back to the Isle to rescue Carter and their parents. Like the earlier title, this novel juggles a convoluted cast of characters with shifting allegiances and often opaque motivations, who traverse vast distances both in the real and magical realms. With so many elements in play, the better-developed characters from The Peddler's Road receive less differentiation here, though Cody deserves credit for making new villain Vodnik a figure of grotesque cruelty but keeping him from being too terrifying. The narrative sprawl prevents readers from investing fully in any of the main characters, and the first book's touching sibling dynamic-Max's protectiveness in tension with Carter's hard-won independence-suffers as the pair navigate separate worlds. In addition, some readers may be uneasy when the Piper magically "fixes" Carter's physical disability without consulting the boy. Still, derring-do abounds, fantastical creatures flourish, and (some) foes are vanquished. VERDICT Fans of The Peddler's Road will likely enjoy this somewhat ungainly second installment in this folktale adventure series.-Robbin E. Friedman, Chappaqua Library, NY © Copyright 2016. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

Carter is still trapped in the Summer Isle with the Pied Piper; separated, big sister Max is desperate to return to Carter and the other Hamelin children. The growing cast has become unwieldy, and a magical-cure trope disrupts what began as a thoughtful depiction of Carter's mobility impairment. Nevertheless, this middle book has a clear thematic arc; each parallel narrative reaches a satisfying, dramatic resolution. (c) Copyright 2017. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Following the events of The Peddlers Road (2015), 12-year-old Max is desperate to return to the Summer Isle where her brother, Carter, is trapped with the children the Pied Piper led away from the town of Hamelin.However, the only path between the lands is through a hidden and locked door. Thankfully, the white girl possesses a magical map. The key, however, proves more difficult to find. An evil magician claiming to have a Key of Everything is her only hope, but dealing with a man who employs a zombie as his butler and steals peoples souls seems like no hope at all. Max and Carter can count on the aid of trolls, goblins, and elves as well as the children of Hamelin. But the most surprising and dangerous friend is the Pied Piper himself. Chapters feature multiple story threads on both sides of the locked door. Characters are much more complex and interesting in this sequel than in the previous book, making this a definite upturn from the lackluster start to the trilogy. The intersection of magic and modernity provides an interesting forum for the discussion of racial profiling, disenfranchised individuals, and the effects of evil in the world. Able writing and storytelling weave these themes into a story that wont disappoint. Depth and complexity are added to great effect in this second installment. (Fantasy. 9-12) Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

Chapter One     The little cobbler's shop at the corner had no customers. At least, warned Mrs. Amsel, not customers as such. In their few weeks of journeying together, Max had learned that when Mrs. Amsel said something like that, it was almost always cause for alarm. The diminutive housekeeper was prone to dangerous understatements.   So when Mrs. Amsel came stumbling backward out of the cobbler's doorway, looking like she'd been standing downwind of a hurricane, Max wasn't exactly surprised. The old woman's flower-print cardigan sweater was matted with dust and bits of shoe leather, and her ever-present kerchief had been blown askew, so that her small pointed ears--a trademark of her peculiar lineage--peeked through hair that showed gray at the roots.   "Such rudeness!" exclaimed Mrs. Amsel in her thick -accent. She hastily rearranged the kerchief around her head, hiding those distinctive ears from view.   "Let me guess," said Max. "He doesn't know anything about elves and he's never heard of any place called the Summer Isle and he wants us to leave him alone and never come back. Pretty much sum it up?"   Mrs. Amsel muttered something in German under her breath, something that would make the woman blush if Max had been able to translate it. "And there is something else in there, protecting him," said the little woman. "I'm not sure--​a poltergeist, maybe. Can you believe it? Not a strong one, I don't think. Just blows stuff around--but still, so very rude."   "I'm going in," said Max.   "What? No, meine Liebe," said Mrs. Amsel. "Forget him. We'll have better luck with the next one."   "That's what you said about the last three! I'm tired of everyone slamming the door in our faces and playing dumb. All we want to do is ask a few questions."   "They are rude," agreed Mrs. Amsel. "I always ask politely, but these provincial elflings have no manners."   "So maybe we need a change of strategy," said Max. She looked up at the closed door, the windows with the shades pulled low. Her mouth hardened to a straight line as she made up her mind. "Maybe we need someone who can be rude right back."   "But be careful! He is already angry."   "I've faced worse than him, believe me," said Max, and it was true. For the most part, Max's nearly thirteen years on this planet had been an uneventful stretch punctuated by fights with her younger brother and one impulsive morning when she'd decided to dye her hair bright pink. But in the last month, Max had traveled to a magic land, battled rat creatures and escaped a witch, walked over a troll bridge and bartered with ghosts. Now she was back on earth, but her brother was still trapped on the Summer Isle and her mother and father had mysteriously gone missing. All Max had was the little housekeeper for company. Like it or not, Max had packed a lot of experience into a very short amount of time. She felt confident she could handle a shoemaker and his magic wind.   The cobbler's shop was a single-story chateau nestled at the corner of a winding side street in a village so tiny it didn't appear on most maps. While the rest of the village could be called quaint, on this lone street the houses were either boarded up and abandoned or in such a state of disrepair that one had to wonder how anyone managed to live there at all. Weeds erupted through cracks in the brick sidewalk, desperate to reach the sunlight that failed to penetrate the seemingly endless shade. It was an odd place to find a shoe shop, but it was exactly the sort of place you'd expect to find a little hidden magic.   Mrs. Amsel had explained that those with magic blood lived in remote places because they eschewed technology, especially electronics. Electricity and magic were dual energies that did not mix well. Nothing could make a spell go awry like booting up a laptop. And Mrs. Amsel claimed that simply having elf blood in her veins was the whole reason she couldn't get her microwave clock to stop blinking twelve.   On this evening, on this particular street, Max and Mrs. Amsel were the only souls in sight. This was good because, though she hadn't said anything yet to the little house-keeper, Max was pretty sure they were being followed. It was mostly a sense she had, the feeling of being watched that had gotten stronger over the past several days. A few times she thought she'd glimpsed a tall figure standing in the shadow of a building or in the shade of an alleyway. She'd seen such a figure before, back in Hamelin where their whole adventure had begun. Max hoped that this time the shadows were just shadows, and that her instinct was wrong. But she feared it wasn't.   All the more reason for urgency. Max wouldn't let them be turned away again. A little sign hung on the door that was the French equivalent of out for lunch. The sign had been hanging there unchanged since early in the morning, and it was now nearing suppertime.   There was no doorbell chime to announce her entrance, which made sense because some elflings were superstitious and avoided things like cold iron and the chiming of bells, though they didn't seem to bother Mrs. Amsel in the slightest. In fact, she often talked about how she missed listening to the church bells of Hamelin. Not Max. She missed the sounds of traffic and people speaking English back in her own home in New York. She missed such things terribly. What had been intended as a short visit, just a quick research trip to Germany so that Max's father could work on his new book, had turned into something else entirely. Now her parents were missing and her brother was stranded in a land of magic, and Max didn't know how to help any of them.   She was not leaving this shop without some answers.   The inside of the shop smelled of leather and polish, and it was filled with racks of shoes in various states of disrepair. An antique cash register sat on the countertop, and across from it a small man sat hunched over his cobbler's work-station. He was as bald and knobby as an old potato, with two enormous pointy ears that twitched as he pried the soles off a pair of work boots.   The floor was covered with scraps of thread and flaps of leather that had been scattered everywhere, as if someone had left a window open in a storm.   The cobbler barked at Max in French without bothering to look up from his work.   "Excuse me," said Max. "Do you speak English?"   "Hmm?" answered the cobbler. "American? Are you with the old woman? I told her I don't have anything to say to you."   Max felt a very slight ruffling breeze brush past her. Little more than a sigh, but enough that it made her second-guess her decision to come in. She'd seen enough magic in her life to know that she didn't like it. A glance over her shoulder reassured her that Mrs. Amsel was waiting anxiously on the stoop.   "I just have a few questions," said Max, turning back to the cobbler. "It won't take any time at all."   The cobbler slammed one of the work boots down on his table and hopped off his stool. The seat had added a few much-needed inches of height to the little fellow, and now as he marched out from behind his counter, his head barely came up to Max's chin. His ears stuck out from his head like wings spread for takeoff.   "Don't take this the wrong way," said Max. "But don't people around here stare--"   "I don't usually get visitors," the little man snapped. "Most people can read the sign on the door."   "We're looking for information . . ."   Max's words were lost in a sudden gust that forced her to stumble backward. The front door blew open, and Max was pelted with a storm of shoe scraps. This must have been the poltergeist Mrs. Amsel had warned her about. It had blown the little woman right out the door, but Max wasn't Mrs. Amsel. She stood her ground, even though it meant she had to dodge a flying shoe or two.   "I'm . . . not budging . . . ," cried Max, shouting to be heard over the gale. "You awful . . . little . . . shoe-elf!"   All at once the wind ceased and a hush fell over the cobbler's shop. Though Max couldn't see the air spirit, she could feel its presence. Something was hanging about nearby, tense and expectant, like a child watching his parents fight. Judging by the shocked look on the cobbler's face, Max had just gotten in a zinger.   "I am not a shoe-elf!" the cobbler sputtered. "I am an elfling who happens to like fixing shoes. It's a hobby!"   "I really don't care who you are," said Max, brushing the dust off herself as best she could. "As long as you call off your attack wind, I'll leave you alone. After you answer a few questions."   "How do you know I won't sic my wind on you again?" said the cobbler. "Only, maybe this time I'll let it bite!"   Max swallowed. The truth was, she didn't know what the cobbler might do; she was going on gut instinct here. That and a little bit of hard-earned experience.   "I guess you could do that," she said. "But it seems a lot more trouble than it's worth. Plus, I've never met an elf or elfling that mean."   The cobbler snorted. "Then you obviously haven't met that many."   As if summoned, Mrs. Amsel peeked through the open door. "Everyone getting along in here?" she asked sweetly.   Max kept her eyes on the cobbler. "You can knock me down or blow me right out of your shop, but I'll just come back in. Lock me out, and I'll knock so loud the whole village will come to see what the racket is."   The cobbler leveled a sour look at Max, then walked to the window and peered out. "Fine. But come in, the both of you, and shut the door. I don't want anyone else thinking I am open for business."   Mrs. Amsel stepped inside and closed the door behind her, but she didn't move any closer.   Every now and then Max could feel a tiny breeze blow past, like a dog sniffing her fingers.   The cobbler hopped back onto his stool so that he was more or less at eye level with Max. "So, what's your name, then?"   "Max."   "And there's your first mistake," said the cobbler, pointing a crooked finger at her. "Never give your true name to one of the Folk. Ever. Didn't your old lady elfling teach you anything about our kind?"   Mrs. Amsel tsked and shook her head. "Such rudeness," she murmured. "These country elflings are so superstitious."   "So, I guess that means you won't tell me your name," said Max.   Smugly, the cobbler shook his head. "No."   "Then I guess you're more afraid of me than I am of you." This part wasn't exactly true, especially not with an invisible spirit guard sniffing around her, but she wasn't about to let this tiny shoe-elf know how nervous she was.   The cobbler squinted at her for a moment, then leaned back on his stool. "What do you want to know?"   Max reached inside her backpack and took out a map. It wasn't just any map--this map was unique. In fact, there wasn't another one like it on two worlds. As she unrolled it across the cobbler's counter, she watched his expression. At first glance, it looked like a simple map of the Atlantic Ocean separating Europe and North America. But then, when you looked a little closer, you saw odd differences. The shapes of the landmasses were correct, but the usual borders of the nations had been redrawn and given names like The Lost Duchy of the Gray Wild. Where Belgium should be, it read Here Once Dwelled the Hoofed Folk. An arrow pointed across the ocean, with the words West to the Winter Children.   The Peddler's map, as it was called, was enchanted. It revealed what you needed to see, or where you needed to go. On the Summer Isle, it had shown Max and her friends the whole magical island. After Max returned to Hamelin, the map had shown her the world pretty much as it was, and seemed to be telling her that she needed to travel back to the States, to New York City. Lately the map had begun to change yet again, as it became a map of a world that no longer was. It revealed a world of magic that was long gone. It was a map of ghosts.   "Where did you get this?" breathed the cobbler, his eyes wide.   This was the part of Max's story that was hardest to tell. "I got it when I was on the Summer Isle," she said quietly. "My brother and I were kidnapped by the Pied Piper and taken there."   "The Piper of Hamelin?" asked the cobbler. "Like the story?"   "He's not just a story. Eight hundred years ago he stole Hamelin's children, and last month he came for my brother and me. Even though it's been centuries here in our world, on the Summer Isle the children of Hamelin are still just kids. Time doesn't really work there."   "Even if what you say is true, what would the Piper want with you?" asked the cobbler, and he glanced worriedly out his window. He probably thought Max was putting him in danger by just being there, and the truth was, she might have been. There was much still that she didn't understand about the Piper's plans.   "I don't know. We were in Hamelin because my dad was searching for some kind of lost story about the Piper, so maybe that had something to do with it. Maybe it got his attention or something. All I know for sure is the Piper came for us in Hamelin, and we woke up on the Summer Isle. Then the Piper used my brother to free himself from prison. I escaped, but Carter's still back there with the rest of the Hamelin children. When I got back, my father had gone missing. We can't reach my mother in New York, and I'm afraid someone has taken her, too, and I . . . I just want my family back."   Mrs. Amsel stepped up behind Max and gave her shoulder a reassuring squeeze. "Such a strong girl," she whispered.   The cobbler looked at Max for a few moments with unmistakable disbelief. Then he looked past her to Mrs. Amsel. "The Summer Isle? Can it really be?"   "It's true," she said, with a sad nod.   "But the land of magic has been lost to us for centuries," said the cobbler. "No one has crossed between the Summer Isle and this world since . . ." Excerpted from The Secrets of the Pied Piper 2: the Magician's Key by Matthew Cody All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.