Dialogue The art of verbal action for page, stage, screen
Book - 2016
McKee offers in-depth analysis for how characters speak on the screen, on the stage, and on the page in believable and engaging ways. From Macbeth to Breaking Bad, McKee deconstructs key scenes to illustrate the strategies and techniques of dialogue, applying a framework of incisive thinking to instruct the prospective writer on how to craft artful, impactful speech.
- Subjects
- Published
-
New York :
Twelve
2016.
- Language
- English
- Main Author
- Edition
- First edition
- Physical Description
- xviii, 312 pages ; 24 cm
- Bibliography
- Includes bibliographical references and index.
- ISBN
- 9781455591916
- Preface: In Praise of Dialogue
- Introduction
- Part 1. The Art of Dialogue
- Chapter 1. The Full Definition of Dialogue
- Dramatized Dialogue
- Narratized Dialogue
- Dialogue and the Major Media
- Dialogue Onstage
- Dialogue Onscreen
- Dialogue on Page
- Indirect Dialogue
- Chapter 2. The Three Functions of Dialogue
- Exposition
- Characterization
- Action
- Chapter 3. Expressivity I: Content
- The Said
- The Unsaid
- The Unsayable
- Action versus Activity
- Text and Subtext
- Chapter 4. Expressivity II: Form
- The Conflict Complex
- Dialogue Onstage
- Dialogue in Film
- Dialogue on Television
- Dialogue in Prose
- Chapter 5. Expressivity III: Technique
- Figurative Language
- Paralanguage
- Mixed Techniques
- Line Design
- Economy
- The Pause
- The Case for Silence
- Part 2. Flaws and Fixes
- Introduction: Six Dialogue Tasks
- Chapter 6. Credibility Flaws
- Incredibility
- Empty Talk
- Overly Emotive Talk
- Overly Knowing Talk
- Overly Perceptive Talk
- Excuses Mistaken for Motivation
- Melodrama
- Chapter 7. Language Flaws
- Clichés
- Character-Neutral Language
- Ostentatious Language
- Arid Language
- Prefer the Concrete to the Abstract
- Prefer the Familiar to the Exotic
- Prefer Short Words to Long Words
- Prefer Direct Phrases to Circumlocution
- Prefer an Active to a Passive Voice
- Prefer Short Speeches to Long
- Prefer Expressive Language to Mimicry
- Eliminate Clutter
- Chapter 8. Content Flaws
- Writing On-the-Nose
- The Monologue Fallacy
- The Duelogue
- The Trialogue
- Chapter 9. Design Flaws
- Repetition
- Misshapen Lines
- Misshapen Scenes
- Splintered Scenes
- The Paraphrasing Trap
- Part 3. Creating Dialogue
- Chapter 10. Character-Specific Dialogue
- The Two Talents
- Vocabulary and Characterization
- The Principle of Creative Limitation
- Locution and Characterization
- Principle of Character-Specific Dialogue
- Culture and Characterization
- Chapter 11. Four Case Studies
- The Tragedy of Julius Caesar
- Out of Sight
- 30 ROCK
- SIDEWAYS
- Part 4. Dialogue Design
- Chapter 12. Story/Scene/Dialogue
- Inciting Incident
- Story Values
- The Complex of Desire
- Forces of Antagonism
- Spine of Action
- Story Progression
- Turning Points
- Scene Progression
- The Beat
- Five Steps of Behavior
- Introduction to Seven Case Studies
- Chapter 13. Balanced Conflict (THE SOPRANOS)
- Chapter 14. Comic Conflict (FRASIER)
- Chapter 15. Asymmetric Conflict (A Raisin in the Sun)
- Chapter 16. Indirect Conflict (The Great Gatsby)
- Chapter 17. Reflexive Conflict (Fräulein Else and The Muse, of Innocence)
- Chapter 18. Minimal Conflict (LOST IN TRANSLATION)
- Chapter 19. Mastering the Craft
- Notes
- Index
- About the Author
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