Python programming for the absolute beginner

Mike Dawson, 1947-

Book - 2010

Teaches readers the basics of Python programming through simple game creation and describes how the skills learned can be used for more practical Python programming applications and real-world scenarios.

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Subjects
Published
Boston, MA : Course Technology Cengage Learning 2010.
Language
English
Main Author
Mike Dawson, 1947- (-)
Edition
3rd edition
Item Description
Includes index.
Physical Description
455 pages : illustrations ; 24 cm
ISBN
9781435455009
  • Introduction
  • 1. Getting Started: The Game Over Program
  • 2. Types, Variables, and Simple I/O: The Useless Trivia Program
  • 3. Branching, while Loops, and Program Planning: The Guess My Number Game
  • 4. for Loops, Strings, and Tuples: The Word Jumble Game
  • 5. Lists and Dictionaries: The Hangman Game
  • 6. Functions: Tic-Tac-Toe
  • 7. Files and Exceptions: The Trivia Challenge Game
  • 8. Software Objects: The Critter Caretaker Program
  • 9. Object-Oriented Programming: The Blackjack Game
  • 10. GUI Development: The Mad Lib Program