Review by School Library Journal Review
Gr 1-4-Bubbly redhead Ruby takes readers on a journey through an imaginary world replete with talking penguins, snow leopards, robots, and foxes who unwittingly teach her basic coding concepts. When Ruby's father travels out of town, he leaves her with a challenge: to find five gems. Armed with four scraps of paper, she uses her analytic skills to draw a map of the imaginary world where the gems are hidden, and children follow Ruby as she looks for them. The hunt for each gem involves a loose tie-in to a host of coding concepts, such as sequencing, patterns, loops, and pattern recognition. Notably, though, none of these terms are used in the actual text of the story; instead they are discussed at length in the post-story "Activity Book" section. Colorful and cheerful illustrations offer enticing Easter egg clues to observant readers throughout are in both the story and the "Activity Book." The visuals also serve to pick up the slack left by the somewhat didactic text. The "Activity Book" furthers the learning of conceptual coding ideas but requires patience and concentration that the intended audience may not yet possess. Kids will not necessarily walk away knowing how to write code but may possibly grasp some of the basic concepts. VERDICT This whimsical coding story could be a great resource for mathematical-minded youngsters but might soar over the heads of those less math-inclined.-Amy M. Laughlin, Darien Library, CT © Copyright 2016. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review
Originally a Kickstarter project, this chapter-book/workbook hybrid seeks to introduce programming to young readers. Liukas, a programming-literacy advocate and a founder of Rails Girls, an international organization that offers programming workshops to young women, brings an extensive, impressive computer science background to her book. It opens with profiles of the cast of characters, which represent in-jokes about various computer systems, before starting with titular Ruby coloring in her room (and her drawings are a game for comp-sci-savvy parents, who will enjoy identifying the references). The childlike illustrations are serviceable, and the same can be said for the prose. The plot starts for real in the second chapter, when a postcard from her father sends Ruby on a scavenger hunt for five gems. Using logic-puzzle clues and a map, Ruby plots a course that takes her to each of the other characters, where she quickly solves problems to retrieve the gemsup until the last gem, which she decides not to even ask for, in a sudden, preachy, shoehorned message about friendship that fails to provide a satisfying story conclusion. While the story isn't particularly successful, the second half of the book consists of exercises to encourage young programmers. The puzzles cover basic computer science tools and concepts with easy-to-follow examples (though the youngest readers may still need adult help), and they sometimes reference the story. Ditch the anemic story and nerd-pandering, but keep the nifty activity book. (glossary) (Fiction/activity book. 5-8) Copyright Kirkus Reviews, used with permission.
Copyright (c) Kirkus Reviews, used with permission.