Video games Design and code your own adventure

Kathy Ceceri

Book - 2015

What does the 13,000-year-old mancala game have in common with today's Minecraft ? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and they'll learn how to design their own games from the initial idea to the final blips on the screen.

Saved in:

Children's Room Show me where

j794.8/Ceceri
1 / 1 copies available
Location Call Number   Status
Children's Room j794.8/Ceceri Checked In
Subjects
Published
White River Junction, VT : Nomad Press [2015]
Language
English
Main Author
Kathy Ceceri (author)
Other Authors
Mike Crosier (illustrator)
Item Description
"With 17 projects."
Physical Description
v, 122 pages : color illustrations ; 26 cm
Audience
990L
Bibliography
Includes bibliographical references (pages 117-120) and index.
ISBN
9781619303003
9781619302914
  • Everyone is a gamer!
  • Video games and their roots
  • Why do we play games?
  • Gamemaking step by step
  • Coding : how to write a game program
  • Make your game come to life
  • So, you want to make video games.
Review by Booklist Review

This accessible manual packs a tremendous amount of information into brief chapters, featuring graphics-rich pages, enticing layouts, user-friendly text, sidebars, charts, graphs, definitions, helpful hints, and suggestions on the application of newly learned knowledge. The first half of the book addresses the history, appeal, types, strategies, and psychology of gaming; games as educational tools or means of raising public consciousness; and negative consequences (e.g., addiction, possible transference to real-world violence, advertising, and subliminal messages). Actual game coding isn't even addressed until the fourth chapter, but once it is, readers are guided though a step-by-step process that should allow every user to successfully start creating original games. Subsequent chapters sequentially phase in more sophisticated applications, such as art, animation, and sound. Each section offers projects and ideas for more ambitious undertakings. Other titles ­Gaming Technology (2011) and The Epic Evolution of Video Games (2013) talk about the why and the so what of gaming; this guide delivers the how. This appealing offering should prove to be a popular addition to STEM collections.--McBroom, Kathleen Copyright 2015 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

This addition to the Build It Yourself series explores the history of video games, tracing their popularity from ancient board games like mancala up through Minecraft today, while providing readers with the basic material to design, write, and code game programs. The 25 included projects range in type and complexity, from making a board game with a video-game-like concept to writing a pseudocode algorithm for a memory and matching game. Ceceri delves into the psychological aspects of playing video games (one headline asks, "Do video games have a dark side?"), and vocabulary words and phrases like "define a function, variable, string, and Boolean logic" are placed in context. Digital natives with a serious interest in gaming should find Ceceri's handbook an excellent resource. Ages 9-12. (Sept.) © Copyright PWxyz, LLC. All rights reserved.

(c) Copyright PWxyz, LLC. All rights reserved