A brief history of video games

Richard Stanton, 1982-

Book - 2015

"This Brief History provides a unique look at the history and culture of video games, starting with the 1960s classics like Pong to modern favorites such as Grand Theft Auto V and Bioshock. Focusing on creative and scientific advances between 1962 and today, "A Brief History of Video Games" offers a global perspective on gaming s past and its cutting-edge future with the evolution of virtual reality, 3D graphics, and thought-interface technology. It also addresses the design process from concept to packaging, considers the influence of manga and anime, and explores the relationship between video games and movies."--Provided by publisher.

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2nd Floor 794.8/Stanton Due Apr 2, 2024
Subjects
Published
London : Philadelphia : Robinson ; Running Press 2015.
Language
English
Main Author
Richard Stanton, 1982- (author)
Item Description
"The evolution of a global industry"--Cover.
Physical Description
368 pages : color illustrations ; 20 cm
Bibliography
Includes bibliographical references (page 363) and index.
ISBN
9780762456154
Contents unavailable.
Review by Library Journal Review

In his debut book, gaming journalist Stanton displays encyclopedic knowledge of video game history and, most important, relish for the games themselves. Sidestepping gaming's sociocultural impact-a topic belabored by countless other writers-Stanton focuses on how the games emerged, showing how solitary geniuses, corporate empires, and technological and conceptual developments shaped how games are experienced in all their dazzling variety. Gaming's saga runs the gamut from the first blips and bloops on a monitor-made by a scientist who helped build the nuclear bomb-to cabinet arcade pastimes (Pac-Man, for example) open worlds (Legend of Zelda), builders (SimCity) shooters (Doom), glorious illusions of freedom (Grand Theft Auto) and many others. Built into Stanton's work is the understanding that gaming's popularity comes from its sense of play, through liberating and empowering participants to explore, discover, interact, fail, try again, leap, run, shoot, and ultimately fly. The history threatens to devolve into a parade of worthies, but beautiful screen captures and witty writing spare readers this frustration. VERDICT Gamers will enjoy this book as will people wondering what all the excitement is about.-Michael Rodriguez, Hodges Univ. Lib., Naples, FL © Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.