Crown of three Book one Book one /

J. D. Rinehart

Book - 2015

"Toronia, a kingdom composed of three realms, is wracked with civil war. King Brutan rules with an iron fist. The kingdom's only hope comes in the form of Brutan's illegitimate triplets, prophesied to kill the king and rule together in peace. Separated at birth and scattered throughout the realms, the triplets face a desperate fight to secure their destiny"--

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Subjects
Published
New York : Aladdin 2015.
Language
English
Main Author
J. D. Rinehart (-)
Edition
First Aladdin hardcover edition
Physical Description
407 pages ; 22 cm
ISBN
9781481424431
Contents unavailable.
Review by Booklist Review

In this action-packed debut, triplets born to an evil king are spirited away at birth so they will survive to fulfill the prophesy that they will overthrow their father and rule the kingdom. Unaware of their true parentage or even the others' existence, Agulphus performs as a contortionist with a troupe of entertainers, while Tarlan lives with a witch and giant birds as his sole companions. Only their sister, Elodie, raised by a lord, knows her real father's identity and her destiny as a ruler. Told in three acts, the story alternates between each sibling, all now 13, as they are kidnapped, imprisoned, and forced to fight an undead army, all while confronting their destinies and magical abilities. All three are flawed characters that learn from their mistakes as they mature, although some readers may be annoyed that it is Elodie, the female, who is initially portrayed as spoiled and bratty. The story is sometimes hard to follow, and the pacing is uneven, but the ending races to a rousing finish in preparation for the sequel.--Rawlins, Sharon Copyright 2015 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

In this pseudonymously written first book in the Crown of Three trilogy, 13-year-old royal triplets who have been separated their entire lives are dragged into a bloody conflict to overthrow their despotic father and restore order to their homeland of Toronia. Elodie grew up as a noble, an unwitting pawn in an attempt to sway the balance of power. Tarlan was raised in the distant mountains by a witch, taught to speak the language of magical creatures and befriended by the eaglelike "therrods." Gulph was adopted by traveling performers and has used his flexibility and acrobatics to entertain. In accordance with prophecy, events conspire to bring each of them into play, joining various rebel and conspirational factions. When the king is killed and his unstable heir takes the throne, everything falls apart, leading to horrific consequences involving an army of the undead and a winner-takes-all clash. With a complicated mix of politics, interweaving plotlines, and a heavy (and quite gruesome) body count, this novel reads like Game of Thrones on a mellow day-definitely aimed at the older end of the middle-grade audience. Ages 9-13. (June) © Copyright PWxyz, LLC. All rights reserved.

(c) Copyright PWxyz, LLC. All rights reserved
Review by School Library Journal Review

Gr 6-8-Toronia has been at war for over 1,000 years. Its king is a cruel tyrant, and the people are poor and hungry. Many years ago, a prophecy proclaimed that triplets born to the king would kill him and rule together in his stead, bringing with them a time of peace. For 13 years these triplets have been hidden away, separated from one another and leading very different lives. Tarlan was raised in the frozen tundra of Yalasti with his Thorrods, giant birds who are like family to him, unaware of the prophecy. Gulph was a performer with the Tangletree players until the Queen takes him captive and inadvertently sets the prophecy in motion. Elodie is the only one who is conscious of her princess status. However, she was fooled by her caretaker and unaware of the existence of her brothers. The story is fast-paced, and the world is accessible and absorbing. The characters are well developed, and their motives are believable. The narrative alternates among the perspectives of the three siblings and it all flows together well. There is quite a bit of violence throughout as well as some gory elements. VERDICT A good start to what will probably be a popular fantasy adventure series.-Kristyn Dorfman, The Packer Collegiate Institute, Brooklyn, NY (c) Copyright 2015. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

Rinehart presents a compelling variant on the archetypal tale of the evil king and the avenging heir. The war-ravaged kingdom of Toronia is trapped beneath the heel of tyrannical King Brutan, and its only hope for peace and salvation lies in the hands of royal triplets Agulphus, Elodie, and Tarlan, who, in order to fulfill a longed-for prophecy, were smuggled out of the palace on the night of their birth. Now thirteen, they lead vastly different lives -- Gulph as contortionist in a troupe of traveling entertainers; Elodie as the adopted daughter of a lord; and Tarlan as apprentice to a frost witch in the depths of the icy wilderness -- but each is pulled inexorably back toward their shared destiny. Together they must find a way to fulfill the prophecy and thus regain the throne, or all will be lost. Told from the alternating perspectives of the three heirs, this tightly plotted novel is filled with magic, intrigue, and unexpected edges. The story moves unstoppably forward, taking the reader on a brutal ride through a land of giant eagles and undead armies, and culminating in a battle brought to life by gruesomely vivid storytelling. The epic conclusion will leave readers eager to get their hands on the planned sequel. emma loy-santelli (c) Copyright 2015. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Three new stars in the sky foretell triplets who will overthrow the evil King Brutan, end strife in Toronia, and rule together in peace. Shortly after their birth, the triplets are sent into hiding. Tarlan is placed in Yalasti, where Mirith the witch raises him in the ice and snow. Gulph survives as a member of the Tangletree Players, a troupe of traveling performers. Elodie is raised as a royal in the court of Lord Vicerin. As they grow, each develops a unique skill. Tarlan can communicate with animals, Gulph is a master contortionist, and Elodie can converse with the dead. Each triplet is sought out by a member of Trident, a resistance group dedicated to fulfillment of the prophecy. Their journeys to destiny are fraught with danger. Power-hungry aristocrats, an insane king, and deceitful comrades all seek to derail their plans. Chapters rotate from one triplet to the next, following each of the three paths to the throne. Unfortunately, with each shift the narrative energy wanes, and the storylines muddle. A too-large cast of supporting characters only adds to the confusion. Surprising details, like a prison that resembles a giant steel nest and an army of ghosts, are lost in the otherwise featureless tale. A promising story that fails to deliver. (Fantasy. 9-13) Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

Crown of Three CHAPTER 1 Gulph stared at the crowd. An ocean of faces surrounded him, some expectant, some bored. There must have been hundreds of spectators--perhaps even a thousand--all dressed in finery the like of which Gulph had never seen. They filled the tiered seats of the Toronian Great Hall. Gulph used to daydream about playing to such a large audience but had never imagined that, when the time came, it would be as a captive of the king. He inhaled, his empty belly gurgling at the tang of roasted pork wafting from trays carried by wandering servants. He listened to the low rumble of the audience as the king's guests murmured to each other, shifted in their seats, waved their fans against the heat. He watched airborne dust move through rays of light pouring down from the gold-tinted windows in the roof. Was it possible to make glass from gold? Gulph didn't know. "Get on with it!" called a voice from the uppermost row of seats. Not as if we've got any choice, Gulph thought. He bowed low, bending forward at the waist until his nose touched the tip of his left shoe. He waited as a ripple of amusement moved through the crowd. Then he stood up straight again, paused, and bent over backward. This time the crowd gasped. Gulph's spine folded over on itself. Gripping his ankles with his hands, he stuck his head through his legs and forced himself to grin his biggest grin. With his body contorted in this seemingly impossible fashion, Gulph trotted from one end of the sand-covered floor to the other. On the way he passed Pip, who was juggling a selection of apples and pears and hopping from foot to foot. As Gulph circled her, she dropped him a wink, but there was no mistaking the sadness in her brown eyes. The other members of the Tangletree Players looked on and clapped their hands. The jester, Sidebottom John, went one step further by standing on his hands and jangling the bells attached to his ankles. The crowd took up the applause. By the time Gulph had returned to the center of the hall, many of the audience were on their feet. He planted his hands on the floor and flipped his legs over his head. Landing on his feet, he bowed again, this time to the royal box. King Brutan and Queen Magritt were unmissable in their crimson robes. The king stroked his beard, expressionless. The queen dipped her head, but, instead of a smile on her face, Gulph thought he saw a frown. A cloud cast its shadow overhead and the golden light faded. Suddenly Gulph saw the Great Hall for what it was: a once-grand chamber grown old and tired. Paint was peeling from the thick supporting columns, and the uniforms of the various servants and orderlies were patched and in ill repair. Castle Tor might have been the heart of the kingdom, but the heart was sick. There was a particular face in the royal box Gulph wished he'd never set eyes on: that of General Elrick. This pompous military man with the face of a weasel looked very pleased with his place beside the king and queen, and took every opportunity to chatter to them, seemingly oblivious to their obvious dislike of him. It was Elrick who'd brought the Tangletree Players to Idilliam. Weary from the war, he'd clearly been delighted to discover Gulph and his troupe of wandering entertainers performing for Brutan's soldiers in the nearby forests of Isur. He'd promised them riches and full bellies, warm quarters, and the king's protection. The reality had been different. General Elrick had paraded the players before the king as spoils of war, then introduced them to their new home--one freezing cell between all twelve of them. Life on the road--sleeping under hedges wondering where their next meal was coming from, or whether they'd wake to find their throat being cut by some wandering ruffian--had been hard. But as far as Gulph was concerned, at least he had been free. As an encore, Gulph went into a series of backflips. The crowd roared. After every flip, he paused and took another bow, exploiting the extraordinary flexibility of his body to the limit . . . and taking the opportunity to throw another glance at Queen Magritt. Every time he looked at her, her expression grew more ferocious. Stare at me all you like. I'm used to it. Many people saw Gulph's contortionist skills as a kind of deformity, along with his bulging eyes and the crook in his back. But this was different. So intense was the queen's glare that, on his final backflip, Gulph stumbled. Ankles tangled, he fell heavily on his backside in a puff of dust. Laughter pealed through the audience. Queen Magritt rose to her feet. Her fists were clenched. On her cheeks, bright red spots stood out like beacons against her pale skin. The king raised his hand to pull her down but she shook him aside. "Take him out of my sight!" she shrieked, pointing directly at Gulph. Instantly the crowd fell silent. Gulph stared at the queen, bewildered, as her words echoed through the Great Hall. "This . . . this malformed monster will bring nothing but ill fortune to the realm." "But, Your Majesty . . ." said General Elrick, rising to his feet. The king shoved him down, then turned to regard his queen with one bushy eyebrow raised quizzically. "The Vault of Heaven!" said Queen Magritt. Astonished cries rose from the audience. She waved a group of legionnaires forward. "Take him there. Take him there now. I won't have him in my sight a moment longer!" As the soldiers strode toward him, Gulph looked up at the shocked faces of his friends. "They won't take you!" called Sidebottom John. "Tangletree stays together," said Willum, the bright-eyed piper. He ran toward Gulph; after a moment's hesitation, the other players followed suit. Pip, the juggler, was much closer than the rest. Seizing Gulph's hand, she hauled him to his feet. "What's the Vault of Heaven?" said Gulph, dazed. "I don't know." Pip's hold turned into an embrace. "I won't let them take you, Gulph!" The legionnaires reached Gulph before the rest of his friends. Grabbing Pip, they shoved her aside. As they surrounded Gulph, she beat against their backs. The rest of the Tangletree Players halted, uncertain in the face of such force. "Get back," said Gulph, anxious for Pip's safety. "You can't help me!" "Yes, I can!" Pip replied. She raced across the arena to the royal box. Skidding to a halt, she fell to her knees before the king. "Please, sire, I beg you," she cried. "Show my friend mercy. He only wants to entertain you. He's done nothing wrong." The king leaned forward, smiling. "Such loyalty toward such a grotesque creature." His grin became a scowl. "Do you know what happens to little girls who question a royal command?" Peering past the heads of his captors, Gulph watched in horror as a legionnaire struck Pip square in the chest with the blunt end of his spear. Pip fell backward onto the sandy floor. "Leave her alone!" shouted Gulph, trying to force his way through the legionnaires. "I don't care where you take me. Just leave my friends alone!" Hands clamped around Gulph's arms and shoulders. He struggled in vain as Queen Magritt beckoned to a tall, gray-haired man dressed in the bronze armor of the King's Legion. "Captain Ossilius," she said. "Come to me." The crowd hushed as she murmured to the legionnaire. Giving up the struggle, Gulph waited. He listened to the blood thumping in his ears. When the queen had finished speaking, Captain Ossilius nodded and marched over to Gulph. The soldiers fell back, leaving Gulph standing alone and exposed. "Will you defy me, boy?" said Captain Ossilius. Gulph stared into the man's eyes. He looked tired and a little sad. Gulph glanced at Pip, who was being helped to her feet by Sidebottom John. A pair of legionnaires loomed over them. "No, sir," he said. He had no idea why this was happening--or even what had happened. He just knew that to save his friends he had to obey. "Very well," said Captain Ossilius. Seizing Gulph's arm, he dragged the young contortionist out of the Great Hall. As they passed the royal box, King Brutan turned his rage on General Elrick. "You fool!" the king bellowed as the general cowered. "How dare you upset my queen? The day is ruined!" His voice was drowned out by the clamor in Gulph's head. The Vault of Heaven, he thought wildly, wondering what his destination could be. The name was strangely beautiful but did nothing to lessen his fear. Outside the castle, the narrow streets were packed with peasants putting up rickety tables and erecting makeshift stalls. Captain Ossilius hauled Gulph through the labyrinth without saying a word. The captain's grip on his arm was like iron. I can't wriggle my way out of this one. As they passed a vegetable stall, a woman behind it threw a cabbage at Gulph. It struck him on the side of the head and slid onto his shoulder in a mass of pulpy, rotten leaves. The stench was overwhelming; so was Gulph's misery. He tugged at his captor's arm, wanting to explain to the stallholder that he wasn't a criminal, that it was all a mistake. Then he saw that all the vegetables on the stall were rotten, not just the one the woman had thrown. He realized the clothes for sale in the adjacent stall had been thrice mended and were ready to fall apart. Even through his despair, Gulph saw that Idilliam was not a happy place. Turning a corner, they left the market and entered an open yard. Here Captain Ossilius stopped. "We are here," he said. Gulph didn't understand. He'd been expecting some kind of prison, but all he could see was a forest of tree trunks stripped of their branches. They rose from the cobbled yard like the legs of some enormous beast. "What . . . ?" he began. Then he looked up. The trunks were stilts. Perched on top of them was what looked like a gigantic bird's nest. It appeared big enough to contain the entire Great Hall, where the Tangletree Players had just been performing. What Gulph had thought were branches were in fact iron bars, bent and woven into an intricate mesh. Between them he saw the occasional flicker of an orange flame. But for the most part, the nest's interior was utterly black. "Come, boy," said Captain Ossilius. A narrow set of steps led up through the massive stilts. Suspended from creaking ropes, the steps swayed as they climbed. At the top was a square iron door. Beside it was a row of rusted gibbets--small metal cages each just big enough to hold a man. Captain Ossilius thrust Gulph inside one of the gibbets and snapped the lock shut. Taking a key from his pocket, he opened the door and disappeared inside the iron nest. Gulph stared through the bars he was standing on, to the ground below. It was a very long way down. He looked sideways into the next gibbet and saw a pile of bones. Was this it? Was he to be left here to die of thirst and starvation? And for what? Because the sight of his deformed body offended the queen? Gulph pinched his eyes shut. He would not cry. The door clanged open. Someone fumbled with the gibbet's lock. Gulph opened his eyes to see Captain Ossilius standing before him. He searched the man's face for some sign of hope. "Forgive me," said the captain, and Gulph's heart lifted. It had all been a mistake after all! But Ossilius said, "I had to restrain you while I made arrangements. Come!" The captain's hand clamped once more around Gulph's arm. He was dragged through the door and into darkness. The door slammed shut, and out of the black void ahead came a gravelly voice. "Ah, here you are," it said. "Welcome to the Vault of Heaven." Excerpted from Crown of Three by J. D. Blackthorn, J. D. Rinehart All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.