The maker's manual A practical guide to the new industrial revolution

Andrea Maietta

Book - 2015

A practical and comprehensive guide to becoming a hero of the new industrial revolution. Features dozens of color images, techniques to transform your ideas into physical projects, and must-have skills to help you unleash your creativity, make successful projects, and work toward a sustainable maker business.

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Subjects
Published
San Francisco, CA : Maker Media 2015.
Language
English
Main Author
Andrea Maietta (author)
Other Authors
Paolo Aliverti (author)
Edition
First edition
Item Description
Includes index.
Physical Description
xii, 213 pages : color illustrations ; 25 cm
ISBN
9781457185922
  • Preface
  • Part I. The World of the Maker
  • 1. Who Are the Makers?
  • The Culture of Reuse
  • We Are All Designers
  • Not Only Digital
  • The Maker
  • 2. The Origins of the Movement
  • The Culture of Sharing
  • The Triumph of Technology
  • The Fab Labs
  • The Spread In the Media
  • 3. A New Revolution?
  • The introduction of Computers
  • The Cower of information
  • From Bits to Atoms
  • The Rebirth of the Economy
  • Part II. Realizing an Idea
  • 4. Can Creativity Be Learned?
  • Neurophysiology for the Uninitiated
  • The Learning Process
  • Techniques for Creativity
  • Lateral Thinking
  • Making Associations
  • Experimenting
  • Networking
  • Generating Alternatives
  • Chancing the Assumptions
  • Shifting IHE Boundaries of the Problem
  • Pseudorandom Input
  • 5. From Idea to Project
  • Design
  • The Design Process
  • The Problem Definition
  • The Requirements
  • Decomposition
  • Evaluating Alternatives
  • Aesthetics in Design
  • You've Got to Try, Try, and Try.
  • Eventually You Cars Do It...Even Twice, Three Times
  • 6. Project Management
  • What is a Project?
  • The Project Manager
  • Management of a Project
  • The List of Activities
  • The Gantt Chart
  • 7. Try, Fail, and Pick Yourself Up!
  • Business Plan
  • Abstract
  • Product (or Service)
  • Marketing Plan
  • Operating Plan
  • Management and Organization
  • Assess
  • Financial Plan
  • Ready for Success?
  • Wrong Assumptions
  • Success, This Time for Real
  • This Time for Real
  • Customer Development
  • The Business Model Canvas
  • 8. Financing Your Work
  • Classic Funding Sources
  • Friends and Family Network
  • Bank
  • Alternative Solutions
  • Local and Regional Economic Development
  • The New Angels
  • Venture Capital
  • Crowdfunding
  • Beyond Financing
  • Bootstrapping
  • What's the Right Solution?
  • 9. Collaboration
  • An Open Process
  • Distributed Intelligence
  • A New Protection
  • Bits, Bytes, and Atoms
  • Part III. From Bits to Atoms
  • 10. Managing Project Files
  • Distributed Design
  • Git and GitHub
  • Creating a New Project
  • The Three Areas of the System
  • Installing Git Locally
  • The Workflow
  • Not Only Trees Have Branches
  • 11. This Is Not a Pipe
  • Manufacturing Processes
  • Starting from Bits
  • Software
  • Open SCAD
  • Hello, World!
  • Beyond Cubes
  • Variables
  • Move Slightly!
  • Lazy is Good!
  • Other Transformations
  • Expanding OpenSCAD
  • 12. 3D Printing
  • How Does It Work?
  • Materials
  • 3D Printers
  • MakerBot
  • Kentstrapper
  • WASP
  • The Workflow
  • Corrections
  • Slice It Up!
  • Setting Up the Printer
  • Operating the Printer
  • What If You Don't Have a Printer?
  • 13. Milling
  • CHC Machines
  • Designing with a CNC
  • Software
  • CAD Software
  • CAM Software
  • Control Software
  • Where Do We Turn?
  • 14. Laser Cutting
  • Users
  • Laser Cutters
  • Models
  • Part IV. Giving Life to Objects
  • 15. Electronics and Fairy Dust
  • Hello World!
  • What You Need
  • A First Circuit
  • Current, Voltage, and Resistance
  • Circuits and Components
  • Circuits
  • Components
  • Creating a Circuit
  • Measurements
  • Ohm's Law
  • 16. Arduino
  • What Is Arduino?
  • The Software Structure
  • The Simplest Sketch
  • How to Upload a Sketch in Arduino
  • Interacting with the Physical World
  • Shall We Switch It On
  • Not So Fast
  • Pardon Me, you Were Saying?
  • Where Do You Store Your Data?
  • Only When I Say Go
  • ...Even Two, Three Times
  • Beyond Digital
  • Some Exercises to Try
  • 17. Expanding Arduino
  • Reading the World: Sensors
  • Thermistors
  • Photoresistors
  • Other Kinds of Sensors
  • Changing the World: Actuators
  • Buzzers
  • Servos
  • Strong Currents
  • Shields
  • Smart Textiles
  • 18. Raspberry Pi
  • Component Check!
  • Getting Started
  • Basic Shell Commands
  • Operations on Files and Directories
  • Redirection
  • The World of the Superuser
  • Monitoring Hardware
  • The Graphical User interface
  • Python
  • GPIO
  • Hello World
  • A Flashing Python!
  • Button, Button
  • Arduino and the Raspberry Pi
  • 19. Processing
  • Your First Sketch
  • Let's Get a Move On!
  • How Many Circles?
  • I've Got the Power!
  • Programming with Cartoons
  • Classes and Objects
  • I Want...a New One!
  • OK, but What Should I Do with it?
  • Using a Drop
  • Raindrops Keep Failin' on My Head...
  • Processing, Meet Arduino!
  • Libraries
  • 20. The Internet of Things
  • Physical Computing
  • This New World
  • Where to Put the Data?
  • From Ivrea to Rome: Flyport
  • Raspberry Pi on the Net
  • Features of a Service
  • Index