The maker's manual A practical guide to the new industrial revolution
Book - 2015
A practical and comprehensive guide to becoming a hero of the new industrial revolution. Features dozens of color images, techniques to transform your ideas into physical projects, and must-have skills to help you unleash your creativity, make successful projects, and work toward a sustainable maker business.
Saved in:
- Subjects
- Published
-
San Francisco, CA :
Maker Media
2015.
- Language
- English
- Main Author
- Other Authors
- Edition
- First edition
- Item Description
- Includes index.
- Physical Description
- xii, 213 pages : color illustrations ; 25 cm
- ISBN
- 9781457185922
- Preface
- Part I. The World of the Maker
- 1. Who Are the Makers?
- The Culture of Reuse
- We Are All Designers
- Not Only Digital
- The Maker
- 2. The Origins of the Movement
- The Culture of Sharing
- The Triumph of Technology
- The Fab Labs
- The Spread In the Media
- 3. A New Revolution?
- The introduction of Computers
- The Cower of information
- From Bits to Atoms
- The Rebirth of the Economy
- Part II. Realizing an Idea
- 4. Can Creativity Be Learned?
- Neurophysiology for the Uninitiated
- The Learning Process
- Techniques for Creativity
- Lateral Thinking
- Making Associations
- Experimenting
- Networking
- Generating Alternatives
- Chancing the Assumptions
- Shifting IHE Boundaries of the Problem
- Pseudorandom Input
- 5. From Idea to Project
- Design
- The Design Process
- The Problem Definition
- The Requirements
- Decomposition
- Evaluating Alternatives
- Aesthetics in Design
- You've Got to Try, Try, and Try.
- Eventually You Cars Do It...Even Twice, Three Times
- 6. Project Management
- What is a Project?
- The Project Manager
- Management of a Project
- The List of Activities
- The Gantt Chart
- 7. Try, Fail, and Pick Yourself Up!
- Business Plan
- Abstract
- Product (or Service)
- Marketing Plan
- Operating Plan
- Management and Organization
- Assess
- Financial Plan
- Ready for Success?
- Wrong Assumptions
- Success, This Time for Real
- This Time for Real
- Customer Development
- The Business Model Canvas
- 8. Financing Your Work
- Classic Funding Sources
- Friends and Family Network
- Bank
- Alternative Solutions
- Local and Regional Economic Development
- The New Angels
- Venture Capital
- Crowdfunding
- Beyond Financing
- Bootstrapping
- What's the Right Solution?
- 9. Collaboration
- An Open Process
- Distributed Intelligence
- A New Protection
- Bits, Bytes, and Atoms
- Part III. From Bits to Atoms
- 10. Managing Project Files
- Distributed Design
- Git and GitHub
- Creating a New Project
- The Three Areas of the System
- Installing Git Locally
- The Workflow
- Not Only Trees Have Branches
- 11. This Is Not a Pipe
- Manufacturing Processes
- Starting from Bits
- Software
- Open SCAD
- Hello, World!
- Beyond Cubes
- Variables
- Move Slightly!
- Lazy is Good!
- Other Transformations
- Expanding OpenSCAD
- 12. 3D Printing
- How Does It Work?
- Materials
- 3D Printers
- MakerBot
- Kentstrapper
- WASP
- The Workflow
- Corrections
- Slice It Up!
- Setting Up the Printer
- Operating the Printer
- What If You Don't Have a Printer?
- 13. Milling
- CHC Machines
- Designing with a CNC
- Software
- CAD Software
- CAM Software
- Control Software
- Where Do We Turn?
- 14. Laser Cutting
- Users
- Laser Cutters
- Models
- Part IV. Giving Life to Objects
- 15. Electronics and Fairy Dust
- Hello World!
- What You Need
- A First Circuit
- Current, Voltage, and Resistance
- Circuits and Components
- Circuits
- Components
- Creating a Circuit
- Measurements
- Ohm's Law
- 16. Arduino
- What Is Arduino?
- The Software Structure
- The Simplest Sketch
- How to Upload a Sketch in Arduino
- Interacting with the Physical World
- Shall We Switch It On
- Not So Fast
- Pardon Me, you Were Saying?
- Where Do You Store Your Data?
- Only When I Say Go
- ...Even Two, Three Times
- Beyond Digital
- Some Exercises to Try
- 17. Expanding Arduino
- Reading the World: Sensors
- Thermistors
- Photoresistors
- Other Kinds of Sensors
- Changing the World: Actuators
- Buzzers
- Servos
- Strong Currents
- Shields
- Smart Textiles
- 18. Raspberry Pi
- Component Check!
- Getting Started
- Basic Shell Commands
- Operations on Files and Directories
- Redirection
- The World of the Superuser
- Monitoring Hardware
- The Graphical User interface
- Python
- GPIO
- Hello World
- A Flashing Python!
- Button, Button
- Arduino and the Raspberry Pi
- 19. Processing
- Your First Sketch
- Let's Get a Move On!
- How Many Circles?
- I've Got the Power!
- Programming with Cartoons
- Classes and Objects
- I Want...a New One!
- OK, but What Should I Do with it?
- Using a Drop
- Raindrops Keep Failin' on My Head...
- Processing, Meet Arduino!
- Libraries
- 20. The Internet of Things
- Physical Computing
- This New World
- Where to Put the Data?
- From Ivrea to Rome: Flyport
- Raspberry Pi on the Net
- Features of a Service
- Index