E. Aster Bunnymund and the warrior eggs at the earth's core!

William Joyce, 1957-

Book - 2012

E. Aster Bunnymund uses his martial arts skills, his network of tunnels, and the help of MiM, Sand Mansnoozy, and Nicholas St. North to battle the Nightmare King, Pitch, who has sent a venomous serpent to attack Bunnymund's royal guard of warrior eggs.

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Subjects
Published
New York : Atheneum Books for Young Readers [2012]
Language
English
Main Author
William Joyce, 1957- (-)
Physical Description
250 pages ; 20 cm
Audience
Ages 7-11.
790L
ISBN
9781442430501
Contents unavailable.
Review by Booklist Review

The Easter Bunny (here a giant Pooka named E. Aster Bunnymund, an interstellar caretaker of planets) makes for a formidable ally in the fight against the Nightmare King in this second of the Guardians series. When Pitch mortally wounds Nightlight and kidnaps the children of Santoff Claussen as ransom for Ombric's magical library, humans North and Katherine travel deep underground to recruit the inscrutable rabbit and his army of warrior eggs, who also possess the next Golden Age relic. Sometimes mawkish and anticlimactic (a desperate battle is won because miracles occurred ), this is also clever and packed with quirky, imaginative creations, lovingly illustrated by Joyce. Details of Bunnymund's obsessive egg collection and his secret weapon in battle (hint: it involves chocolate), as well as his childish arguing with headstrong North, add humor to the story. Furthermore, readers will be heartened by insight into Pitch's tragic past how he turned from hero to monstrous villain that sets up a possible redemptive arc.--Hutley, Krista Copyright 2010 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by School Library Journal Review

Gr 3-6-In the second episode (Atheneum, 2012) in William Joyce's chapter-book series, Pitch, the Nightmare King, injures and traps the guardian Nightlight. Then, he holds the children of Santoff Claussen hostage in the hope of receiving Ombric's library of magic spells for ransom. Human heroes Katherine and North plan a rescue deep within the Earth's core. The ingenious and inventive E. Aster Bunnymund, a Pooka (a warrior rabbit who lives on none other than Easter Island), becomes a valuable ally on this mission. Bunnymund, a tunnel-digging, anything-egg-shaped enthusiast, has weapons of all kinds and possesses insightful information about Pitch and his troubled past. The timbre of Gerard Doyle's voice strengthens the fanciful, fairy tale quality of the story. He provides unique voices for the characters, and his pacing and delivery add to the humorous interactions between egg-obsessed Bunnymund and impatient North. However, it is sometimes difficult to distinguish "Fearlings," Pitch's minions, from "feelings" in the narration, which can be confusing to those who have not read the book. Excessive, sometimes forced word play complicates the plot-drive adventure that already carries too many non-essential characters and location switches. The audio format may be useful as a read-along for third and fourth graders.-Jane Newschwander, Arlington School District, VT (c) Copyright 2012. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review

In this sequel (Nicholas St. North and the Battle of the Nightmare King), villainous Pitch has the children of Santoff Claussen village in his underground lair. With the help of E. Aster Bunnymund, "a robe-wearing Rabbit Man who time travels and likes eggs," North and Katherine execute an adventurous rescue. Russian motifs in the black-and-white drawings add atmosphere to this quirky fantasy. (c) Copyright 2012. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

CHAPTER ONE We Begin Our Story with a Story IN THE HINTERLANDS OF eastern Siberia was the village where Katherine, North, and Ombric called home. The village of Santoff Claussen felt somewhat lonely without them, but a dozen or so adventurous children played in the enchanted forest that protected their homes from the outside world. The surrounding oak trees were among the largest in the world. Their massive trunks and limbs were a paradise for climbing. Petter, a strong boy of twelve who imagined himself a daring hero, catapulted onto the porch of his favorite tree house. He landed just ahead of his little sister, Sascha. She was testing her latest invention: gloves and shoes that allowed her to scamper up a tree, like a squirrel. But Petter's catapult was faster. "I'll beat you next time," Sascha said, hoping that a small engine on the heel of each shoe would do the trick. She peered down at the clearing hundreds of feet below. The village's bear, a massive creature, loped around the perimeter of the clearing along with Petrov, the horse of Nicholas St. North. Sascha was wondering if she'd ever be allowed to ride Petrov when she spied Tall William, the first son of Old William, squatting on his heels, talking to a group of centipedes. The children of Santoff Claussen had begun to learn the easier insect languages (ant, worm, snail), but Tall William was the first to tackle the more difficult speech of centipede. Sascha pressed a trumpet-shaped sound amplifier to her ear. Tall William reported what the centipedes said, that all was well--Pitch, the Nightmare King, was nowhere to be seen. It was a warm summer day, but the memory of that terrible time when Pitch appeared in Santoff Claussen made Sascha shiver as if it were the darkest night in deepest winter. Pitch had once been a hero of the Golden Age, an ancient time when Constellations ruled the universe. His name in those days long ago was General Kozmotis Pitchiner, and he had led the Golden Age Armies in capturing the Fearlings and Dream Pirates who plagued that era. These villains were wily creatures of darkness. When they escaped, they devoured the general's soul, and from that moment on, he hungered for the dreams of innocent children and was known simply as "Pitch." He was determined to drain the good from dreams until they became nightmares--every last one of them--so that the children of Earth and then other worlds would live in terror. And the dreams of the children of Santoff Claussen--who had never before known fear or wickedness--were the prizes he coveted most. Sascha, like the other children of Santoff Claussen, had survived that terrifying night when Pitch's Fearlings had nearly captured them in the enchanted forest, thanks to a glimmering boy with a moonlit staff who drove back the inky marauders. Now she climbed out onto a branch and hung by her knees, still holding the ear trumpet. The world looks different upside down , but it sounds the same , she thought. Sascha listened once more, then lowered the sound amplifier. The insects had said all was well. Even so, what if Pitch and his Fearlings come back again? She frowned, but before that thought could darken her mood, Petter called out for a new contest. "Race you to the clearing!" he shouted, leaping for the nearest branch. Scrambling down the tree, Sascha's shoes and gloves now gave her the advantage. She landed proudly in front of Tall William and his brother William the Almost Youngest. Her own brother was still half a tree behind. She was about to brag about her victory when she spotted the stone elves hunkered amidst the vines and trees. There were at least ten statues in total, and they made for an eerie and unsettling sight, some with arms raised, swords at the ready; others frozen in midscream. They were Nicholas St. North's band of outlaws, turned to stone by the Spirit of the Forest. The Spirit had spared North for he alone was true of heart. Rejecting her offer of riches, he had gone to the village's rescue when Pitch attacked again. He then decided to stay in Santoff Claussen, and became their wizard Ombric Shalazar's apprentice. The Spirit of the Forest was just one of the magical barriers their wizard had devised to protect the village when he first created it. He'd also conjured up a hundred-foot-tall hedge, the great black bear the size of a house, and the majestic oaks that blocked the advance of anyone who tried to enter Santoff Claussen with ill intent. But none of these had been able to protect the children from the shadows and Fearlings at Pitch's command. Petter and his friend Fog began crossing stick swords with each other, acting out the battle that took place when Nicholas St. North had come face-to-face with Pitch. Everything they knew and loved had seemed lost until North had galloped up to the rescue on Petrov. Though badly wounded, North had been able to drive Pitch away, but the children all worried that the Nightmare King would return. At this very moment Ombric, North, and their friend Katherine were far from Santoff Claussen, searching for the weapon--some sort of relic!--that would conquer Pitch forever. The youngest William was near tears. "I'm afraid. Pitch told us he would come back." "North, Ombric, and Katherine will find a way to stop him," Petter told him reassuringly. William the Absolute Youngest wasn't entirely convinced. "But Pitch's magic is strong. What if it's stronger than Ombric's?" "What does Ombric always say?" Petter asked. The youngest William thought for a moment, then his eyes grew bright. "Magic's real power is in believing," he proclaimed, clearly pleased to remember Ombric's very first lesson. And he began to chant. "I believe! I believe! I believe!" Sascha joined in. "I believe! I believe! I believe Katherine and North and Ombric will come home!" © 2012 William Joyce Excerpted from E. Aster Bunnymund and the Warrior Eggs at the Earth's Core! by William Joyce All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.