How to become a video game artist

Sam Kennedy, 1971-

Book - 2013

Saved in:

2nd Floor Show me where

006.765/Kennedy
1 / 1 copies available
Location Call Number   Status
2nd Floor 006.765/Kennedy Checked In
Subjects
Published
New York : Watson-Guptill Publications [2013]
Language
English
Main Author
Sam Kennedy, 1971- (-)
Edition
First edition
Physical Description
160 pages : illustrations (chiefly color) ; 26 cm
Bibliography
Includes bibliographical references (page 158) and index.
ISBN
9780823008094
  • Working in a video game production studio
  • The fundamentals : drawing and software skills
  • Concept artist
  • Environment artist
  • Character artist
  • Character animator
  • User interface (UI) artist
  • Marketing artist
  • Continuing to grow.

"Video game art is like no other art form. Like movies, video games demand excellent visuals, interesting stories, and compelling animation. Unlike movies, however, video game art is interactive and intertwined with complex and changing technology. A movie audience sees only what is in front of a camera, whereas a video game player is free to walk around the set. Video game artists have to build an entire world for the player's character to live in, not just a set that looks realistic from one angle." Excerpted from How to Become a Video Game Artist: The Insider's Guide to Landing a Job in the Gaming World by Sam R. Kennedy All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.