Python for kids A playful introduction to programming

Jason R. Briggs

Book - 2013

Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.

Saved in:

Children's Room Show me where

j005/PYTHON/Briggs
2 / 2 copies available
Location Call Number   Status
Children's Room j005/PYTHON/Briggs Checked In
Children's Room j005/PYTHON/Briggs Checked In
Subjects
Published
San Francisco : No Starch Press [2013]
©2013
Language
English
Main Author
Jason R. Briggs (-)
Item Description
Includes index.
Physical Description
xxiii, 318 pages : color illustrations ; 24 cm
Audience
10+
ISBN
9781593274078
  • About the Author
  • About the Illustrator
  • About the technical Reviewers
  • Acknowledgments
  • Introduction
  • Learning to Program
  • Chapter 1. Not All Snakes Slither
  • Chapter 2. Calculations and Variables
  • Chapter 3. Strings, Lists, Tuples, and Maps
  • Chapter 4. Drawing with Turtles
  • Chapter 5. Asking Questions with if and else
  • Chapter 6. Going Loopy
  • Chapter 7. Recycling Your Code with Functions and Modules
  • Chapter 8. How to Use Classes and Objects
  • Chapter 9. Python's Built-in Functions
  • Chapter 10. Useful Python Modules
  • Chapter 11. More Turtle Graphics
  • Chapter 12. Using tkinter for Better Graphics Bounce!
  • Chapter 13. Beginning Your First Game: Bounce!
  • Chapter 14. Finishing Your First Game: Bounce!Mr. Stick Man Races for the Exit
  • Chapter 15. Creating Graphics for the Mr. Stick Man Game
  • Chapter 16. Developing the Mr. Stick Man Game
  • Chapter 17. Creating Mr. Stick Man
  • Chapter 18. Completing the Mr. Stick Man Game
  • Where to Go from Here
  • Python Keywords
  • Glossary
  • Updates