Arcade catastrophe

Brandon Mull, 1974-

Book - 2012

Nate and his friends think the new Arcadeland, where tickets can earn jets, tanks, subs, and racecars, is totally cool, until they learn that the arcade owner is hiding a secret.

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Location Call Number   Status
Children's Room jFICTION/Mull Brandon Checked In
Subjects
Published
Salt Lake City, Utah : Shadow Mountain [2012], ©2012.
Language
English
Main Author
Brandon Mull, 1974- (author)
Physical Description
viii, 433 pages ; 22 cm. + card game
ISBN
9781609071790
Contents unavailable.
Review by Kirkus Book Review

The arrival of another nefarious magician prompts further world-saving, fruit-flavored magic and bonding by a squad of small-town preteens in this laidback sequel (The Candy Shop War, 2007). Fishy doings at the newly opened Arcadeland draw Nate and sidekicks in to play some cool games--and, thanks to free use of Peak Performance gum, to win so many thousands of tickets that arcade owner Jonas White recruits them to compete against one another in finding a set of long-hidden real-world talismans. White's ultimate goal, as it turns out, is possession of a voodoo-dolllike simulacrum of the entire Earth called "Uweya," which was created in prehistoric times by a great (if maybe not too bright) mage and then hidden away behind corridors of swinging blades, armies of clay warriors and like obstacles. Amid easy banter and with help from aptly named goodies concocted by magician/baker Sebastian Stott, the young heroes set out to find Uweya, rescue captured friends and scotch White's plot. Readers unfamiliar with the previous episode may have trouble weathering both the author's sketchy efforts to recap events and the slew of new characters, but like the tasty Moon Rocks that give Nate and friends the ability to leap buildings (short ones, at least) in a single bound, the tale floats along airily. Action aplenty, with tongue (and candy) firmly in cheek. (Fantasy. 11-13)]] Copyright Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

Roman shook his head. "I'm not supposed to go to Arcadeland again." "That's why I came," Marisa said. "I knew you'd think twice before coming back. I get that you're not supposed to, but you have to do it. Trust me. It's worth the risk." Roman heard the floor creak out in the hall. Chills raced through him. Marisa shot him a worried look. "Go," he whispered urgently. "Come to the arcade Saturday morning," she whispered back, lunging toward the window. "Use any excuse. Just come." Excerpted from Arcade Catastrophe by Brandon Mull All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.