Bad island

Doug TenNapel

Book - 2011

Lyle, Karen, Janie, and Reese must find a way off an island while they dodge strange and dangerous things on the island.

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GRAPHIC NOVEL/TenNapel
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Location Call Number   Status
2nd Floor Comics GRAPHIC NOVEL/TenNapel Due Jun 4, 2022
Subjects
Genres
Graphic novels
Published
New York : Graphix 2011.
Edition
1st ed
Language
English
Physical Description
218 p. : chiefly col. ill. ; 23 cm
ISBN
9781451715507
9780545314800
9780545314794
Main Author
Doug TenNapel (-)
Review by Booklist Reviews

*Starred Review* If you thought Lost had cornered the market on fun stories that balance relationship dynamics with the adventure of being stranded on a mysterious island, please direct your attention to TenNapel's latest. Fresh off Ghostopolis (2010), the quirky cartoonist tells a story of a family that winds up stuck on a mysterious and deadly-creature-filled island that hides, quite literally, a huge secret. Families have been getting stuck in danger-infested environments since Journey to the Center of the Earth, but TenNapel grafts on a sci-fi element right out of Transformers to give it some zing, and his creatures, which harken back to his early work on Creature Tech (2002), have a cool biological ickiness to them. Though father, mother, teenage son, and tween daughter face the various dangers like a gang of Indiana Joneses, their family stresses are believable, particularly those of the son, who must renew his commitment to a family he had been about to abandon before they all landed hip-deep in weird. A clever, old-fashioned adventure with some modern twists and a lighthearted tone, this, like TenNapel's previous work, is not to be missed. Copyright 2011 Booklist Reviews.

Review by Publishers Weekly Reviews

Two very different dysfunctional families try to reconnect in an exciting alien adventure by TenNapel, graphic novelist and creator of Earthworm Jim. Long ago, in a distant part of the galaxy, a race of giant, machinelike people battle their enemies to keep the small inhabitants from being condemned to slavery, and a young prince is determined to prove his worth in battle. On modern Earth, teen football player Reese wants little to do with his family, and nothing to do with the family vacation. When a storm hits the family boat trip, Reese, his annoying younger sister, and his parents wash up on an island filled with bizarre, dangerous creatures. A mysterious consciousness on the island helps defend them—and as the family struggles to survive, they have the chance to heal not only their own broken relationships but also a family torn apart in that long-ago war. The stylized art suits the weirdness of the alien creatures, and the human faces are so expressive that TenNapel shows arcs of emotional journey without the characters having to say a word. Though geared toward young readers, the adventure features sympathetic adult characters as heroic as the children, and parents should enjoy the tale as well. Ages 10–13. (Aug.) [Page ]. Copyright 2010 PWxyz LLC

Review by School Library Journal Reviews

Gr 5 Up—One glance at the cover depicting ominous clouds overhead and a landmass with a glaring red eye informs readers that the author of Ghostopolis (Scholastic, 2010) has created another exploration of the bizarre. Dad has decided to take Reese, who is too cool for family outings, and his sister, Janine, on a fishing trip. The vacation takes an unexpected turn when their boat capsizes during a storm and they find themselves marooned on a strange island. To their horror, the family slowly realizes that the island is the submerged body of a giant creature, escaped from another world. The story alternates between the shipwreck survivors and the faraway world that created this "island." Both stories feature conflict between an adolescent son and his father. Clever touches highlight the dawning pubescence of both son and monster: small whiskers sprouting on the giant monster, Reese's flippant response when his mother wonders about his ability to make her nervous. "No problem mom. It's a gift." Ultimately, both rebellious adolescents grow up and find their place as young men. The vibrant color palette used in the family's story contrasts with the grays and browns of the monster world. Both places are punctuated with red, yellow, and black to emphasize the scenes of conflict, while silhouettes add a striking visual touch. Expressive wide-eyed faces perfectly capture emotions while the effective use of humor (a dead pet snake plays an important role) keeps the tension from becoming overwhelming. TenNapel has crafted another rip-roaring adventure with wide audience appeal.—Barbara M. Moon, Suffolk Cooperative Library System, Bellport, NY [Page 154]. (c) Copyright 2011. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Review by Publisher Summary 1

After Reese and his family are stranded on an island during a boating trip, they discover the island is not what it seems when the island's lethal inhabitants come after them.

Review by Publisher Summary 2

Something on this island is up to no good . . .When Reese is forced to go on a boating trip with his family, the last thing he expects is to be shipwrecked on an island-especially one teeming with weird plants and animals. But what starts out as simply a bad vacation turns into a terrible one, as the castaways must find a way to escape while dodging the island's dangerous inhabitants. With few resources and a mysterious entity on the hunt, each secret unlocked could save them . . . or spell their doom. One thing Reese knows for sure: This is one Bad Island.