Light--science & magic An introduction to photographic lighting

Fil Hunter

Book - 2007

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Subjects
Published
Amesterdam ; Boston : Elsevier/Focal Press c 2007.
Language
English
Main Author
Fil Hunter (-)
Other Authors
Steven Biver (-), Paul Fuqua
Edition
3rd ed
Physical Description
xii, 308 p. : ill. (chiefly col.), ports. ; 26 cm
Bibliography
Includes index.
ISBN
9780240808192
  • Chapter 1. How to Learn Lighting
  • What Are "The Principles"?
  • Why Are the Principles Important?
  • How Were the Example Subjects Chosen for This Book?
  • Do I Need to Do These Exercises?
  • What Kind of Camera Do I Need?
  • Should I Shoot Film or Digital?
  • What Lighting Equipment Do I Need?
  • What Else Do I Need to Know to Use This Book?
  • What Is the "Magic" Part of This Book?
  • Chapter 2. Light: The Raw Material of Photography
  • What Is Light?
  • How Photographers Describe Light
  • Brightness
  • Color
  • Contrast
  • Light versus Lighting
  • How the Subject Affects the Lighting
  • Transmission
  • Direct and Diffuse Transmission
  • Absorption
  • Reflection
  • Chapter 3. The Management of Reflection and the Family of Angles
  • Types of Reflection
  • Diffuse Reflection
  • The Inverse Square Law
  • Direct Reflection
  • Breaking the Inverse Square Law?
  • The Family of Angles
  • Polarized Direct Reflection
  • Is It Polarized Reflection or Ordinary Direct Reflection?
  • Turning Ordinary Direct Reflection into Polarized Reflection
  • Applying the Theory
  • Chapter 4. Surface Appearances
  • The Photographer as Editor
  • Capitalizing on Diffuse Reflection
  • The Angle of Light
  • The Success and Failure of the General Rule
  • The Distance of Light
  • Doing the Impossible
  • Using Diffuse Reflection and Shadow to Reveal Texture
  • Capitalizing on Direct Reflection
  • Competing Surfaces
  • Try a Lens Polarizing Filter
  • Use a Still Larger Light
  • Use More Than One Light
  • Use a Gobo
  • Complex Surfaces
  • Chapter 5. Revealing Shape and Contour
  • Depth Clues
  • Perspective Distortion
  • Distortion as a Clue to Depth
  • Manipulating Distortion
  • Tonal Variation
  • The Size of the Light
  • Large Lights versus Small Lights
  • Distance from the Subject
  • The Direction of the Light
  • Light on Side
  • Light above the Subject
  • Fill Light
  • Adding Depth to the Background
  • How Much Tonal Variation Is Ideal?
  • Photographing Buildings: Decreasing Tonal Variation 99 Photographing Cylinders: Increasing Tonal Variation
  • Remember Surface Detail
  • The Glossy Box
  • Use a Dark Background
  • Eliminate Direct Reflection from the Box Top
  • Eliminate Direct Reflection from the Box Sides
  • Finish with Other Resources
  • Use Direct Reflection?
  • Chapter 6. Metal
  • Flat Metal
  • Bright or Dark?
  • Finding the Family of Angles
  • Lighting the Metal
  • Keeping the Metal Bright
  • What Is a "Normal" Exposure for Metal?
  • Keeping the Metal Dark
  • The Elegant Compromise
  • Controlling the Effective Size of the Light
  • Keeping the Metal Square
  • Metal Boxes
  • A Light Background
  • A Transparent Background
  • A Glossy Background
  • Round Metal
  • Camouflage
  • Keeping the Light off the Camera
  • Using a Tent
  • Other Resources
  • Polarizing Filters
  • Black Magic
  • Dulling Spray
  • Where Else Do These Techniques Apply?
  • Chapter 7. The Case of the Disappearing Glass
  • The Principles
  • The Problems
  • The Solutions
  • Two Attractive Opposites
  • Bright-Field Lighting
  • Dark-Field Lighting
  • The Best of Both Worlds
  • Some Finishing Touches
  • Defining the Surface of Glassware
  • Illuminating the Background
  • Minimizing the Horizon
  • Stopping Flare
  • Eliminating Extraneous Reflections
  • Complications from Nonglass Subjects
  • Liquids in Glass
  • Secondary Opaque Subjects
  • Recognizing the Principal Subject
  • Chapter 8. An Arsenal of Lights
  • The Single-Light Setup
  • The Basic Setup
  • Light Size
  • Skin Texture
  • Where to Put the Main Light
  • Left Side? Right Side?
  • Broad Lighting or Short Lighting
  • Eyeglasses
  • Additional Lights
  • Fill Lights
  • Background Lights
  • Hair Lights
  • Kickers
  • Rim Lights
  • Mood and Key
  • Low-Key Lighting
  • High-Key Lighting
  • Staying in Key
  • Dark Skin
  • Available-Light Portraiture
  • A Window as a Main Light
  • The Sun as a Hair Light
  • Combining Studio and Environmental Light
  • Keeping the Light Appropriate
  • Setting Rules?
  • Chapter 9. The Extremes
  • The Characteristic Curve
  • The Perfect "Curve"
  • A Bad Camera
  • Overexposure
  • Underexposure
  • A Real CCD
  • Using Every Resource
  • White-on-White
  • Exposing White-on-White Scenes
  • Lighting White-on-White Scenes
  • Subject and Background
  • Using an Opaque White Background
  • Using a Translucent White Background
  • Using a Mirror Background
  • In Any Case, Keep the Background Small
  • Black-on-Black
  • Exposing Black-on-Black Scenes
  • Lighting Black-on-Black Scenes
  • Subject and Background
  • Using an Opaque Black Background
  • Using a Glossy Black Surface
  • Keep the Subject away from the Background
  • The Histogram
  • Preventing Problems
  • Overmanipulation
  • Curves
  • New Principles?
  • Chapter 10. Traveling Light
  • Choosing the Right Strobe
  • Getting the Exposure Right
  • Letting the Strobe Determine the Exposure
  • Using a Flash Meter
  • Calculating the Exposure
  • Calculating the Guide Number
  • Using the Guide Number
  • Getting More Light
  • Focused Flash
  • Multiple Strobes
  • Multiple Flash
  • Improving the Quality of Light
  • Bounce Flash
  • Feathering the Light
  • Lights of Different Colors
  • Why Is the Color of the Light Important?
  • Nonstandard Light Sources
  • Do the Colors Mix?
  • The Remedies
  • Lights of Different Duration
  • Is Studio Lighting Possible on Location?
  • Index