The lifecycle of software objects

Ted Chiang

Book - 2010

The story of two people and the artificial intelligences they helped create, following them for more than a decade as they deal with the upgrades and obsolescence that are inevitable in the world of software. At the same time, it's an examination of the difference between processing power and intelligence, and of what it means to have a real relationship with an artificial entity.

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Burton, MI : Subterranean Press 2010.
Main Author
Ted Chiang (-)
1st ed
Physical Description
150 p. : ill. ; 21 cm
Contents unavailable.
Review by Booklist Review

In this age of doorstop novels, how nice to learn that this 144-page novella is Chiang's longest story ever. Despite that brevity, the action spans several years, from the day zookeeper trying to turn software tester Ana Alvarado hears about the job offer to train start-up developer Blue Gamma's linguistically capable, continuously educable digients (or virtual pets) to the moment she decides to prepare Jax, the digient she adopts, to live on his own. By the time of that final decision, Blue Gamma is long gone, the platform for its digients has become isolated, and a small band of Ana's fellow BG digient owners is desperate for the money to build a port to the current dominant platform, desperate enough to consider licensing the digients to a sex-toy developer. To tell this temporally long story, intertwining it with the story of fellow BG ex-employee and digient owner Derek's repressed romantic longing for Ana, Chiang pares exposition and ethical reflection to the bone, without reducing an affecting story to an arid fable. Some writers just can't go on and on. Hurrah!--Olson, Ray Copyright 2010 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

Is science fiction a literature of ideas, or of characters? Works that focus on the former often neglect the latter, and vice versa. It's very difficult to examine complex abstractions and simultaneously articulate the mechanisms of fiction: most writers who attempt this balancing act end up throttling back on the ideas, or fail sideways into technical writing. So Chiang's novella-the second piece he's ever published that's long enough to stand on its own, following the 2007 Hugo- and Nebula-winning The Merchant and the Alchemist's Gate-is a welcome surprise: a triumphant combination of the rigorous extrapolation of artificial intelligence and artificial life, two of the high concepts of contemporary SF, with an exploration of its consequences for the ordinary people whose lives it derails. Ana Alvarado is a former zookeeper turned software tester. When Blue Gamma offers her a job as animal trainer for their digients-digital entities, spawned by genetic algorithms to provide pets for players in the future virtual reality of Data Earth-she discovers an unexpected affinity for her charges. So does Derek Brooks, an animator who designs digient body parts. The market for digients develops and expands, cools and declines after the pattern of the software industry. Meanwhile Ana, Derek, and their friends become increasingly attached to their cute and talkative charges, who are neither pets nor children but something wholly new. But as Blue Gamma goes bust and Data Earth itself fades into obsolescence, Ana and the remaining digient keepers face a series of increasingly unpleasant dilemmas, their worries sharpened by their charges' growing awareness of the world beyond their pocket universe, and the steady unwinding of their own lives and relationships into middle-aged regrets for lost opportunities. Keeping to the constraints of a novella while working on a scale of years is a harsh challenge. Chiang's prose is sparse and austere throughout, relying on hints and nudges to provide context. At times, the narrative teeters on the edge of arid didacticism; there are enough ideas to fill a lesser author's trilogy, but much of the background is present only by implication, forcing the reader to work to fill in the blanks. (Indeed, this story may be impenetrable to readers who aren't at least passingly familiar with computers, the Internet, and virtual worlds such as Second Life.) Fortunately, sheer conceptual density keeps the story solidly real. The life cycle of the software objects in question is viewed through the prism of the human protagonists' own life cycle, and this skeleton is the armature on which hangs that very rare thing: a science fictional novel of ideas that delivers a real human impact. (c) Copyright PWxyz, LLC. All rights reserved

(c) Copyright PWxyz, LLC. All rights reserved