Review by New York Times Review
Barely a chapter into this novel, readers may feel as if they're deep inside the black hold of an oil tanker - in a good way. The author painstakingly evokes a dystopian future where rising waters have submerged the Gulf Coast and salvaging scrap from ships is one of the few honest jobs left. Nailer, small for his age, is "good scavenge," but he stares at the mile-high clipper ships of the wealthy "slicing across the ocean" in the distance. He dreams of being on one: the ambition to bring down the system they represent comes later, amid an epic storm and a screen-ready chase scene. SHARK VS. TRAIN By Chris Barton. Illustrated by Tom Lichtenheld. Little, Brown. $16.99. (Ages 3 to 6) Who will win the face-off between two favorite toys: the shark or the train? (A dinosaur must be waiting in the wings.) Lichtenheld's high-energy drawings are the main appeal in a series of contests that could have built to more drama. (The opponents bowl, trick or treat and . . . make lemonade?) At the end, two boys drop the game and break for lunch: "Next time, you're history!" as the shark says, face-first in the toy box. STUCK ON EARTH By David Klass. Frances Foster/Farrar, Straus & Giroux. $16.99. (Ages 11 to 14) "We are skimming over the New Jersey countryside in full search mode, hunting a 14-year-old." Ketchvar III, who resembles a common snail, is here from another planet to inhabit the mind and body of "an infinitely lower life-form," an American teenager. The mission: to judge whether the human race is worth saving. A witty and penetrating satire of American life follows, as Ketchvar, having taken over Tom Filber, burrows into a typical unhappy suburban family and high school. It's easy to sympathize with both of them. THE DREAMER By Pam Muñoz Ryan. Illustrated by Peter Sis. Scholastic. $17.99. (Ages 9 to 14) Ryan's hypnotic text, inspired by the childhood of Pablo Neruda, is brought to life by the extraordinary art of Peter Sis. Image after image - a locomotive in woods, an angry father in pointillist silhouette -give shape to the imagination of a lonely boy, Neftalí. Ryan captures the way in which the world is a dream to him; even the numbers in his math homework "hold hands in a long procession of tiny figures" before they fly through the window and escape, just as he one day will. THE SIXTY-EIGHT ROOMS By Marianne Malone. Illustrated by Greg Call. Random House. $16.99. (Ages 8 to 12) Malone's first novel is a smoothly written fantasy with an appealing premise. Ruthie and Jack, best friends on a visit to the Art Institute of Chicago's Thorne Rooms - 68 perfectly realistic miniature chambers - find a magic key to get inside them. Not only can Ruthie lie in an elegant canopied bed, she can also step into the painted landscape visible through the window ("Being outside in 18th-century France felt surprisingly normal"). There are few great surprises along the way, but the fantasy of a parallel world is irresistible nonetheless. POETREES Written and illustrated by Douglas Florian. Beach Lane. $16.99. (Ages 6 and up) Florian's richly watercolored collages, accompanied by verse, evoke a whole forest of trees. Sometimes it takes just a handful of words. "From the acorn grows the tree - slowly, slowly," he writes, as an oak fills a two-page spread, stained onto paper. JULIE JUST BEST FRIENDS A podcast with Jon J Muth and Mo Willems on creating "City Dog, Country Frog," at nytimes.com/books.
Copyright (c) The New York Times Company [July 18, 2010]
Review by Booklist Review
Maybe they haven't pitted this exact pair against one another, but there's little doubting young boys' ability to spend hours and considerable blocks of imagination smashing different toys together in a knock-down, drag-out battle royale for romper-room supremacy. The opening spread shows two boys digging through a toy box, each pulling out a fearsome competitor. In this corner, there's Shark (I'm going to choo-choo you up and spit you out); and in the other, Train (Ha! I'm going to fin-ish you, mackerel-breath). The bout gets progressively more ridiculous with each escalating shift in setting and rules. Early rounds in the ocean and on the tracks are split; Shark has the upper hand on the high-dive, and Train in giving carnival rides. Neither turns out to be much good at the Extreme Zombie-Squirrel Motocross video game (no thumbs) or sword fighting on a tightrope. Barton's imaginative and wacky scenarios are knocked home by Lichtenheld's ferociously funny artwork and will leave kids measuring up their dump truck and T-Rex for the next tale of the tape.--Chipman, Ian Copyright 2010 Booklist
From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review
This is a genius concept-the kids' equivalent of a classic guy bull session, centering on two playmates' favorite toys. So, who's better-Shark or Train? That all depends. When trick-or-treating, Shark is the clear winner, thanks to his intimidating smile ("The clown is very hungry," he says, as a bowl of candy is poured into his bag). But in a marshmallow-roasting contest, Train triumphs by virtue of his built-in, coal-stoked rotisserie. Just when readers will think the scenarios can't get more absurd (bowling, a burping contest), the book moves into even funnier territory: hypotheticals in which neither comes out on top (their imposing presences make them ripe targets for getting shushed in a library, and their lack of opposable thumbs means neither is very good at video games). Lichtenheld's (Duck! Rabbit!) watercolor cartoons have a fluidity and goofy intensity that recalls Mad magazine, while Barton (The Day-Glo Brothers) gives the characters snappy dialogue throughout. "That counts as a strike, right?" says Shark, having eaten an entire lane of bowling pins. "This is why you guys have a bad reputation," retorts Train. Ages 3-6. (Apr.) (c) Copyright PWxyz, LLC. All rights reserved
(c) Copyright PWxyz, LLC. All rights reserved
Review by School Library Journal Review
PreS-Gr 2-When a boy with a toy shark faces a train-wielding companion, it sets off a series of imaginative and very funny contests between fish and machine. The result of each battle depends on the setting. Shark wins at high diving, not surprisingly, while Train comes out on top when it comes to burping. Other face-offs are less immediately obvious: Train stretches vertically to triumph at basketball, while Shark's sharp-toothed clown costume works best for trick-or-treating. In some situations, neither combatant fares well: as Train comments on the scoreless video-game competition, "Sure would help if we had thumbs." The cleverly chosen contests reflect the imaginative powers of kids while retaining the consistent logic that's also essential to play. The notion of a shark and a train trying to be quiet in a library is absurd, for example, but the reasons why neither would succeed make perfect sense. Energetic cartoon illustrations take full advantage of the visual possibilities. Creative use of page space and perspectives gives a fresh look to each new battle. Just-right facial expressions capture the distinct personalities of the two competitors, including an evil grin from Shark at the Ping-Pong table and Train's uneasy look during a disastrous piano recital. Subtler visual details add to the humor, including a shark-jumping Fonzie reference that adults will appreciate. This inspired pairing, executed with ingenuity and packed with action and humor, is a sure winner.-Steven Engelfried, Multnomah County Library, OR (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review
This clever picture book asks readers to ponder that age-old philosophical question: if a shark is pitted against a train, which would win? Well, it turns out that the answer depends on the contest. In a burping competition, it's obvious that the train's belch would be much louder than the shark's; and when it comes to making lemonade, the train's desert stand is much more successful than the shark's underwater business. However, the train is no match for the shark when it comes to bowling (the shark is pictured with shards of bowling pins sticking out of his teeth, asking, "That counts as a strike, right?") or jumping off the high dive. Barton's deadpan text-sparked with dialogue balloons that give the characters both personality and one-liners-is matched by Lichtenheld's spot-on visual humor. The framing conceit is clever as well, with the book's opening pages showing two boys each choosing an object out of a toy box-a train and a shark, which morph into our fierce competitors (and back again, when an offstage voice calls the boys to lunch and they toss the toys back into the box). Fortunately for delighted readers, the shark and train continue their trash-talking bravado ("Next time, you're history, soot-spewer." "Next time, you're sunk, squid-slurper"), leaving open the possibility of a rematch. From HORN BOOK, (c) Copyright 2010. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review
With two boys at a toy chest, one clutching a shark and the other a train, thus begins the most unlikeliest of competitions. Who will winshark or train? Well, it does depend on the situation. If underwater, the shark will surely triumph. But at roasting marshmallows? The train beats the shark's soggy mess every time. From one wacky circumstance to the next, from bowling to hot-air ballooning, there is always a clear winner. Until, suddenly, there is not. Both the shark and the train are not very good at playing hide and seek. They also stink at video games ("Sure would help if we had thumbs"). Just when the competitors can't bear it any longer, it's time for lunch. The boys toss them carelessly asideuntil next time, that is. Lichtenheld's snarling shark and grimacing train are definitely ready for a fight, and his scenarios gleefully play up the absurdity. The combatants' expressions are priceless when they lose. A glum train in smoky dejection, or a bewildered, crestfallen shark? It's hard to choose; both are winners. (Picture book. 3-6)]] Copyright Kirkus Reviews, used with permission.
Copyright (c) Kirkus Reviews, used with permission.