Twisted journeys

Book - 2007

Saved in:

Children's Room Show me where

jGRAPHIC NOVEL/Twisted
vol. 1: 1 / 1 copies available
vol. 5: 1 / 1 copies available
vol. 6: 1 / 1 copies available
vol. 7: 1 / 1 copies available
vol. 8: 1 / 1 copies available
Location Call Number   Status
Children's Room jGRAPHIC NOVEL/Twisted v. 1 Checked In
Children's Room jGRAPHIC NOVEL/Twisted v. 5 Checked In
Children's Room jGRAPHIC NOVEL/Twisted v. 6 Checked In
Children's Room jGRAPHIC NOVEL/Twisted v. 7 Checked In
Children's Room jGRAPHIC NOVEL/Twisted v. 8 Checked In
Subjects
Genres
Graphic novels
Published
Minneapolis, MN : Graphic Universe 2007-
Language
English
Item Description
"The graphic novel series that lets you control the story"--Cover.
Physical Description
volumes : chiefly color illustrations ; 19 cm
ISBN
9780822562023
9780822567790
9780822567783
9780822562061
9780822562009
9780822588795
9781442024533
9780822588764
9781442024540
9780822562047
9780822592594
9780822588757
9780822588801
9780822592631
9780822592495
  • #1: Captured by pirates
  • #2: Escape from Pyramid X
  • #3: Terror in Ghost Mansion
  • #4: The treasure of Mount Fate
  • #5: Nightmare of Zombie Island
  • #6: The time travel trap
  • #7 Vampire hunt
  • #8: Alien incident on Planet J
  • #9: Agent Mongoose and the hypno-beam scheme
  • #10: The goblin king
  • #11: Shipped wrecked on Mad Island
  • #12: Kung Fu masters
  • #13. School of evil
  • #14. Attack of the mutant meteors
Review by Booklist Review

Hopping on the Choose-Your-Own-Adventure bandwagon, Graphic Universe introduces the Twisted Journey series, including a visual element to highlight their ghosts, skeletons, and mummies. Part text and part comic book, this entry casts readers as an English lad setting sail in 1635, making decisions to determine the outcome of encounters with many seagoing dangers. Capitalizing on the resurgence of pirate popularity, this winding tale incorporates some historical education, while powerful (and sometimes harsh) consequences are introduced into the outcomes. Decisions include an array of moral quandaries as well as standard how do I escape from danger? elements. Many of the conclusions seem abrupt, but with paths that allow readers to end their journey as a pirate, a scientist, a musician, an orphan, a slave owner, a chicken farmer, or, in alarmingly many cases, someone quite dead, there's enough variety to keep readers going for several entertaining journeys.--Karp, Jesse Copyright 2007 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by School Library Journal Review

Gr 4 Up-In the style of the "Choose Your Own Adventure" series (Bantam), Pirates allows readers to control where the story goes, using both fairly lengthy prose and comic-book-style pages to move it along. The medium works well with the second-person narration, and Witt's illustrations provide an excellent reflection of the tone created by the Fonteses. The only downside to the story is the lack of happy endings; in many instances, "you" end up either dead or mourning the loss of a parent. One possibility leaves the story completely open-ended. Where variations on the "Choose Your Own Adventure" series are popular, this is sure to be a hit.-Alana Abbott, James Blackstone Memorial Library, Branford, CT (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.