Review by Booklist Review
Book Two in the Magic Thief series begins where the last one left off. Young Conn, once a pickpocket, now a wizard's apprentice, is helping his master, Nevery, with the strange goings-on in Wellmet, including an unexplained weakening of the city's magic. New readers may feel disoriented, but happily the illustrated book has excellent back matter featuring people and places, which will help them get up to speed. In this story, some of the action shifts to the desert city Desh, where shadowmen who may be responsible for terrorizing Wellmet reside. Compact yet exciting fare for younger fantasy fans.--Cooper, Ilene Copyright 2009 Booklist
From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review
In this thrilling sequel to The Magic Thief, Conn, "a gutterboy from the streets of Twilight," continues to seek solutions and instead finds trouble. Still the unconventional apprentice of Nevery Flinglas, Magister of Wellmet, Conn, having lost his "locus magicalicus" (the stone that allows him to commune with the magic), is forced to improvise when his hometown is threatened by the sorcerer-king Aspeling. To further complicate matters, Conn gets exiled from Wellmet for using pyrotechnics, the Dutchess's daughter is in danger and Conn's "embero" spell turns him into bird instead of a cat. Conn has a heart of gold, but struggles with his past reputation as a thief, and his reluctance to work with a partner holds him back ("I wasn't sure, exactly, what diplomacy was"). Like its predecessor, this story is interspersed with letters and journal entries, as well as skillful etchings, giving readers an intimacy with the characters. Eloquent and suspenseful, this follow-up doesn't disappoint. Ages 10-up. (May) Copyright 2009 Reed Business Information.
Review by School Library Journal Review
Gr 4-6-At the conclusion of the first volume, wizard's apprentice Conn lost his locus device, which he used to communicate with his city's magic, so at the start of this volume he resorts to pyrotechnic experiments to communicate with Wellmet's magic instead. After his experiments go awry, he is exiled and joins a mission to the city of Desh, which may be the source of the evils plaguing Wellmet. With help from his friend Lady Rowan, leader of the mission, Conn uses his street smarts and his knowledge of magic to try to understand who is behind the malevolent Shadowmen. His goals and guesses are opposed by a variety of characters, leading to intrigue and conflict. Prineas's detailed magic has its own logic, and an abundance of clues to the evil will intrigue and confuse readers as they try to solve the mystery along with the protagonist. Conn's first-person narrative is paired with letters from his mentor and other characters, allowing Prineas to reach beyond the limits of the main character's viewpoint. Conn's relationship with Rowan continues to grow, providing both humor for the story and depth to both characters. A fun read for fans of fantastic adventures.-Beth L. Meister, Milwaukee Jewish Day School, WI (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Horn Book Review
With his locus magicalicus destroyed in The Magic Thief, wizard-apprentice Conn can only summon magic through pyrotechnics. But after an explosion levels his home, Conn is exiled; not even discovering who's behind the shadowmen turning Wellmet's citizens to stone absolves him. The part-epistolary narrative features a plucky protagonist and a creative setting full of magic and secrets. (c) Copyright 2010. The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. All rights reserved.
(c) Copyright The Horn Book, Inc., a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review
Apprentice magician Conn battles a new magical threat while continuing to drive friend and foe alike mad with irritation in this headlong sequel. As the clueless magicians of the local college continue to deny reality, a rising tide of attacks from Dementor-like Shadowmen prompts the Duchess to send her daughter Rowan to the distant desert city of Desh to see if it has been similarly afflicted. Having blown up his home in a pyrotechnic experiment and left beloved bodyguard/nanny/cook Benet badly injured, remorseful Conn invites himself alongand soon finds evidence that the sorcerer-king of Desh is hiding something ugly indeed. Told in a mix of narrative and correspondence, the tale hurtles along to a climax in which Conn deals Evil a sharp setback that also sets up the next episode. Readers of the opener will understand the sometimes complex relationships better than latecomers, but the sequel stands sturdily on its own, and Conn, equally gifted at picking locks and being a thorn in the side of all, remains a vivid, memorable lead. (maps, recipes, thumbnail bios) (Fantasy. 11-13) Copyright Kirkus Reviews, used with permission.
Copyright (c) Kirkus Reviews, used with permission.