Build it, fix it, own it A beginner's guide to building and upgrading a PC

Paul McFedries

Book - 2008

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Subjects
Published
Indianapolis, Ind. : Que [2008]
Language
English
Main Author
Paul McFedries (-)
Physical Description
xv, 556 pages : illustrations ; 24 cm
Bibliography
Includes index.
ISBN
9780789738271
  • Introduction
  • Part I. Getting to Know Your PC
  • Chapter 1. The Barebones: The Motherboard, Case, and Power Supply
  • Mobo Mojo: Understanding the Motherboard
  • A Tour of a Typical Motherboard
  • Understanding Expansion Slot Types
  • Sizing Up Motherboard Form Factors
  • Buying a Motherboard
  • The Case Is Your Base
  • Buttons, Bezels, and Bays: A Case Parts List
  • That's About the Size of It: Case Form Factors
  • Case Designs: From Boring to Beautiful
  • Going with the Flow: Case Fans
  • Buying a Case
  • Power to the PC: The Power Supply Unit
  • Getting to Know the Power Supply
  • Buying a Power Supply
  • From Here
  • Chapter 2. The Brains: The Central Processing Unit
  • Intel or AMD?Clocks, Cores, and More: Understanding CPU Specs
  • The Processor Family
  • The Processor Cores
  • The Processor Name
  • The Processor Clock Speed
  • The Processor Socket
  • The Processor Bus Speed
  • The Processor L2 Cache Size
  • The Processor Manufacturing Process
  • The Processor Core Type
  • The Processor Market: What's Available
  • Keeping It Cool: Fans and Heatsinks
  • Buying a CPU
  • From Here
  • Chapter 3. The Work Area: Memory
  • What Is RAM?
  • Combining Memory Chips Into Memory Modules
  • DDR, DIMM, and More: Understanding Memory Specs
  • The Memory Module Standard
  • The Memory Type and Speed
  • Dual Channel Mode
  • The Memory Module Capacity
  • The Memory Latency and Timings
  • The Memory Module Configuration and Pins
  • Windows and RAM: The 4GB Conundrum
  • Buying Memory
  • From Here
  • Chapter 4. Hard Drives and Other Storage Devices
  • Drive Time: How a Hard Drive Works
  • Capacity, Cache, and More: Understanding Hard Drive Specs
  • The Hard Drive Interface and Throughput
  • The Hard Drive Form Factor
  • The Hard Drive Capacity
  • The Hard Drive Speed
  • The Hard Drive Cache
  • The Hard Drive Seek Time
  • Buying a Hard Drive
  • Disc Driving: Choosing an Optical Drive
  • The Data's the Things: Optical Disc Capacities
  • A Tour of Optical Drive Types
  • Speed Is All: Understanding Optical Drive Speeds
  • Buying an Optical Drive
  • More Storage Devices
  • From Here
  • Chapter 5. Eyes to See and Ears to Hear: Video and Audio Hardware
  • Assessing Your Video Card Needs
  • GPU, GDDR, SLI, and More: Understanding Video Card Specs
  • The GPU Chipset
  • Video Memory
  • Dual-GPU Support
  • Video Card Connectors
  • Buying a Video Card
  • Bits, Channels, and More: Understanding Sound Card Specs
  • The Sampling Frequency
  • The Sample Depth
  • The Number of Channels
  • Sound Card Connectors
  • Buying a Sound Card
  • From Here
  • Chapter 6. Getting Connected: Networking Hardware
  • Getting Wired: Understanding Ethernet Networks
  • 10BASE-T
  • 100BASE-T (Fast Ethernet)
  • 1000BASE-T (Gigabit Ethernet)
  • Beyond Gigabit Ethernet
  • Learning about Network Interface Cards
  • The Wired Connection: Network Cables
  • Twisted-Pair Cable
  • Crossover Cable
  • A Connection Point for Your Network: The Switch
  • Adding the Internet into the Mix with a Router
  • Understanding IP Addresses
  • The Router and Dynamic IP Addressing
  • The Router as Firewall
  • The Router as Switch
  • A Buyer's Guide to Ethernet Hardware
  • Purchasing a NIC
  • Purchasing Cables
  • Purchasing a Switch
  • Purchasing a Router
  • Going Wireless: Understanding Wi-Fi Networks
  • Understanding Wi-Fi
  • Understanding Wireless Hot Spots
  • Learning About Wireless NICs
  • Putting It All Together with a Wireless Access Point
  • Expanding Your Wi-Fi Empire with a Wireless Range Extender
  • A Buyer's Guide to Wireless Networking Hardware
  • Purchasing a Wireless

Introduction In this Introduction Build It. Fix It. Own It! Who Should Read This Book? Conventions Used in This Book Man is a shrewd inventor, and is ever taking the hint of a new machine from his own structure, adapting some secret of his own anatomy in iron, wood, and leather, to some required function in the work of the world. ---Ralph Waldo Emerson, English Traits As technology advances, it reverses the characteristics of every situation again and again. The age of automation is going to be the age of "do it yourself." --Marshall McLuhan Home-made, home-made! But aren't we all? ---Elizabeth Bishop, Crusoe in England The 1950s were a hobbyist's paradise with magazines such as Mechanix Illustrated and Popular Mechanics showing the do-it-yourselfer how to build a go-kart for the kids and how to soup up his lawnmower with an actual motor! Fifty years later, we're now firmly entrenched in what some people are calling the age of tech DIY, where geeks of all persuasions--and both sexes--engage in various forms of digital tinkering and hardware hacking. One of the main thrusts of this hobbyist renaissance is that it's better to make something yourself than to buy it. When you purchase something, you're really only renting it until its inevitable obsolescence. However, if you make it yourself, you own it and you can delay (often for a very long time) obsolescence by upgrading and repairing the device. Unfortunately, building most digital devices isn't easy for the beginner because it requires soldering skills, working with complex tools such as multimeters, and knowing the difference between a resistor and a capacitor. However, there's one digital device that doesn't require any of these skills or knowledge, and so can be built by any curious and motivated beginner, a PC: All the parts you need--the case, power supply, motherboard, processor, memory, hard drive, expansion cards, and peripherals--are readily available online or from big-box retailers or electronics stores. All the tools you need--really not much more than a screwdriver or two, a pair of needle-nose pliers, and perhaps a nut driver--are part of most people's toolkits or can be easily obtained. All the techniques you need--inserting chips and cards, connecting cables, and tightening screws--are simple and straightforward. Add to this the simple fact that building your own computer is much better than buying one because the machine you end up with is exactly the one you want, not some faceless machine designed for the masses and loaded with tons of crapware you never asked for and don't want. Besides, building your own PC is both educational and just plain fun, so it's no wonder that so many people nowadays are going (or would like to go) the build-it-yourself route. Build It. Fix It. Own It! Welcome, then, to Built It. Fix It. Own It. , the book that will be your guide on this build-it-yourself path. This book will show you everything you need to know to build a computer or upgrade an existing one. Even if you've never looked inside a computer and wouldn't know a motherboard from an expansion board or a CPU from a GPU, this book will give you the know-how and confidence to build a computer with your bare hands. To that end, the first part of the book takes you through the various PC parts: from the case, motherboard, and power supply, to the processor, memory, hard drive, video card, sound card, and networking hardware. In each case, you learn how the hardware works, what it does, what types of hardware are available, and what to look for when buying the hardware. The first part of the book also includes a chapter full of tips, techniques, and cautionary tales for purchasing PC parts (see Chapter 7), a chapter that runs through all the basic skills you need to build and upgrade a PC (Chapter 8), and a chapter on how to scavenge parts from on old PC (see Chapter 9). The second part of the book takes you through a series of projects. The first five chapters show you how to build five different types of PC: a basic business PC; a home theater PC; a high-performance PC; a killer gaming PC; and a budget PC. Another chapter shows you how to upgrade an old PC and you then learn how to put together a network that uses both wired and wireless connections. The final chapter in Part II explains how to maintain a PC, from cleaning the components to updating the motherboard BIOS and device drivers to basic hard drive maintenance. Who Should Read This Book? This book is aimed at budding computer hobbyists who want to try their hand at building a PC from scratch and at upgrading an old PC to get more life or performance out of it. This book should also appeal to people who have tried other books in the same field, only to find them too intimidating, too simplistic, or too cutesy. To that end, this book includes the following features: Buyer's guides that enable you to make smart and informed choices when purchasing hardware Easy-to-follow explanations of key concepts for new users In-depth coverage of all topics for more experienced users Extensive use of clear and detailed photos to illustrate hardware and all building and upgrading techniques Tips, tricks, and shortcuts to make building and upgrading a PC easier and faster Real-world projects you can relate to A friendly and lightly humorous tone that I hope will help you feel at home with the subject and keep boredom at bay Conventions Used in This Book To make your life easier, this book includes various features and conventions that help you get the most out of this book and out of building a PC: Steps Throughout the book, I've broken many building, upgrading, and repairing tasks into easy-to-follow step-by-step procedures. Things you type Whenever I suggest that you type something, what you type appears in a bold monospace font. Filenames, folder names, and code These things appear in a monospace font. Commands Commands and their syntax use the monospace font, too. Command placeholders (which stand for what you actually type) appear in an italic monospace font. Pull-down menu commands I use the following style for all application menu commands: Menu , Command , where Menu is the name of the menu you pull down and Command is the name of the command you select. Here's an example: File, Open. This means you pull down the File menu and select the Open command. This book also uses the following boxes to draw your attention to important (or merely interesting) information: Note -The Note box presents asides that give you more information about the current topic. These tidbits provide extra insights that offer a better understanding of the task. Caution -The all-important Caution box tells you about potential accidents waiting to happen. There are always ways to mess things up when you're working with computers. These boxes help you avoid those traps and pitfalls. Tip -The Tip box tells you about methods that are easier, faster, or more efficient than the standard methods. © Copyright Pearson Education. All rights reserved. Excerpted from Build It. Fix It. Own It: A Beginner's Guide to Building and Upgrading a PC by Paul McFedries All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.