Soon I will be invincible

Austin Grossman, 1969-

Book - 2007

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Subjects
Published
New York : Pantheon Books [2007]
Language
English
Main Author
Austin Grossman, 1969- (-)
Edition
First edition
Physical Description
viii, 287 pages ; 25 cm
ISBN
9780307279866
9780375424861
Contents unavailable.
Review by New York Times Review

THE first dirty little secret of comic-book narratives is that a superhuman physique and an ability to leap tall buildings in a single bound can't be disguised simply by donning a pair of glasses. The second is that the villains are almost always more interesting and - dare I say it? - likable than the heroes. Think of the Joker, Batman's cackling, chemical-scarred nemesis, or Doctor Doom, the brilliant, brooding adversary of the Fantastic Four, who hid his disfigured face behind a metal mask: though their physical deformities were meant to be outward manifestations of ravaged psyches, it was hard not to root for their routinely thwarted schemes of robbery, revenge and world domination. Unlike the smirking heroes who seemed perfectly at ease with the laboratory accidents and flukes of nature that produced their paranormal abilities, these villains were men who had experienced the same life-altering events and emerged the worse for them - whose grandiose plans were, at heart, misplaced attempts to recover their lost humanity. It is this axiom that shapes and empowers Austin Grossman's imaginative and, at times, achingly real first novel, "Soon I Will Be Invincible." In contrast to authors like Michael Chabon and Jonathan Lethem, who have parlayed their literary talents into side careers as writers of comic books, Grossman, a doctoral candidate in English literature at the University of California, Berkeley (and a video-game design consultant), takes the opposite approach, applying the novelist's tools to what is essentially a comic-book narrative. In chapters that alternate between the perspectives of a hero and a villain, he tells the story of a team of costumed do-gooders and the archenemy who plots to bring them down. And you need not possess the time-traveling powers of Kang the Conqueror to predict which of these dueling narratives will prove the stronger. In one corner, in the crested red helmet, cape and armored gloves, is Doctor Impossible, a scientific genius with megalomaniacal tendencies (a condition diagnosed as "Malign Hypercognition Disorder") and a habit of confessing his diabolical plans before he can execute them. Having long ago abandoned his civilian identity - we only ever learn his first name, Jonathan - he remains determined to prove his brilliance to the world, but secretly rues the day he gained his extraordinary strength by touching a mysterious radioactive energy source, the moment when he became a "clumsy lab assistant come to a tragic end, the beginning of Doctor Impossible's long, impossible doctorate." Opposing him is the cybernetically enhanced warrior Fatale, who, after a debilitating car accident as a tourist in Brazil, agreed to let a team of scientists repair her with a metal skeleton and a digital brain, transforming her into "a patch-work woman of skin and chrome, souvenirs of a bad day in São Paulo." When she isn't dreaming in computerized assembly code, Fatale serves as the newest member of the Champions, a bickering, disgruntled team of superheroes she more accurately sees as "a gang of high-tech thugs and bullies and ... and weirdos." Within a few chapters it becomes clear which of these characters Grossman has aligned himself with, and the reader can't help following along. As Doctor Impossible retraces his origins as a gifted, isolated high school student and a misunderstood prodigy at Harvard (where Grossman studied as an undergraduate), he emerges as a broken but enormously sympathetic figure. Even his most maniacal pronouncements ooze with charisma ("There has to be a little bit of crime in any theory," he says, "or it's not truly good science"), and there's much to agree with in his dislike of superheroes who seem to be able to fly "purely out of a sense of entitlement - something about it suggested that the rest of us had simply knuckled under to gravity." The heroes of the novel, however, seem to be weighted down by a different kind of gravity. Grossman has taken such care to portray them as aloof and unrelatable - as people whose abilities and adventures among interdimensional creatures and outer-space aliens have rendered them indifferent to the concerns of mere mortals - that his plans succeed too well: we come to dread the chapters that focus on the Champions and wish we were reading more about Doctor Impossible. As I'm sure Grossman is aware, the bar for this kind of narrative - the paradox of the realistic superhero story - has been set perilously high, not only by comics like Alan Moore and Dave Gibbons's "Watchmen" and Rick Veitch's "Brat Pack," but also by television serials like "Heroes" and the "Spider-Man" film franchise, which (when they're not merely treading water) do a pretty good job of conveying the texture and resonance of otherwise two-dimensional characters. Against these monolithic standards, "Soon I Will Be Invincible" can't completely measure up, but its ambition and persistence in the face of formidable odds make it an admirable addition to the genre. I mean it as the highest possible compliment when I say that it would make a damn good comic book. Dave Itzkoff writes the Across the Universe column for the Book Review.

Copyright (c) The New York Times Company [October 27, 2009]
Review by Booklist Review

Riding the current wave of enthusiasm for superpowered mutants in film and fiction, Grossman's first novel peeks intimately inside the psyches of both superheroes and supervillains. Alternating first-person narrators recount the intertwining adventures of computer-enhanced female cyborg Fatale and the most intelligent and possibly the most evil man on Earth, Doctor Impossible. After battling criminals undercover for the CIA, Fatale becomes the newest member of the recently reunited superhero team, the Champions. Their latest mission involves locating their missing colleague, CoreFire. Not surprisingly, when CoreFire's nemesis--Doctor Impossible, of course--escapes imprisonment for the twelfth time, he becomes the likeliest suspect in the superhero's disappearance. Yet not only is the evil doctor clueless as to CoreFire's whereabouts, he is now preoccupied with hatching his latest master plan, intended to overthrow the world by means of four utterly mundane objects. With remarkable ingenuity, Grossman assembles an entire menagerie of superheroes and criminal masterminds completely from scratch. Costumed-crime-fighter mavens naturally attracted to this latest rendition of superheroic derring-do may wind up itching to see it on the big screen.--Hays, Carl Copyright 2007 Booklist

From Booklist, Copyright (c) American Library Association. Used with permission.
Review by Publisher's Weekly Review

The realm of comic book heroes and villains gets a dose of realism in this whimsical debut from game design consultant Grossman. The story shifts between the perspectives of Doctor Impossible, a brilliant scientist turned world's greatest menace, and Fatale, a lonely cyborg and the newest addition to the venerable group of heroes known as the Champions. Though he's been out of commission for a while, Doctor Impossible hatches a scheme to knock the planet out of orbit ("As the Earth grows colder, my power becomes apparent, and the nations submit," he reasons). Meanwhile, Champions leader Corefire goes missing, and Fatale has to learn the ropes of superherodom as the conventional climactic showdown (at Doctor Impossible's secret lair) draws near. However fantastical, the characters (including a "genetic metahuman" and "an elite fairy guard") are thoughtfully portrayed, with Fatale-stuck in a perpetual existential crisis-bemused over the Champions' purpose, and Doctor Impossible wondering "whether the smartest man in the world has done the smartest thing he could with his life." Grossman dabbles in a host of themes-power, greed, fame, the pitfalls of ego-in this engrossing page-turner, broadening the appeal of an already inviting scenario. (June) (c) Copyright PWxyz, LLC. All rights reserved

(c) Copyright PWxyz, LLC. All rights reserved
Review by Library Journal Review

Mad scientist Doctor Impossible has broken out of prison, and skin-and-chrome woman Fatale gets to join the superheroes intent on recapturing him. If you think this sounds like a breakout first novel from a video game designer, you're right. With a six-city tour. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

(c) Copyright Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Review by Kirkus Book Review

Superheroes square off against a supervillain in a high-tech fantasy. Get ready to be bombarded by superlatives as the world's leading supervillain, Doctor Impossible, introduces himself. He's "the smartest man in the world" even though, right now, he's in prison in Chicago. He narrates alternate chapters: The other narrator is Fatale, a female cyborg newly inducted into the Champions, the current superheroes. The dual narrator device leads to some initial confusion, as Grossman does not attempt two different voices. It will not be long before the Doctor escapes and tries for the 13th time to conquer the world. His nemesis, dating back to their Harvard days as science students, is CoreFire, who has gone missing. The other superheroes are a mixed bunch. They include an old-school magician, a fairy from the 12th century and a former villain from the 35th century. Their preferred costumes are capes, cloaks and leotards, accessorized with the latest gadgetry, but they're all dressed up with nowhere to go. As the Doctor gathers the four objects he needs for his doomsday machine, the superheroes spend their time yakking, recalling past exploits and indulging in flip commentary. Their history adds little to the storyline. There are only two action scenes. The first confrontation occurs past the novel's midpoint, in the aftermath of CoreFire's memorial service (there's a mystery as to who killed him). The Doctor attends the service without his habitual disguise. The legendary Blackwolf spots him, and they fight in the sewers of Manhattan; the Doctor escapes in a submarine. The second, climactic confrontation, as the Doctor is about to inaugurate a new Ice Age, is equally unimpressive, interrupted by more talk as the fairy describes her origins; the battle seesaws in an arbitrary fashion. For all the special effects, a debut novel that's lifeless and inert. Copyright ©Kirkus Reviews, used with permission.

Copyright (c) Kirkus Reviews, used with permission.

CHAPTER ONE FOILED AGAIN This morning on planet Earth, there are one thousand, six hundred, and eighty-six enhanced, gifted, or otherwise-superpowered persons. Of these, one hundred and twenty-six are civilians leading normal lives. Thirty-eight are kept in research facilities funded by the Department of Defense, or foreign equivalents. Two hundred and twenty-six are aquatic, confined to the oceans. Twenty-nine are strictly localized--powerful trees and genii loci, the Great Sphinx, and the Pyramid of Giza. Twenty-five are microscopic (including the Infinitesimal Seven). Three are dogs; four are cats; one is a bird. Six are made of gas. One is a mobile electrical effect, more of a weather pattern than a person. Seventy-seven are alien visitors. Thirty-eight are missing. Forty-one are off-continuity, permanent émigrés to Earth's alternate realities and branching timestreams. Six hundred and seventy-eight use their powers to fight crime, while four hundred and forty-one use their powers to commit them. Forty-four are currently confined in Special Containment Facilities for enhanced criminals. Of these last, it is interesting to note that an unusually high proportion have IQs of 300 or more--eighteen to be exact. Including me. I don't know why it makes you evil. It's just what you find at the extreme right edge of the bell curve, the one you'd get if six billion minds took an intelligence test and you looked at the dozen highest scores. Picture yourself on that graph, sliding rightward and downslope toward the very brightest, down that gradually gentler hill, out over the top million, the top ten thousand--all far smarter than anyone most people ever meet--out to the top thousand--and now things are getting sparser--the last hundred, and it's not a slope at all now, just a dot every once in a while. Go out to the last few grains of sand, the smartest of the smartest of the smartest, times a thousand. It makes sense that people would be a little odd out here. But you really have to wonder why we all end up in jail. Wake-up for me is at 6:30 a.m., half an hour earlier than the rest of the inmates. There's no furniture in my cell--I'm stretched out on the painted green rectangle where I'm allowed to sleep. The way my skin is, I hardly feel it anyway. The facility is rated for enhanced offenders, but I'm the only one currently in residence. I am their showpiece, the pride of the system, and a regular feature on the governor's tours for visiting dignitaries. They come and watch the performance, to see the tiger in his cage, and I don't disappoint. The guard raps on the plexiglas wall with his nightstick, so I get up slowly and move to the red painted circle, where they run a scan, X ray, radiation, and the rest. Then they let me put on clothes. I get eight minutes while they check the route. You can do a lot of thinking in eight minutes. I think about what I'll do when I get out of here. I think about the past. If I had writing materials, I might write a guidebook, a source of advice and inspiration for the next generation of masked criminals, bent prodigies, and lonely geniuses, the ones who've been taught to feel different, or the ones who knew it from the start. The ones who are smart enough to do something about it. There are things they should hear. Somebody has to tell them. I'm not a criminal. I didn't steal a car. I didn't sell heroin, or steal an old lady's purse. I built a quantum fusion reactor in 1978, and an orbital plasma gun in 1979, and a giant laser-eyed robot in 1984. I tried to conquer the world and almost succeeded, twelve times and counting. When they take me away, it goes to the World Court--technically I'm a sovereign power. You've seen these trials--the Elemental, Rocking Horse, Dr. Stonehenge. They put you in a glass and steel box. I'm still dangerous, you know, even without my devices. People stare at you; they can't believe what you look like. They read out the long list of charges, like a tribute. There isn't really a trial--it's not like you're innocent. But if you're polite, then at the end they'll let you say a few words. They'll ask questions. They'll want to know why. "Why did you . . . hypnotize the president?" "Why did you . . . take over Chemical Bank?" I'm the smartest man in the world. Once I wore a cape in public, and fought battles against men who could fly, who had metal skin, who could kill you with their eyes. I fought CoreFire to a standstill, and the Super Squadron, and the Champions. Now I have to shuffle through a cafeteria line with men who tried to pass bad checks. Now I have to wonder if there will be chocolate milk in the dispenser. And whether the smartest man in the world has done the smartest thing he could with his life. I stand by the door in a ring of armed men while my cell is checked by three specialists with a caseful of instruments. From the tiers come yells, shouts of encouragement, or catcalls. They want to see a show. Then I march, past their eyes, followed by two men in partial armor with bulky high-tech sidearms. They have to wait until I pass before their morning lineup. There's a lot of prison talk about my powers. Inmates believe my eyes can emit laser beams, that my touch is electrical or poisonous, that I come and go as I please through the walls, that I hear everything. People blame things on me--stolen silverware and doors left unlocked. There is even, I note with pride, a gang named after me now: the Impossibles. Mostly white-collar criminals. I'm allowed to mingle with the general population at mealtimes and in the recreation yard, but I always have a table to myself. I've fooled them too many times by speed or misdirection. By now they know to serve my food in paper dishes, and when I turn in my tray they count the plastic utensils, twice. One guard watches my hands as I eat; another checks under the table. After I sit down, they make me roll up my sleeves and show my hands, both sides, like a magician. Look at my hands. The skin's a little cool--about 96.1 degrees, if you're curious--and a little rigid: a shirt with extra starch. That skin can stop a bullet; it stopped five of them in my latest arrest as I ran up Seventh Avenue in my cape and helmet, sweating through the heavy cloth. The bruises are still there, not quite faded. I have a few other tricks. I'm strong, much stronger than should be possible for a mammal my size. Given time and inclination, I could overturn a semi, or rip an ATM out of a wall. I'm not a city-wrecker, not on my own. When Lily and I worked together, she handled that part of it. I'm mostly about the science. That's my main claim to life in the Special Containment Wing, where everything down to the showerheads is either titanium or set two inches deep in reinforced concrete. I'm also faster than I should be--something in the nerve pathways changed in the accident. Every once in a while a new prisoner comes after me, hoping to make his reputation by breaking a prison-made knife against my ribs, a stolen pencil, or a metal spoon folded over and sharpened. It happens at mealtimes, or in the exercise yard. There is a premonitory hush as soon as he steps into the magic circle, the empty space that moves with me. The guards never step in--maybe it's policy, to alienate me from the prison population, or maybe they just enjoy seeing me pull the trick, proof again that they're guarding the fourth-most-infamous man alive. I straighten a little in the metal chair, set my single plastic spoon down on the folding table. After the whip crack of the punch, there is silence, ringout, the sighing collapse. The heap of laundry is carried away and I'll be left alone again until the next tattooed hopeful makes his play. Inside, I want to keep going, keep fighting until the bullets knock me down, but I never do. I'm smarter than that. There are stupid criminals and there are smart criminals, and then there is me. This is so you know. I haven't lost any of what I am, my intrinsic menace, just because they took away my devices, my tricks, and my utility belt. I'm still the brilliant, the appalling, the diabolical Doctor Impossible, damn it. And yes, I am invincible. All superheroes have an origin. They make a big deal of it, the story of how they got their powers and their mission. Bitten by a radioactive bug, they fight crime; visited by wandering cosmic gods, they search for the lost tablets of so-and-so, and avenge their dead families. And villains? We come on the scene, costumed and leering, colorfully working out our inexplicable grudge against the world with an oversized zap gun or cosmic wormhole. But why do we rob banks rather than guard them? Why did I freeze the Supreme Court, impersonate the Pope, hold the Moon hostage? I happen to know they've got practically nothing in my file. A few old aliases, newspaper clippings, testimony from a couple of old enemies. The original accident report, maybe. The flash was visible for miles. That's what people talk about when they talk about who I am, a nerd with an attitude and subpar lab skills. But there was another accident, one that nobody saw, a slow disaster that started the morning I arrived there. Nowadays it has a name, Malign Hypercognition Disorder. They're trying to learn about it from me, trying to figure out whose eyes are going to be looking out at them from behind a mask in thirty years. I have a therapist here, "Steve," a sad-eyed Rogerian I'm taken to see twice a week in a disused classroom. "Do you feel angry?" "What did you really want to steal?" The things I could tell him--secrets of the universe! But he wants to know about my childhood. I try to relax and remind myself of my situation--if I kill him, they'll just send another. It could be worse--there are stories villains tell one another about the secret facilities out in the Nevada desert, the maximum-intensity enhanced containment facilities, for the ones they catch but are truly afraid of, the ones they can't kill and can only barely control. Fifty-meter shafts filled with concrete, frozen cells held to near absolute zero. Being here means playing a delicate game--I'm in the lion's jaws. I mustn't scare them too badly. But Steve has his questions. "Who was the first one to hit you?" "When did you leave home?" "Why did you want to control the world? Do you feel out of control?" The past creeps in, perils of an eidetic memory. It's a danger in my line of work to tell too much; I know that now. And last time I told them everything, giving it all away like a fool, how I was going to do it, how escape was impossible. And they just listened, smirking. And it would have worked, too. The calculations were correct. By the time the bus came that morning it was raining pretty hard, and the world was a grayed-out sketch of itself, the bus a dim hulk as it approached, the only thing moving. Inside the bus shelter, the rain drummed hollowly on the plastic ceiling, and my glasses were fogging up. It was 6:20 a.m., and my parents and I were standing, stunned and half-awake, in the parking lot of a Howard Johnson's in Iowa. I knew that it was a special morning and that I should be feeling something, that this was one of the Big Events in a person's life, like marriage or a bar mitzvah, but I had never had a Big Event and I didn't know what it was supposed to be like. An hour earlier,  my alarm had gone off; my mother stuffed me into a scratchy sweater that was starting to itch in the late September warmth. We trooped out to the car and drove through the gray, silent town, the deserted city center, and turned into the lot by the mighty I-80. When my mother cut the engine, there were a few seconds of silence as we listened to the rain rapping on the ceiling. Then my father said, "We'll wait with you at the bus stop." So we dashed across the steaming asphalt to the plexiglas shelter. The rain sizzled down and cars and trucks swooshed by, and we stood there. Maybe someone said something. I was thinking about how that fall everything would start without me at Lincoln Middle School. In a few days, everyone I knew would be meeting their new teachers, and the accelerated math class would be starting geometry, doing proofs. In June, we had gotten a letter from the Iowa Department of Education, offering to send me to a new school they were starting called the Peterson School of Math and Science. The year before, they gave a standardized test during homeroom, and everyone who scored in the top half a percentile got a letter. They gave me a talk about whether I would miss my friends or Mr. Reynolds, my math teacher. I told them I would go. I didn't think about how weird it was going to be, waiting for a bus with my clothes in bags. The kids at school would remember me as the kid who never talked, who drew weird pictures and always wore the same clothes, and cried when he dropped his lunch, who was supposed to be really good at math. . . . Whatever happened to him? Where did he disappear to? The bus pulled in; a man got out and checked the fistful of signed forms I held out to him, then threw my bags into the compartment that opened in the metal side. My parents hugged me, and I climbed the steps into a warm darkness that smelled of strangers' breath. I walked unsteadily into the dimly fluorescent-lit space, glimpsing faces passing in rows, until I found a pair of empty seats just as the bus roared and pulled out of the parking lot. I remembered to look for a last glimpse of my parents watching me leave, then we surged up the on-ramp and into through traffic. Suddenly I hated the sopping morning and the impersonal helpfulness of my parents, always a little held back, as if they were afraid to know me; and I was glad to be gone, glad to have no part of them, to be where no one knew me, away from the quiet of their house, their self-restraint. I had a dim inner vision of myself rising up in flame. Excerpted from Soon I Will Be Invincible by Austin Grossman All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.